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* glsl: Better IAdd Overflow CC fixGravatar ameerj2021-07-222-11/+13
* shader: Remove IAbs64Gravatar ReinUsesLisp2021-07-229-26/+3
* glsl: Fix IADD CCGravatar ameerj2021-07-222-5/+7
* shader_recompiler: Fix IADD3 input partitioningGravatar ameerj2021-07-221-14/+13
* shader: Move loop safety tests to code emissionGravatar ReinUsesLisp2021-07-2216-108/+54
* gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Remove frag color initializationGravatar ameerj2021-07-221-9/+0
* glasm: Implement SetAttribute ViewportMaskGravatar ameerj2021-07-222-1/+10
* gl_graphics_pipeline: Inline hash and operator== key functionsGravatar ReinUsesLisp2021-07-222-12/+8
* gl_shader_cache: Check previous pipeline before checking hash mapGravatar ReinUsesLisp2021-07-225-29/+41
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesGravatar ReinUsesLisp2021-07-222-57/+141
* emit_glsl_special: Skip initialization of frag_color0Gravatar ameerj2021-07-221-1/+1
* shader: Calibrate loop safety thresholdGravatar ReinUsesLisp2021-07-221-1/+1
* buffer_cache: Fix debugging leftoverGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Add missing ; in EmitSetSampleMaskGravatar Morph2021-07-221-1/+1
* buffer_cache: Fix size reductions not having in mind bind sizesGravatar ReinUsesLisp2021-07-221-7/+23
* glsl: Fix output varying initialization when transform feedback is usedGravatar ameerj2021-07-221-3/+37
* shaders: Allow shader notify when async shaders is disabledGravatar ameerj2021-07-222-11/+9
* texture_pass: Fix is_read image qualificationGravatar ameerj2021-07-221-1/+1
* shader: Align constant buffer sizes to 16 bytesGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Properly handle devices without int8 and int16Gravatar ReinUsesLisp2021-07-222-39/+67
* spirv: Handle small storage buffer loads on devices with no supportGravatar ReinUsesLisp2021-07-222-6/+6
* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableGravatar ReinUsesLisp2021-07-228-36/+88
* glsl: Fix cbuf component indexing bug falbackGravatar ameerj2021-07-221-7/+6
* shader: Simplify MergeDualVertexProgramsGravatar ReinUsesLisp2021-07-221-6/+4
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-2212-41/+62
* glsl: Only declare fragment outputs on fragment shadersGravatar ReinUsesLisp2021-07-221-4/+6
* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-2213-77/+93
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-229-14/+50
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-225-11/+6
* vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelGravatar ReinUsesLisp2021-07-221-0/+4
* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorGravatar ameerj2021-07-222-1/+10
* glsl: Address rest of feedbackGravatar ameerj2021-07-2211-38/+86
* glsl: Move gl_Position/generic attribute initialization to EmitProlgueGravatar ameerj2021-07-222-14/+12
* glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-224-4/+29
* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-2210-28/+24
* gl_shader_cache: Implement async shadersGravatar ameerj2021-07-227-107/+154
* glsl: Add Shader_GLSL loggingGravatar ameerj2021-07-223-28/+32
* glsl: Add LoopSafety instructionsGravatar ameerj2021-07-222-0/+10
* glsl: Conditionally add EXT_texture_shadow_lodGravatar ameerj2021-07-223-4/+15
* glsl: Add stubs for sparse queries and variable aoffi when not supportedGravatar ameerj2021-07-227-13/+47
* glsl: Implement legacy varyingsGravatar ameerj2021-07-226-8/+81
* gl_shader_cache: Remove const from pipeline source argumentsGravatar ameerj2021-07-224-6/+6
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...Gravatar ameerj2021-07-225-76/+79
* glsl: Minor cleanupGravatar ameerj2021-07-222-19/+15
* glsl: Fix Cbuf getters for F32 typeGravatar ameerj2021-07-221-12/+15
* glsl: Add immediate index oob checking for Cbuf gettersGravatar ameerj2021-07-221-0/+16
* glsl: Refactor GetCbuf functions to reduce code duplicationGravatar ameerj2021-07-221-104/+66
* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-226-114/+112
* glsl: Remove Signed Integer variablesGravatar ameerj2021-07-228-43/+13