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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-2221-19/+1745
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* nsight_aftermath_tracker: Report used shaders to Nsight AftermathGravatar ReinUsesLisp2021-07-226-16/+20
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* spirv: Move phi node patching to a separate functionGravatar ReinUsesLisp2021-07-221-13/+16
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* spirv: Guard against typeless image reads on unsupported devicesGravatar ReinUsesLisp2021-07-226-1/+17
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* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-225-7/+11
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* vk_rasterizer: Request outside render pass execution context for computeGravatar ReinUsesLisp2021-07-221-0/+1
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* pipeline_helper: Add missing [[maybe_unused]]Gravatar ReinUsesLisp2021-07-221-1/+1
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* spirv: Fix forward declarations on phi nodesGravatar ReinUsesLisp2021-07-221-47/+25
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* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
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* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
| | | | Throw when other instructions are missing CC.
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
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* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2231-202/+732
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* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Address feedback + clang formatGravatar lat9nq2021-07-2212-24/+22
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* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2266-313/+308
| | | | | | | | | | | | | | | | | Mostly fixing unused *, implicit conversion, braced scalar init, fpermissive, and some others. Some Clang errors likely remain in video_core, and std::ranges is still a pertinent issue in shader_recompiler shader_recompiler: cmake: Force bracket depth to 1024 on Clang Increases the maximum fold expression depth thread_worker: Include condition_variable Don't use list initializers in control flow Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
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* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
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* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-2217-148/+333
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* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Fix TextureGradGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-2210-35/+154
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* shader: Address feedbackGravatar FernandoS272021-07-225-53/+54
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* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-223-11/+100
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* shader: Implement indexed attributesGravatar FernandoS272021-07-2212-35/+279
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* shader: Implement AL2PGravatar FernandoS272021-07-223-4/+36
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* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
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* vk_pipeline_cache: Fix num of pipeline workers on weird platformsGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
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* shader: Fix ShadowCube declaration type, set number of pipeline threads ↵Gravatar FernandoS272021-07-222-2/+4
| | | | based on hardware
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
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* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
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* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
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* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
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* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
| | | | It may generate better code on some compilers and it's easier to handle.
* vk_compute_pass: Fix compute passesGravatar ReinUsesLisp2021-07-223-23/+19
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* shader: Remove atomic flags and use mutex + cond variable for pipelinesGravatar ReinUsesLisp2021-07-224-11/+32
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* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
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* vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingGravatar ReinUsesLisp2021-07-221-15/+12
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* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
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* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
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* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
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* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
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* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
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* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
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* vk_pipeline_cache: Small fixes to the pipeline cacheGravatar FernandoS272021-07-221-10/+14
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* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
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* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
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* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
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* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
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