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* glasm: Remove unused argument in identity instructions on GLASMGravatar ReinUsesLisp2021-07-221-7/+7
* gl_rasterizer: Flush L2 caches before glFlush on GLASMGravatar ReinUsesLisp2021-07-221-0/+8
* glasm: Initial GLASM compute implementation for testingGravatar ReinUsesLisp2021-07-223-14/+47
* glasm: Implement basic GLASM instructionsGravatar ReinUsesLisp2021-07-2210-840/+1173
* glasm: Changes to GLASM register allocator and emit contextGravatar ReinUsesLisp2021-07-224-26/+64
* vk_scheduler: Use locks instead of SPSC a queueGravatar ReinUsesLisp2021-07-222-32/+42
* vk_query_cache: Wait before reading queriesGravatar ReinUsesLisp2021-07-221-9/+2
* vk_master_semaphore: Use fetch_add to increase master semaphore tickGravatar ReinUsesLisp2021-07-222-6/+4
* glasm: Add GLASM backend infrastructureGravatar ReinUsesLisp2021-07-2228-4/+3115
* shader: ISET.X implementationGravatar ameerj2021-07-221-8/+58
* gl_shader_cache: Remove code unintentionally committedGravatar ReinUsesLisp2021-07-221-3/+0
* shader: Fixup SPIR-V emit header namespacesGravatar ReinUsesLisp2021-07-221-2/+2
* Move SPIR-V emission functions to their own headerGravatar ReinUsesLisp2021-07-2226-579/+637
* shader: Optimize NVN FallthroughGravatar FernandoS272021-07-224-9/+83
* shader: Stub SR_AFFINITYGravatar FernandoS272021-07-221-0/+3
* shader: Implement Int32 SUATOM/SUREDGravatar ameerj2021-07-2217-6/+733
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-2238-705/+1427
* spirv: Be aware of NAN unaware driversGravatar ReinUsesLisp2021-07-221-18/+40
* spirv: Add SSBO read fallbacks when no aliasing is availableGravatar ReinUsesLisp2021-07-221-37/+99
* spirv: Add OpKill fallback to demoteGravatar ReinUsesLisp2021-07-221-2/+6
* spirv: Do not enable ShaderLayerGravatar ReinUsesLisp2021-07-221-3/+0
* spirv: Enable DemoteToHelperInvocationEXT only when supportedGravatar ReinUsesLisp2021-07-221-1/+1
* spirv: Use OriginLowerLeft when requestedGravatar ReinUsesLisp2021-07-221-1/+5
* spirv: Only add image operands mask when neededGravatar ReinUsesLisp2021-07-221-5/+9
* spirv: Workaround image unsigned offset bugGravatar ReinUsesLisp2021-07-222-9/+26
* spirv: Add int8 and int16 capabilities only when supportedGravatar ReinUsesLisp2021-07-221-2/+2
* spirv: Add integer clamping workaroundsGravatar ReinUsesLisp2021-07-221-4/+34
* spirv: Implement int8 and int16 conversion fallbacksGravatar ReinUsesLisp2021-07-221-19/+80
* spirv: Support OpenGL uniform buffers and change bindingsGravatar ReinUsesLisp2021-07-226-58/+168
* spirv: Desambiguate descriptor namesGravatar ReinUsesLisp2021-07-221-9/+37
* shader: Add OpenGL shader profile optionsGravatar ReinUsesLisp2021-07-221-0/+11
* shader: Remove shader utilGravatar ReinUsesLisp2021-07-224-176/+0
* shader: Address feedbackGravatar FernandoS272021-07-225-44/+42
* shader: Implement VertexA stageGravatar FernandoS272021-07-2212-3/+180
* shader: Implement delegation of Exit to dispatcher on CFGGravatar FernandoS272021-07-222-3/+47
* vk_graphics_pipeline: Fix texture buffer descriptorsGravatar ReinUsesLisp2021-07-221-7/+8
* shader: Fix IADD3.CCGravatar ameerj2021-07-221-12/+5
* vk_scheduler: Allow command submission on worker threadGravatar ReinUsesLisp2021-07-228-182/+200
* vk_compute_pass: Fix -Wshadow warningGravatar ReinUsesLisp2021-07-221-3/+3
* shader: Move pipeline cache logic to separate filesGravatar ReinUsesLisp2021-07-2212-824/+1095
* vulkan: Defer descriptor set work to the Vulkan threadGravatar ReinUsesLisp2021-07-228-79/+69
* vulkan: Rework descriptor allocation algorithmGravatar ReinUsesLisp2021-07-2215-197/+314
* vk_graphics_pipeline: Generate specialized pipeline config functions and impr...Gravatar ReinUsesLisp2021-07-222-31/+230
* shader: Accelerate pipeline transitions and use dirty flags for shadersGravatar ReinUsesLisp2021-07-229-64/+114
* shader: Fix BFE s32 undefined checkGravatar ameerj2021-07-221-1/+1
* vk_compute_pipeline: Fix index comparison oversight on compute texture buffersGravatar ReinUsesLisp2021-07-221-1/+1
* shader: Fix error checking in bitfieldExtract and implement bitfieldInsert fo...Gravatar ReinUsesLisp2021-07-221-5/+14
* vulkan_device: Require shaderClipDistance and shaderCullDistance featuresGravatar ReinUsesLisp2021-07-221-2/+4
* vk_graphics_pipeline: Guard against non-tessellation pipelines using patchesGravatar ReinUsesLisp2021-07-221-2/+8
* shader: Fix storage type when reading patches on tess controlGravatar ReinUsesLisp2021-07-221-1/+2