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* texture_cache: Remove old rasterizer cacheGravatar Fernando Sahmkow2019-06-202-1956/+0
* texture_cache: Implement siblings texture formats.Gravatar Fernando Sahmkow2019-06-202-12/+31
* fermi2d: Correct Origin ModeGravatar Fernando Sahmkow2019-06-201-5/+10
* texture_cache: correct texture buffer on surface paramsGravatar Fernando Sahmkow2019-06-201-4/+11
* texture_cache: eliminate accelerated depth->color/color->depth copies due to ...Gravatar Fernando Sahmkow2019-06-204-22/+6
* texture_cache: correct mutex locksGravatar Fernando Sahmkow2019-06-201-4/+4
* shader_ir: Fix image copy rebase issuesGravatar Fernando Sahmkow2019-06-201-2/+7
* texture_cache: Don't Image Copy if component types differGravatar Fernando Sahmkow2019-06-201-1/+2
* texture_cache: move some large methods to cpp filesGravatar Fernando Sahmkow2019-06-204-139/+135
* texture_cache: Optimize GetSurface and use references on functions that don't...Gravatar Fernando Sahmkow2019-06-203-12/+12
* texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesGravatar Fernando Sahmkow2019-06-208-12/+148
* texture_cache uncompress-compress is untopological.Gravatar Fernando Sahmkow2019-06-205-19/+53
* texture_cache: Correct copying between compressed and uncompressed formatsGravatar Fernando Sahmkow2019-06-203-10/+27
* texture_cache: Only load on recycle with accurate GPU.Gravatar Fernando Sahmkow2019-06-201-2/+3
* Fix rebase errorsGravatar Fernando Sahmkow2019-06-203-3/+13
* texture_cache: Handle uncontinuous surfaces.Gravatar Fernando Sahmkow2019-06-204-21/+82
* texture_cache: return null surface on invalid addressGravatar Fernando Sahmkow2019-06-201-0/+12
* texture_cache: Add checks for texture buffers.Gravatar Fernando Sahmkow2019-06-201-2/+16
* texture_cache: Fermi2D reform and implement View MirageGravatar Fernando Sahmkow2019-06-2011-77/+125
* gl_shader_decompiler: Implement image binding settingsGravatar ReinUsesLisp2019-06-205-24/+52
* shader: Implement bindless imagesGravatar ReinUsesLisp2019-06-203-2/+40
* shader: Decode SUST and implement backing image functionalityGravatar ReinUsesLisp2019-06-209-3/+283
* gl_rasterizer: Track texture buffer usageGravatar ReinUsesLisp2019-06-206-74/+119
* video_core: Make ARB_buffer_storage a required extensionGravatar ReinUsesLisp2019-06-205-8/+12
* gl_rasterizer_cache: Use texture buffers to emulate texture buffersGravatar ReinUsesLisp2019-06-205-11/+35
* maxwell_3d: Partially implement texture buffers as 1D texturesGravatar ReinUsesLisp2019-06-204-10/+24
* gl_shader_decompiler: Allow 1D textures to be texture buffersGravatar ReinUsesLisp2019-06-201-4/+38
* shader: Implement texture buffersGravatar ReinUsesLisp2019-06-203-0/+62
* texture_cache: loose TryReconstructSurface when accurate GPU is not on.Gravatar Fernando Sahmkow2019-06-203-4/+20
* texture_cache: Document the most important methods.Gravatar Fernando Sahmkow2019-06-201-8/+87
* texture_cache: Try to Reconstruct Surface on bigger than overlap.Gravatar Fernando Sahmkow2019-06-201-4/+11
* texture_cache: Implement Guard mechanismGravatar Fernando Sahmkow2019-06-202-1/+12
* texture_cache: General FixesGravatar Fernando Sahmkow2019-06-208-47/+170
* surface_params: Ensure pitch is always written to avoid surface leaksGravatar ReinUsesLisp2019-06-201-0/+2
* gl_framebuffer_cache: Use a hashed struct to cache framebuffersGravatar ReinUsesLisp2019-06-206-62/+148
* texture_cache return invalid buffer on deactivated color_maskGravatar Fernando Sahmkow2019-06-202-2/+9
* engine_upload: Addapt to new Texture CacheGravatar Fernando Sahmkow2019-06-202-5/+5
* surface_params: Optimize CreateForTextureGravatar ReinUsesLisp2019-06-202-72/+76
* gl_texture_cache: Make main views be proxy textures instead of a full view.Gravatar Fernando Sahmkow2019-06-202-11/+25
* texture_cache: Add ASync ProtectionsGravatar Fernando Sahmkow2019-06-201-0/+10
* Remove Framebuffer reconfiguration and restrict rendertarget protectionGravatar Fernando Sahmkow2019-06-204-39/+27
* texture_cache: Implement GPU Dirty FlagsGravatar Fernando Sahmkow2019-06-201-15/+22
* texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepthGravatar Fernando Sahmkow2019-06-202-13/+50
* texture_cache: Implement L1_Inner_cacheGravatar Fernando Sahmkow2019-06-201-13/+30
* video_core: Use un-shifted block sizes to avoid integer divisionsGravatar ReinUsesLisp2019-06-2010-60/+78
* texture_cache: Change internal cache from lists to vectorsGravatar ReinUsesLisp2019-06-201-6/+7
* Reduce amount of size calculations.Gravatar Fernando Sahmkow2019-06-208-88/+97
* texture_cache: Correct premature texceptionsGravatar Fernando Sahmkow2019-06-204-14/+51
* texture_cache: Implement guest flushingGravatar Fernando Sahmkow2019-06-203-10/+29
* Fixes to mipmap's process and reconstruct processGravatar Fernando Sahmkow2019-06-202-3/+3