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* fixed_pipeline_state: Use regular for loop instead of ranges for perfGravatar ReinUsesLisp2021-07-221-2/+3
* vk_swapchain: Avoid recreating the swapchain on each frameGravatar ReinUsesLisp2021-07-222-15/+9
* emit_glasm_context_get_set: Remove unused variableGravatar lat9nq2021-07-221-1/+0
* shader,glasm: Implement legacy texcoord loadsGravatar ReinUsesLisp2021-07-223-54/+29
* glasm: Implement legacy varyingsGravatar ReinUsesLisp2021-07-221-17/+56
* shader: Track legacy varyingsGravatar ReinUsesLisp2021-07-222-17/+105
* shader: Add support for "negative" and unaligned offsetsGravatar ReinUsesLisp2021-07-223-8/+13
* shader: Implement ISCADD32IGravatar ReinUsesLisp2021-07-221-17/+31
* spirv: Fix output generics with componentsGravatar ReinUsesLisp2021-07-221-1/+1
* vulkan: Conditionally use shaderInt16Gravatar ReinUsesLisp2021-07-223-2/+9
* vulkan: Enable depth bounds and use it conditionallyGravatar ReinUsesLisp2021-07-224-2/+17
* vk_buffer_cache: Add transform feedback usage to buffersGravatar ReinUsesLisp2021-07-221-15/+22
* opengl: Declare fragment outputs even if they are not usedGravatar ReinUsesLisp2021-07-226-10/+18
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesGravatar ReinUsesLisp2021-07-225-7/+17
* shader: Always initialize up reference in structure control flowGravatar ReinUsesLisp2021-07-221-31/+36
* vulkan_device: Enable float64 and int64 conditionallyGravatar ReinUsesLisp2021-07-222-2/+6
* shader: Fix ImageWrite indexingGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Fix image and image buffer descriptor index usageGravatar ReinUsesLisp2021-07-221-5/+7
* glasm: Fix immediate texture coordinateGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Clang-format secondary texturesGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Fix secondary texturesGravatar ReinUsesLisp2021-07-221-2/+2
* shader: Adhere to disk shader cache settingGravatar ameerj2021-07-222-9/+12
* shader: Fix TMML queriesGravatar ReinUsesLisp2021-07-221-5/+9
* shader: Fix FSwizzleAdd folding when going through phi nodesGravatar ReinUsesLisp2021-07-221-2/+2
* shader/exception: Fix compilation errors on gccGravatar ReinUsesLisp2021-07-221-6/+6
* glasm: Reduce reg allocation leaks from an exception to a logGravatar ReinUsesLisp2021-07-221-1/+1
* texture_cache: Reduce invalid image/sampler error severityGravatar ReinUsesLisp2021-07-221-7/+7
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-228-45/+98
* glasm: Use integer lod for TXQGravatar ReinUsesLisp2021-07-222-2/+2
* glasm: Prepare XFB from state instead of global registersGravatar ReinUsesLisp2021-07-221-4/+2
* glasm: Fix global memory fallbacksGravatar ReinUsesLisp2021-07-221-9/+10
* Revert "glasm: Skip phi moves on undefined instructions"Gravatar ReinUsesLisp2021-07-222-16/+1
* glasm: Remove unintentional '\n' on Undef32Gravatar ReinUsesLisp2021-07-221-1/+1
* glasm: Use storage buffers instead of global memory when possibleGravatar ReinUsesLisp2021-07-2217-437/+503
* glasm: Implement Y directionGravatar ReinUsesLisp2021-07-224-3/+9
* glasm: Skip phi moves on undefined instructionsGravatar ReinUsesLisp2021-07-222-1/+16
* glasm: Implement undef instructionsGravatar ReinUsesLisp2021-07-222-15/+15
* glasm: Fix global memory callbacksGravatar ReinUsesLisp2021-07-221-5/+6
* gl_shader_cache: Add disk shader cacheGravatar ReinUsesLisp2021-07-223-11/+116
* video_core,shader: Clang-format fixesGravatar ReinUsesLisp2021-07-224-7/+12
* gl_shader_cache: Rename Program abstractions into PipelineGravatar ReinUsesLisp2021-07-2210-104/+104
* glasm: Release phi node registers after they are no longer neededGravatar ReinUsesLisp2021-07-222-38/+54
* glasm: Remove unintentionally committed fmt::printsGravatar ReinUsesLisp2021-07-221-2/+0
* glasm: Fix INeg32 on negative immediatesGravatar ReinUsesLisp2021-07-221-1/+5
* glasm: Remove unnecessary value typesGravatar ReinUsesLisp2021-07-223-47/+6
* glasm: Throw when there are register leaksGravatar ReinUsesLisp2021-07-222-0/+7
* glasm: Catch more register leaksGravatar ReinUsesLisp2021-07-228-41/+114
* glasm: Fix usage counting on phi nodesGravatar ReinUsesLisp2021-07-223-8/+22
* gl_shader_cache: Do not flip tessellation on OpenGLGravatar ReinUsesLisp2021-07-221-2/+1
* gl_graphics_program: Fix texture buffer bindingsGravatar ReinUsesLisp2021-07-221-24/+35