| Commit message (Collapse) | Author | Age | Files | Lines |
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- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
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The previous definition was:
#define NUM(field_name) (sizeof(Maxwell3D::Regs::field_name) / sizeof(u32))
In cases where `field_name` happens to refer to an array, Clang thinks
`sizeof(an array value) / sizeof(a type)` is an instance of the idiom
where `sizeof` is used to compute an array length. So it thinks the
type in the denominator ought to be the array element type, and warns if
it isn't, assuming this is a mistake.
In reality, `NUM` is not used to get array lengths at all, so there is no
mistake. Silence the warning by applying Clang's suggested workaround
of parenthesizing the denominator.
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yuzu_cmd: Remove 'users_size'
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Specifically:
const auto size = sdl2_config->GetInteger("System", "users_size", 0);
The variable is never used, producing a warning. I wondered if this
ought to be assigning something to in `Settings`, but nothing else in
the codebase ever mentions a setting called "users_size", so I guess
it's safe to remove...
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maxwell_dma: Rename RenderEnable::Mode::FALSE and TRUE to avoid name conflict
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On Apple platforms, FALSE and TRUE are defined as macros by
<mach/boolean.h>, which is included by various system headers.
Note that there appear to be no actual users of the names to fix up.
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Port citra-emu/citra#5577: "Update cubeb and request a persistent stream session"
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xbyak_abi: Avoid implicit sign conversions
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Makes for less reading.
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This is designated as obsolete in Qt's docs (see:
https://doc.qt.io/qt-5/qvariant-obsolete.html#operator-lt)
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Migrates the video core code closer to enabling variable shadowing
warnings as errors.
This primarily sorts out shadowing occurrences within the Vulkan code.
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video_core: Resolve more variable shadowing scenarios
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Resolves variable shadowing scenarios up to the end of the OpenGL code
to make it nicer to review. The rest will be resolved in a following
commit.
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Port citra-emu/citra#5617: "Fix telemetry-related exit crash from use-after-free"
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Co-Authored-By: xperia64 <xperia64@users.noreply.github.com>
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This was only necessary for use with the
avcodec_decode_video2/avcoded_decode_audio4 APIs which are also
deprecated.
Given we use avcodec_send_packet/avcodec_receive_frame, this isn't
necessary, this is even indicated directly within the FFmpeg API changes
document here on 2017-09-26:
https://github.com/FFmpeg/FFmpeg/blob/master/doc/APIchanges#L410
This prevents our code from breaking whenever we update to a newer
version of FFmpeg in the future if they ever decide to fully remove this
API member.
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node: Eliminate variable shadowing
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Prevents logic bugs from accidentally ignoring the return value.
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vp9/vic: Resolve pessimizing moves
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Removes the usage of moves that don't result in behavior different from
a copy, or otherwise would prevent copy elision from occurring.
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Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
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- This will be aligned by default, and helps memory usage.
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Allows the struct to be constructed in place.
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Removes the use of two static casts and improves the readability of some
vectors slightly.
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audio_core: Make shadowing and unused parameters errors
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Moves the audio code closer to enabling warnings as errors in general.
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nvdec: Queue and display all decoded frames, cleanup decoders
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Workaround for ZLA, which seems to decode and queue twice as many frames as it displays.
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remove some redundant moves, make deleter match naming guidelines.
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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InputCommon: Add multiple udp server support
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InputCommon: Fix implicit conversion in mouse input
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