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* vulkan_device: Add missing include algorithmGravatar lat9nq2021-07-221-0/+1
* vulkan_device: Blacklist ampere devices from float16 mathGravatar ameerj2021-07-222-12/+23
* dual_vertex_pass: Clang formatGravatar ameerj2021-07-221-14/+14
* gl_shader_cache: Fixes for async shadersGravatar ameerj2021-07-222-2/+25
* vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardGravatar ReinUsesLisp2021-07-221-4/+7
* emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaGravatar ReinUsesLisp2021-07-224-5/+12
* configure_graphics: Re-order vulkan device populatingGravatar lat9nq2021-07-221-4/+4
* shader: GCC fmt 8.0.0 fixesGravatar lat9nq2021-07-227-16/+19
* shader: Account for 33-bit IADD3 scenarioGravatar ameerj2021-07-221-2/+10
* shader: Only apply shift on register mode for IADD3Gravatar ReinUsesLisp2021-07-221-10/+14
* vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-224-19/+20
* shader: Fix disabled and unwritten attributes and varyingsGravatar ReinUsesLisp2021-07-223-18/+31
* glsl: Fix shared and local memory declarationsGravatar ameerj2021-07-221-3/+3
* opengl: Implement LOP.CCGravatar ameerj2021-07-222-6/+38
* vk_graphics_pipeline: Implement smooth linesGravatar ReinUsesLisp2021-07-225-5/+65
* vk_graphics_pipeline: Implement line widthGravatar ReinUsesLisp2021-07-228-8/+36
* spirv: Fix code emission when descriptor aliasing is unsupportedGravatar ReinUsesLisp2021-07-221-1/+2
* video_core: Enable GL SPIR-V shadersGravatar lat9nq2021-07-227-38/+105
* general: Add setting shader_backendGravatar lat9nq2021-07-2214-87/+182
* glsl: Declare local memory in mainGravatar ameerj2021-07-221-3/+3
* glsl: Add passthrough geometry shader supportGravatar ameerj2021-07-223-7/+27
* shader: Use std::bit_cast instead of Common::BitCast for passthroughGravatar ReinUsesLisp2021-07-221-2/+3
* glasm: Add passthrough geometry shader supportGravatar ReinUsesLisp2021-07-225-8/+33
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-2229-331/+345
* vk_graphics_pipeline: Implement conservative renderingGravatar ReinUsesLisp2021-07-226-10/+44
* shader: Only verify shader when graphics debugging is enabledGravatar ReinUsesLisp2021-07-221-2/+7
* shader: Unify shader stage typesGravatar ReinUsesLisp2021-07-2215-55/+37
* lower_int64_to_int32: Add missing includeGravatar lat9nq2021-07-221-0/+1
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-226-2/+16
* shader: Add int64 to int32 lowering passGravatar ReinUsesLisp2021-07-223-0/+218
* shader: Teach global memory base tracker to follow vectorsGravatar ReinUsesLisp2021-07-221-15/+14
* shader: Add constant propagation to integer vectorsGravatar ReinUsesLisp2021-07-221-0/+9
* glsl: Better IAdd Overflow CC fixGravatar ameerj2021-07-222-11/+13
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-229-26/+3
* glsl: Fix IADD CCGravatar ameerj2021-07-222-5/+7
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-2216-108/+54
* gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
* glasm: Implement SetAttribute ViewportMaskGravatar ameerj2021-07-222-1/+10
* gl_graphics_pipeline: Inline hash and operator== key functionsGravatar ReinUsesLisp2021-07-222-12/+8
* gl_shader_cache: Check previous pipeline before checking hash mapGravatar ReinUsesLisp2021-07-225-29/+41
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesGravatar ReinUsesLisp2021-07-222-57/+141
* emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
* shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
* buffer_cache: Fix debugging leftoverGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Add missing ; in EmitSetSampleMaskGravatar Morph2021-07-221-1/+1
* buffer_cache: Fix size reductions not having in mind bind sizesGravatar ReinUsesLisp2021-07-221-7/+23
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
* shaders: Allow shader notify when async shaders is disabledGravatar ameerj2021-07-222-11/+9