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* shader: Implement ATOM/S and REDGravatar ameerj2021-07-2221-19/+1745
* nsight_aftermath_tracker: Report used shaders to Nsight AftermathGravatar ReinUsesLisp2021-07-226-16/+20
* spirv: Move phi node patching to a separate functionGravatar ReinUsesLisp2021-07-221-13/+16
* spirv: Guard against typeless image reads on unsupported devicesGravatar ReinUsesLisp2021-07-226-1/+17
* shader: Move LaneId to the warp emission file and fix AMDGravatar ReinUsesLisp2021-07-225-7/+11
* vk_rasterizer: Request outside render pass execution context for computeGravatar ReinUsesLisp2021-07-221-0/+1
* pipeline_helper: Add missing [[maybe_unused]]Gravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Fix forward declarations on phi nodesGravatar ReinUsesLisp2021-07-221-47/+25
* shader: Mark ImageWrite with side effectsGravatar ReinUsesLisp2021-07-221-0/+3
* shader: Implement CC for ISET, FSET, PSET, CSET, and DSETGravatar FernandoS272021-07-2218-13/+136
* shader: Remove outdated comment in F2IGravatar ReinUsesLisp2021-07-221-4/+0
* shader: Implement SULD and SUSTGravatar ReinUsesLisp2021-07-2231-202/+732
* shader: Fix Windows build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Address feedback + clang formatGravatar lat9nq2021-07-2212-24/+22
* shader_recompiler,video_core: Cleanup some GCC and Clang errorsGravatar lat9nq2021-07-2266-313/+308
* shader: Fix FCMP immediate variantGravatar ReinUsesLisp2021-07-221-1/+9
* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-2217-148/+333
* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix TextureGradGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-2210-35/+154
* shader: Address feedbackGravatar FernandoS272021-07-225-53/+54
* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-223-11/+100
* shader: Implement indexed attributesGravatar FernandoS272021-07-2212-35/+279
* shader: Implement AL2PGravatar FernandoS272021-07-223-4/+36
* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
* vk_pipeline_cache: Fix num of pipeline workers on weird platformsGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
* shader: Fix ShadowCube declaration type, set number of pipeline threads based...Gravatar FernandoS272021-07-222-2/+4
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
* vk_compute_pass: Fix compute passesGravatar ReinUsesLisp2021-07-223-23/+19
* shader: Remove atomic flags and use mutex + cond variable for pipelinesGravatar ReinUsesLisp2021-07-224-11/+32
* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
* vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingGravatar ReinUsesLisp2021-07-221-15/+12
* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
* vk_pipeline_cache: Small fixes to the pipeline cacheGravatar FernandoS272021-07-221-10/+14
* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121