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Author
Age
Files
Lines
*
gl_shader_decompiler: Inline textureGather component
ReinUsesLisp
2019-01-15
1
-15
/
+16
*
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
27
-82
/
+83
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
15
-75
/
+79
*
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
2019-01-15
4
-241
/
+224
*
gl_shader_decompiler: Fixup AssignCompositeHalf
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
4
-25
/
+21
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
8
-48
/
+37
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
3
-13
/
+2
*
gl_shader_decompiler: Use rasterizer's UBO size limit
ReinUsesLisp
2019-01-15
1
-1
/
+3
*
gl_shader_gen: Fixup code formatting
ReinUsesLisp
2019-01-15
2
-18
/
+22
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
7
-7
/
+7
*
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
2019-01-15
3
-12
/
+16
*
shader_decode: Implement TEXS.F16
ReinUsesLisp
2019-01-15
3
-15
/
+57
*
shader_decode: Fixup R2P
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
glsl_decompiler: Fixup TLDS
ReinUsesLisp
2019-01-15
1
-1
/
+0
*
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
2
-15
/
+17
*
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
glsl_decompiler: Fixup permissive member function declarations
ReinUsesLisp
2019-01-15
1
-133
/
+133
*
shader_decode: Fixup PSET
ReinUsesLisp
2019-01-15
1
-2
/
+3
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-2
/
+4
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
4
-10
/
+102
*
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
2019-01-15
5
-2
/
+129
*
shader_decode: Implement HSET2
ReinUsesLisp
2019-01-15
3
-1
/
+50
*
shader_decode: Rework HSETP2
ReinUsesLisp
2019-01-15
4
-47
/
+57
*
shader_decode: Implement R2P
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_decode: Implement CSETP
ReinUsesLisp
2019-01-15
1
-14
/
+37
*
shader_decode: Implement PSET
ReinUsesLisp
2019-01-15
1
-1
/
+16
*
shader_decode: Implement HFMA2
ReinUsesLisp
2019-01-15
4
-5
/
+60
*
glsl_decompiler: Remove HNegate inlining
ReinUsesLisp
2019-01-15
1
-10
/
+0
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
4
-1
/
+22
*
shader_decode: Implement TLDS (untested)
ReinUsesLisp
2019-01-15
3
-10
/
+92
*
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
2019-01-15
2
-52
/
+52
*
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
2019-01-15
3
-60
/
+72
*
shader_decode: Fixup FSET
ReinUsesLisp
2019-01-15
1
-2
/
+2
*
shader_decode: Implement IADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+11
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
8
-8
/
+19
*
shader_decode: Implement FFMA
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
video_core: Address feedback
ReinUsesLisp
2019-01-15
4
-13
/
+16
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
3
-2
/
+2
*
shader_ir: Move comment node string
Mat M
2019-01-15
1
-2
/
+2
*
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
2019-01-15
1
-2
/
+4
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
2
-3
/
+2
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
/
+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
2
-0
/
+62
*
shader_decode: Implement ST_L
ReinUsesLisp
2019-01-15
1
-0
/
+17
*
shader_decode: Implement LD_L
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement HSETP2
ReinUsesLisp
2019-01-15
1
-1
/
+37
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