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* shader: Fix dangling labelsGravatar ReinUsesLisp2021-07-221-0/+5
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* shader: Interact texture buffers with buffer cacheGravatar ReinUsesLisp2021-07-2217-148/+333
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* shader: Fix F2IGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Fix TextureGradGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Implement texture buffersGravatar ReinUsesLisp2021-07-2210-35/+154
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* shader: Address feedbackGravatar FernandoS272021-07-225-53/+54
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* shader: Implement indexed Position and ClipDistancesGravatar FernandoS272021-07-223-11/+100
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* shader: Implement indexed attributesGravatar FernandoS272021-07-2212-35/+279
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* shader: Implement AL2PGravatar FernandoS272021-07-223-4/+36
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* shader: Fix BRX trackingGravatar FernandoS272021-07-222-3/+4
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* vk_pipeline_cache: Fix num of pipeline workers on weird platformsGravatar ReinUsesLisp2021-07-221-1/+1
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* shader: Move recursive SSA rewrite to the heapGravatar ReinUsesLisp2021-07-221-29/+89
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* shader: Fix ShadowCube declaration type, set number of pipeline threads ↵Gravatar FernandoS272021-07-222-2/+4
| | | | based on hardware
* shader: Fix splits on blocks using indirect branchesGravatar ReinUsesLisp2021-07-223-17/+38
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* shader: Eliminate orphan blocks more efficientlyGravatar ReinUsesLisp2021-07-221-7/+8
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* shader: Add subgroup masksGravatar ReinUsesLisp2021-07-2210-45/+169
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* shader: Implement BAR and fix memory barriersGravatar ReinUsesLisp2021-07-227-5/+79
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* shader: Abstract breadth searches and use the abstractionGravatar ReinUsesLisp2021-07-224-104/+106
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* shader: Reimplement GetCbufU64 as GetCbufU32x2Gravatar ReinUsesLisp2021-07-229-22/+21
| | | | It may generate better code on some compilers and it's easier to handle.
* vk_compute_pass: Fix compute passesGravatar ReinUsesLisp2021-07-223-23/+19
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* shader: Remove atomic flags and use mutex + cond variable for pipelinesGravatar ReinUsesLisp2021-07-224-11/+32
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* shader: Remove unused header in VOTEGravatar ReinUsesLisp2021-07-221-2/+0
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* vk_pipeline_cache: Remove unnecesary scope in pipeline cache lockingGravatar ReinUsesLisp2021-07-221-15/+12
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* shader: Rework global memory tracking to use breadth-first searchGravatar ReinUsesLisp2021-07-221-69/+80
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* shader: Fix fp16 merge when using native fp16Gravatar ReinUsesLisp2021-07-221-3/+3
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* shader: Fix FADD32IGravatar ReinUsesLisp2021-07-221-6/+4
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* shader: Fix undetected bug from reviewGravatar FernandoS272021-07-221-0/+3
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* shader: Address feedbackGravatar FernandoS272021-07-223-13/+16
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* shader: "Implement" NOPGravatar FernandoS272021-07-221-1/+1
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* vk_pipeline_cache: Small fixes to the pipeline cacheGravatar FernandoS272021-07-221-10/+14
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* shader: Address FeedbackGravatar FernandoS272021-07-2216-211/+60
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* shader: Implement SR_LaneIdGravatar FernandoS272021-07-227-0/+15
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* shader: Fix shared memory on cool driversGravatar FernandoS272021-07-221-0/+1
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* shader: Implement MEMBARGravatar FernandoS272021-07-229-11/+121
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* shader: Improve VOTE.VTG stubGravatar FernandoS272021-07-227-4/+147
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* shader: Mark SSBOs as written when they areGravatar FernandoS272021-07-224-4/+32
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* shader: Implement ViewportIndexGravatar FernandoS272021-07-228-2/+33
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* shader: Stub TLD4's PTP when it isn't constantGravatar FernandoS272021-07-221-1/+2
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* shader: Stub VOTE.VTGGravatar FernandoS272021-07-224-4/+15
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* shader: Fold composite extractGravatar FernandoS272021-07-221-0/+62
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* shader: Fold comparisons and Pack/Unpack16Gravatar FernandoS272021-07-221-1/+41
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* shader: Fix branches to visited virtual blocksGravatar ReinUsesLisp2021-07-222-0/+12
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* vulkan: Serialize pipelines on a separate threadGravatar ReinUsesLisp2021-07-222-67/+64
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* vulkan: Create pipeline layouts in separate threadsGravatar ReinUsesLisp2021-07-227-63/+65
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* vulkan: Build pipelines in parallel at runtimeGravatar ReinUsesLisp2021-07-229-165/+197
| | | | | Wait from the worker thread for a pipeline to build before binding it to the command buffer. This allows queueing pipelines to multiple threads.
* shader: Fix dependency on identity removal passGravatar ReinUsesLisp2021-07-222-3/+8
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* shader: Fix constant propagation to use reverse post orderGravatar ReinUsesLisp2021-07-221-1/+2
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* shader: Implement LDG .U.128 as .128Gravatar ReinUsesLisp2021-07-221-3/+2
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* shader: Unroll "using enum" for opcode declarationsGravatar ReinUsesLisp2021-07-221-1/+27
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* vk_pipeline_cache: Name SPIR-V modulesGravatar ReinUsesLisp2021-07-221-1/+11
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