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Author
Files
Lines
2018-09-08
gl_rasterizer_cache: Track texture depth.
bunnei
3
-4
/
+15
2018-09-08
gl_rasterizer_cache: Remove impl. of FlushGLBuffer.
bunnei
1
-34
/
+1
2018-09-08
gl_rasterizer_cache: Keep track of texture type per surface.
bunnei
3
-32
/
+84
2018-09-08
gl_rasterizer_cache: Remove unused DownloadGLTexture.
bunnei
2
-51
/
+0
2018-09-08
gl_state: Keep track of texture target.
bunnei
5
-26
/
+28
2018-09-07
For SDL Frontend
CaptV0rt3x
1
-2
/
+2
2018-09-07
Better Title Bar Display
CaptV0rt3x
5
-8
/
+28
2018-09-06
core: Migrate current_process pointer to the kernel
Lioncash
4
-5
/
+34
2018-09-06
gl_rasterizer: Call state.Apply only once on SetupShaders.
bunnei
1
-4
/
+2
2018-09-06
gl_shader_decompiler: Implement saturate mode for IPA.
bunnei
1
-1
/
+5
2018-09-06
gl_buffer_cache: Default initialize member variables
Lioncash
1
-3
/
+3
2018-09-06
gl_buffer_cache: Make GetHandle() a const member function
Lioncash
2
-2
/
+2
2018-09-06
gl_buffer_cache: Remove unnecessary includes
Lioncash
2
-2
/
+4
2018-09-06
gl_buffer_cache: Make constructor explicit
Lioncash
1
-1
/
+1
2018-09-06
video_core/CMakeLists: Add missing gl_buffer_cache.h
Lioncash
1
-0
/
+1
2018-09-06
core/core: Remove unnecessary sm/controller include
Lioncash
5
-2
/
+5
2018-09-06
file_sys/nca_patch: Amend constructor initializer list order
Lioncash
1
-2
/
+2
2018-09-06
file_sys/nca_patch: Remove unnecessary includes
Lioncash
2
-2
/
+9
2018-09-06
file_sys/patch_manager: Add missing includes
Lioncash
2
-0
/
+5
2018-09-06
frontend: Set swap interval to 0
fearlessTobi
2
-0
/
+2
2018-09-06
gl_shader_gen: Initialize position.
Markus Wick
1
-0
/
+1
2018-09-05
Implemented IPA Properly
FernandoS27
2
-47
/
+98
2018-09-05
gl_rasterizer: Skip TODO log.
Markus Wick
1
-1
/
+1
2018-09-05
file_sys/submission_package: Correct constructor initialization list order
Lioncash
1
-2
/
+2
2018-09-05
gl_rasterizer: Implement a VAO cache.
Markus Wick
3
-53
/
+60
2018-09-05
file_sys/submission_package: Replace includes with forward declarations where...
Lioncash
2
-6
/
+15
2018-09-05
renderer_opengl: Implement a buffer cache.
Markus Wick
5
-86
/
+182
2018-09-04
bktr: Fix bucket overlap error
Zach Hilman
8
-9
/
+11
2018-09-04
drd: Parse title ID from program metadata
Zach Hilman
2
-4
/
+29
2018-09-04
patch_manager: Centralize Control-type NCA parsing
Zach Hilman
6
-80
/
+89
2018-09-04
nsp: Fix error masking issue with XCI files
Zach Hilman
3
-6
/
+13
2018-09-04
game_list: Fix version display on non-NAND titles
Zach Hilman
4
-30
/
+52
2018-09-04
bktr: Add logging on successful patch
Zach Hilman
3
-7
/
+24
2018-09-04
game_list: Use friendly game versions
Zach Hilman
1
-13
/
+32
2018-09-04
bktr: Implement IVFC offset shifting
Zach Hilman
8
-8
/
+36
2018-09-04
bktr: Fix missing includes and optimize style
Zach Hilman
12
-103
/
+109
2018-09-04
main: Make game updates installable
Zach Hilman
1
-1
/
+5
2018-09-04
game_list: Display patch names and versions on list
Zach Hilman
2
-0
/
+27
2018-09-04
loader: Add BKTR-specific error messages and codes
Zach Hilman
3
-7
/
+28
2018-09-04
loader: Ignore patches on NRO and DRD
Zach Hilman
4
-0
/
+11
2018-09-04
patch_manager: Add usages of patches to ExeFS
Zach Hilman
5
-9
/
+41
2018-09-04
file_sys: Add class to manage game patches
Zach Hilman
2
-0
/
+132
2018-09-04
file_sys: Add BKTR patching mechanism
Zach Hilman
2
-0
/
+352
2018-09-04
content_archive: Add BKTR header parsing to NCA
Zach Hilman
2
-19
/
+160
2018-09-04
registration: Add RegisteredCacheUnion
Zach Hilman
4
-0
/
+164
2018-09-04
game_list: Use RegisteredCacheUnion for installed
Zach Hilman
3
-5
/
+3
2018-09-04
aes_util: Fix error involving reads of less than 0x10
Zach Hilman
1
-0
/
+14
2018-09-04
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
4
-15
/
+23
2018-09-04
main: Only show DRD deprecation warning once
Zach Hilman
7
-6
/
+19
2018-09-04
control_metadata: Use alternate language names if AmericanEnglish isn't avail...
Zach Hilman
2
-4
/
+17
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