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*
glasm: Reorder unreachable image atomic insts
ReinUsesLisp
2021-07-22
1
-66
/
+66
|
|
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Reorder them to the bottom of the file for readability.
*
glasm: Implement gl_Layer stores
ReinUsesLisp
2021-07-22
1
-0
/
+7
|
*
glasm: Implement SampleId
ReinUsesLisp
2021-07-22
2
-3
/
+3
|
*
glasm: Implement IsHelperInvocation
ReinUsesLisp
2021-07-22
2
-3
/
+3
|
*
glasm: Fix EmitVertex's optimization
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
3
-39
/
+43
|
*
gl_shader_cache: Improve GLASM error print logic
ReinUsesLisp
2021-07-22
1
-7
/
+10
|
*
glasm: Implement forced early Z
ReinUsesLisp
2021-07-22
2
-4
/
+8
|
*
glasm: Set transform feedback state
ReinUsesLisp
2021-07-22
5
-113
/
+132
|
*
video_core: Abstract transform feedback translation utility
ReinUsesLisp
2021-07-22
6
-111
/
+145
|
*
glasm: Simplify patch reads
ReinUsesLisp
2021-07-22
1
-5
/
+2
|
*
glasm: Fix output patch reads
ReinUsesLisp
2021-07-22
2
-13
/
+22
|
|
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With this, Luigi's Mansion's sand renders properly.
*
gl_shader_cache: Pass shader runtime information
ReinUsesLisp
2021-07-22
1
-2
/
+74
|
*
shader: Split profile and runtime information in separate structs
ReinUsesLisp
2021-07-22
14
-308
/
+300
|
*
emit_glasm_context_get_and_set.cpp: Add missing semicolons
ameerj
2021-07-22
1
-2
/
+2
|
*
glasm: Fix patch attribute declarations
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
glasm: Implement FSWZADD
ameerj
2021-07-22
3
-4
/
+28
|
*
glasm: Implement PrimitiveId attribute read
ReinUsesLisp
2021-07-22
1
-0
/
+3
|
*
glasm: Implement clip distance stores
ReinUsesLisp
2021-07-22
2
-0
/
+15
|
*
glasm: Fix tessellation input attributes
ReinUsesLisp
2021-07-22
1
-2
/
+5
|
*
glasm: Add missing semicolon on tesscoord reading
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
glasm: Fix tessellation headers
ReinUsesLisp
2021-07-22
1
-2
/
+2
|
*
glasm: Add tessellation shader declarations
ReinUsesLisp
2021-07-22
1
-0
/
+35
|
*
glasm: Implement TessellationEvaluationPoint
ReinUsesLisp
2021-07-22
1
-0
/
+4
|
*
gl_shader_manager: Zero initialize current assembly programs
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
gl_shader_manager: Remove unintentionally committed #pragma
ReinUsesLisp
2021-07-22
1
-2
/
+0
|
*
glasm: Implement patch memory
ReinUsesLisp
2021-07-22
3
-6
/
+51
|
*
glasm: Fix InvocationId declaration
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
glasm: Implement InvocationId
ReinUsesLisp
2021-07-22
2
-2
/
+5
|
*
glasm: Optimize EmitVertex into EMIT
ReinUsesLisp
2021-07-22
1
-1
/
+5
|
*
glasm: Implement geometry shader attribute reads
ReinUsesLisp
2021-07-22
2
-4
/
+18
|
*
glasm: Properly declare attributes on geometry programs
ReinUsesLisp
2021-07-22
3
-6
/
+14
|
*
glasm: Declare geometry program headers
ReinUsesLisp
2021-07-22
1
-0
/
+35
|
*
renderer_opengl: State track compute assembly programs
ReinUsesLisp
2021-07-22
3
-4
/
+21
|
*
renderer_opengl: State track assembly programs
ReinUsesLisp
2021-07-22
3
-23
/
+56
|
*
glasm: Fix potential aliasing bug on cube array samples
ReinUsesLisp
2021-07-22
2
-35
/
+44
|
*
glasm: Implement ImageWrite
ReinUsesLisp
2021-07-22
1
-4
/
+7
|
*
glasm: Implement ImageRead
ReinUsesLisp
2021-07-22
4
-4
/
+56
|
*
glasm: Implement EmitVertex and EndPrimitive
ReinUsesLisp
2021-07-22
2
-4
/
+8
|
*
glasm: Implement ImageGradient
ReinUsesLisp
2021-07-22
2
-7
/
+65
|
*
glasm: Implement 64-bit shifts
ReinUsesLisp
2021-07-22
2
-12
/
+14
|
*
glasm: Implement barriers
ReinUsesLisp
2021-07-22
1
-3
/
+3
|
*
glasm: Fix compute stage name
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
glasm: Fix phi instruction types
ReinUsesLisp
2021-07-22
1
-1
/
+1
|
*
glasm: Implement PREC on relevant instructions
ReinUsesLisp
2021-07-22
1
-6
/
+12
|
*
glasm: Implement stores to gl_ViewportIndex
ReinUsesLisp
2021-07-22
4
-7
/
+29
|
*
glasm: Implement gl_PointSize stores
ReinUsesLisp
2021-07-22
1
-0
/
+3
|
*
glasm: Implement gl_PointCoord
ReinUsesLisp
2021-07-22
1
-0
/
+4
|
*
glasm: Implement ImageQueryLod
ReinUsesLisp
2021-07-22
1
-3
/
+5
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