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Author
Age
Files
Lines
*
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-22
2
-57
/
+141
*
emit_glsl_special: Skip initialization of frag_color0
ameerj
2021-07-22
1
-1
/
+1
*
shader: Calibrate loop safety threshold
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
buffer_cache: Fix debugging leftover
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
glsl: Add missing ; in EmitSetSampleMask
Morph
2021-07-22
1
-1
/
+1
*
buffer_cache: Fix size reductions not having in mind bind sizes
ReinUsesLisp
2021-07-22
1
-7
/
+23
*
glsl: Fix output varying initialization when transform feedback is used
ameerj
2021-07-22
1
-3
/
+37
*
shaders: Allow shader notify when async shaders is disabled
ameerj
2021-07-22
2
-11
/
+9
*
texture_pass: Fix is_read image qualification
ameerj
2021-07-22
1
-1
/
+1
*
shader: Align constant buffer sizes to 16 bytes
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
spirv: Properly handle devices without int8 and int16
ReinUsesLisp
2021-07-22
2
-39
/
+67
*
spirv: Handle small storage buffer loads on devices with no support
ReinUsesLisp
2021-07-22
2
-6
/
+6
*
vk_graphics_pipeline: Use VK_KHR_push_descriptor when available
ReinUsesLisp
2021-07-22
8
-36
/
+88
*
glsl: Fix cbuf component indexing bug falback
ameerj
2021-07-22
1
-7
/
+6
*
shader: Simplify MergeDualVertexPrograms
ReinUsesLisp
2021-07-22
1
-6
/
+4
*
shader: Properly manage attributes not written from previous stages
ReinUsesLisp
2021-07-22
12
-41
/
+62
*
glsl: Only declare fragment outputs on fragment shaders
ReinUsesLisp
2021-07-22
1
-4
/
+6
*
shader: Split profile and runtime info headers
ReinUsesLisp
2021-07-22
13
-77
/
+93
*
shader: Add support for native 16-bit floats
ReinUsesLisp
2021-07-22
9
-14
/
+50
*
shader: Rename maxwell/program.h to translate_program.h
ReinUsesLisp
2021-07-22
5
-11
/
+6
*
vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
glsl: Obey need_declared_frag_colors to declare and initialize all frag_color
ameerj
2021-07-22
2
-1
/
+10
*
glsl: Address rest of feedback
ameerj
2021-07-22
11
-38
/
+86
*
glsl: Move gl_Position/generic attribute initialization to EmitProlgue
ameerj
2021-07-22
2
-14
/
+12
*
glsl: Conditionally use fine/coarse derivatives based on device support
ameerj
2021-07-22
4
-4
/
+29
*
glsl: Cleanup/Address feedback
ameerj
2021-07-22
10
-28
/
+24
*
gl_shader_cache: Implement async shaders
ameerj
2021-07-22
7
-107
/
+154
*
glsl: Add Shader_GLSL logging
ameerj
2021-07-22
3
-28
/
+32
*
glsl: Add LoopSafety instructions
ameerj
2021-07-22
2
-0
/
+10
*
glsl: Conditionally add EXT_texture_shadow_lod
ameerj
2021-07-22
3
-4
/
+15
*
glsl: Add stubs for sparse queries and variable aoffi when not supported
ameerj
2021-07-22
7
-13
/
+47
*
glsl: Implement legacy varyings
ameerj
2021-07-22
6
-8
/
+81
*
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-22
4
-6
/
+6
*
gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...
ameerj
2021-07-22
5
-76
/
+79
*
glsl: Minor cleanup
ameerj
2021-07-22
2
-19
/
+15
*
glsl: Fix Cbuf getters for F32 type
ameerj
2021-07-22
1
-12
/
+15
*
glsl: Add immediate index oob checking for Cbuf getters
ameerj
2021-07-22
1
-0
/
+16
*
glsl: Refactor GetCbuf functions to reduce code duplication
ameerj
2021-07-22
1
-104
/
+66
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-22
6
-114
/
+112
*
glsl: Remove Signed Integer variables
ameerj
2021-07-22
8
-43
/
+13
*
glsl: Address Rodrigo's feedback
ameerj
2021-07-22
13
-75
/
+87
*
glsl: Reorganize backend code, remove unneeded [[maybe_unused]]
ameerj
2021-07-22
12
-315
/
+251
*
glsl: Implement SampleId and SetSampleMask
ameerj
2021-07-22
3
-30
/
+35
*
glsl: Add gl_PerVertex in for GS
ameerj
2021-07-22
1
-1
/
+2
*
glsl: Use existing tracking for enabling EXT_shader_image_load_formatted
ameerj
2021-07-22
1
-15
/
+1
*
glsl: Enable early fragment tests
ameerj
2021-07-22
2
-4
/
+7
*
gl_rasterizer: Add texture fetch barrier for fragments
ameerj
2021-07-22
1
-1
/
+1
*
glsl: Implement more attribute getters and setters
ameerj
2021-07-22
2
-12
/
+60
*
glsl: Implement fswzadd
ameerj
2021-07-22
5
-5
/
+45
*
glsl: Implement indexed attribute loads
ameerj
2021-07-22
5
-29
/
+64
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