| Commit message (Collapse) | Author | Age | Files | Lines |
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hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
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Initializing the vector size during initialization is more efficient than a later call to resize()
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[audio_core] Signal buffer event on audio in/out system stop
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registered audio buffers
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Remove unimplemented geometry transform feedback log spam
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Set: Allow setting device nickname
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hle_ipc: Reserve vectors before populating
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kernel: process: Implement GetFreeThreadCount
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Used by Just Dance® 2023 Edition
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let games gracefully exit
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yuzu qt, common: Add option to create game shortcuts on Linux
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Moves icon path to ~/.local/share/icons, though I'm opting to avoid
using the game title for the icon and desktop entry name as that would
cause filenames such as
"yuzu-cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-demo.desktop".
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This creates a Desktop Entry file and a PNG icon for the entry when the
user right-clicks a game and selects "Create Shortcut -> Create
{Application,Desktop} Shortcut". This uses the current executable's path
to create the shortcut.
yuzu qt: Add more error checking and OS gating for shortcuts
main: Remove FreeBSD gating for shortcuts
I'm not going to test FreeBSD, so I don't know if they follow
Freedesktop.org or not. I just have to let someone else verify that it
works there and let them enable it.
main: Move shortcut function to its own function
This function should really be in a common library, at least among
frontends.
main: Remove image manip references
main: Fix difference in MinGW and native GCC versions
main: Fix negation in creat shortcut
Addresses review comment
Co-authored-by: Jan Beich <jbeich@FreeBSD.org>
main: Re-enable freedesktop shorcuts for FreeBSD
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vulkan_common: declare storageBuffer8BitAccess
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spirv_emit_context: declare GroupNonUniform capability for SubgroupLocalInvocationId
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SubgroupLocalInvocationId
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Wayland fixes
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
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We need this.
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Wayland does not allow clients to choose their own size and position
on the screen. The concept of fullscreening an application by sizing
it to the screen and removing decorations does not exist. Use
exclusive fullscreen instead.
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Some windowing systems like wayland are designed to show hardware accellerated
surfaces as subsurfaces and not native windows.
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Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
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Vulkan for whatever reason does not return VK_ERROR_OUT_OF_DATE_KHR when
the swapchain is the wrong size. Explicity make sure the size is indeed
up to date to workaround this.
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render_vulkan: Fix validation errors on less compatible Intel GPUs
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general: improve handling of system startup failure
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video_core: Adjust topology update logic and Adjust Clear Manage
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video_core: fix off by one in anisotropic filtering amount
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cmake: make OpenGL loader optional
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Co-authored-by: liushuyu <liushuyu@users.noreply.github.com>
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memory: correct semantics of data cache management operations
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video_core: Integrate SMAA
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Co-authored-by: goldenx86 <goldenx86@users.noreply.github.com>
Co-authored-by: BreadFish64 <breadfish64@users.noreply.github.com>
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