| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | dmnt_cheat_vm: Default initialize structure values | 2019-09-21 | 3 | -89/+88 | |
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| * | dmnt_cheat_vm: Make Cheat VM compliant to code style | 2019-09-21 | 4 | -870/+862 | |
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| * | core: Initialize cheats after load to avoid VMManager crash | 2019-09-21 | 1 | -0/+5 | |
| | | | | This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete, | ||||
| * | core: Update RegisterCheatList for new VM | 2019-09-21 | 2 | -11/+16 | |
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| * | patch_manager: Update cheat parsing for new VM | 2019-09-21 | 2 | -15/+20 | |
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| * | nso: Pass build ID directly | 2019-09-21 | 1 | -2/+1 | |
| | | | | As opposed to converting to string and then back to hex array | ||||
| * | cheat_engine: Move to memory and strip VM | 2019-09-21 | 5 | -728/+325 | |
| | | | | This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers. | ||||
| * | memory: Port Atmosphere's DmntCheatVm | 2019-09-21 | 3 | -0/+1598 | |
| | | | | This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu. | ||||
| * | log: Add logging class for Cheat Engine | 2019-09-21 | 2 | -0/+2 | |
| | | | | This is better than just using something like Common.Filesystem or Common.Memory | ||||
| * | Merge pull request #2430 from DarkLordZach/fs-controller | 2019-09-22 | 55 | -265/+1885 | |
| |\ | | | | | core: Implement FileSystemController to deglobalize FS services | ||||
| | * | configure_debug: Move reporting option to logging | 2019-09-21 | 15 | -63/+64 | |
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| | * | config: Remove Dump options from configure_debug | 2019-09-21 | 4 | -47/+39 | |
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| | * | filesystem: Add const qualification to various accessors | 2019-09-21 | 10 | -83/+94 | |
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| | * | yuzu: Add UI to manage filesystem paths and sizes | 2019-09-21 | 6 | -1/+627 | |
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| | * | core: Store FileSystemController in core | 2019-09-21 | 2 | -0/+32 | |
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| | * | settings: Add options for managing gamecard emulation | 2019-09-21 | 4 | -2/+67 | |
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| | * | settings: Add options for setting storage sizes | 2019-09-21 | 3 | -1/+57 | |
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| | * | yuzu: Port old usages of Filesystem namespace to FilesystemController | 2019-09-21 | 14 | -46/+106 | |
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| | * | settings: Update LogSettings to show NAND/SDMC paths from FileUtil | 2019-09-21 | 1 | -2/+3 | |
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| | * | card_image: Add accessors for gamecard certificate | 2019-09-21 | 2 | -0/+9 | |
| | | | | | | | | | Used by fsp-srv/IDeviceOperator | ||||
| | * | card_image: Add functions to query gamecard update partition | 2019-09-21 | 2 | -0/+24 | |
| | | | | | | | | | Includes version and meta title ID, used by fsp-srv/IDeviceOperator | ||||
| | * | content_archive: Add accessors for Rights ID and SDK Version | 2019-09-21 | 2 | -0/+10 | |
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| | * | partition_data_manager: Add accessor for decrypted PRODINFO partition | 2019-09-21 | 2 | -0/+5 | |
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| | * | services: Pass FileSystemController as reference to services that need it | 2019-09-21 | 11 | -20/+47 | |
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| | * | am: Unstub IApplicationFunctions EnsureSaveData (20) | 2019-09-21 | 1 | -8/+14 | |
| | | | | | | | Creates a default save data for the application given a user ID. | ||||
| | * | filesystem: Pass Size Getter functions to IFileSystem for sizes | 2019-09-21 | 3 | -20/+31 | |
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| | * | sdmc_factory: Add SD Card size getters | 2019-09-21 | 2 | -0/+12 | |
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| | * | bis_factory: Add getters for NAND partition sizes | 2019-09-21 | 2 | -0/+38 | |
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| | * | filesystem: Add FileSystemController to deglobalize FS services | 2019-09-21 | 2 | -58/+359 | |
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| | * | submisson_package: Fix edge case with improperly sized filenames | 2019-09-21 | 1 | -1/+2 | |
| | | | | | | | Prevents a crash if the filename is less than 9 characters long. | ||||
| | * | sdmc_factory: Add accessor for SDMC Album directory | 2019-09-21 | 2 | -0/+6 | |
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| | * | sdmc_factory: Add accessor for SDMC PlaceholderCache | 2019-09-21 | 2 | -1/+10 | |
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| | * | sdmc_factory: Add accessor for content directory | 2019-09-21 | 2 | -0/+7 | |
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| | * | savedata_factory: Implement savedata creation and don't create dir on open | 2019-09-21 | 2 | -26/+40 | |
| | | | | | | | Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all. | ||||
| | * | patch_manager: Add short-circuit edge-case to GetPatchVersionNames | 2019-09-21 | 1 | -0/+2 | |
| | | | | | | | If title ID is 0, there are no add ons, prevents wasting time looking for them. | ||||
| | * | patch_manager: Add error checking to load dir to prevent crashes | 2019-09-21 | 1 | -0/+15 | |
| | | | | | | | Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately. | ||||
| | * | registered_cache: Process *.cnmt.nca files | 2019-09-21 | 1 | -16/+23 | |
| | | | | | | | Needed to use the RegisteredCache/PlaceholderCache on gamecards. | ||||
| | * | registered_cache: Implement PlaceholderCache to manage placeholder and ↵ | 2019-09-21 | 2 | -0/+175 | |
| | | | | | | | | | installing content | ||||
| | * | bis_factory: Fix mod loader edge-case with homebrew title IDs | 2019-09-21 | 1 | -1/+1 | |
| | | | | | | | Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager | ||||
| | * | bis_factory: Add accessors for BIS placeholder caches | 2019-09-21 | 2 | -1/+20 | |
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| | * | bis_factory: Add accessor for NAND Image Directory | 2019-09-21 | 2 | -0/+6 | |
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| | * | bis_factory: Add accessors for BIS content directories | 2019-09-21 | 2 | -0/+11 | |
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| | * | bis_factory: Add accessors for BIS partitions | 2019-09-21 | 2 | -0/+61 | |
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| * | | Merge pull request #2883 from ogniK5377/log-game | 2019-09-21 | 1 | -3/+3 | |
| |\ \ | | | | | | | Log the current title id and game name which is booting | ||||
| | * | | Swapped TID and Game name to make it easier to parse | 2019-09-21 | 1 | -1/+1 | |
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| | * | | Log the current title id and game name which is booting | 2019-09-21 | 1 | -3/+3 | |
| | | | | | | | | | | | | | Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues | ||||
| * | | | Merge pull request #2878 from FernandoS27/icmp | 2019-09-21 | 2 | -0/+42 | |
| |\ \ \ | |_|/ |/| | | shader_ir: Implement ICMP | ||||
| | * | | Shader_IR: ICMP corrections and fixes | 2019-09-21 | 2 | -6/+11 | |
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| | * | | Shader_IR: Implement ICMP. | 2019-09-19 | 2 | -0/+37 | |
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| * | | | Merge pull request #2885 from Hexagon12/port-4944 | 2019-09-21 | 1 | -0/+8 | |
| |\ \ \ | | | | | | | | | Port citra-emu/citra#4944: "Added Host CPU and OS to log" | ||||