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2018-10-15
gl_shader_decompiler: Implement HSET2_R
ReinUsesLisp
2
-0
/
+62
2018-10-15
gl_shader_decompiler: Implement HSETP2_R
ReinUsesLisp
2
-0
/
+65
2018-10-15
gl_shader_decompiler: Implement HFMA2 instructions
ReinUsesLisp
2
-0
/
+85
2018-10-15
gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
2
-0
/
+73
2018-10-15
gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions
ReinUsesLisp
2
-0
/
+75
2018-10-15
gl_shader_decompiler: Setup base for half float unpacking and setting
ReinUsesLisp
2
-0
/
+98
2018-10-12
Implemented helper function to correctly calculate a texture's size
FernandoS27
2
-0
/
+22
2018-10-12
kernel/process: Make CodeSet a regular non-inherited object
Lioncash
7
-83
/
+45
2018-10-12
thread: Remove unnecessary memset from ResetThreadContext()
Lioncash
1
-4
/
+1
2018-10-12
Returned an error before processing other remaps
David Marcec
1
-6
/
+2
2018-10-12
Made the minimum alignment more clear
David Marcec
1
-2
/
+3
2018-10-12
svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory
Lioncash
1
-3
/
+3
2018-10-11
Added error codes for nvmap
David Marcec
1
-12
/
+59
2018-10-11
Passing an invalid nmap handle to Remap should throw an error
David Marcec
1
-3
/
+14
2018-10-11
gl_shader_decompiler: Implement VMAD
ReinUsesLisp
2
-0
/
+118
2018-10-11
nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.
bunnei
1
-3
/
+4
2018-10-11
HwOpus, Implemented DecodeInterleavedWithPerformance
David Marcec
1
-3
/
+34
2018-10-10
svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory
Lioncash
2
-12
/
+81
2018-10-10
kernel/thread: Use a regular pointer for the owner/current process
Lioncash
10
-39
/
+41
2018-10-09
Add memory Layout to Render Targets and Depth Buffers
FernandoS27
3
-21
/
+33
2018-10-10
Changed all casts in svc_wrap.h to be static_cast instead
David Marcec
1
-25
/
+28
2018-10-10
Use a better name than "dont_kill_application"
David Marcec
1
-2
/
+2
2018-10-10
Fixed incorrect types for svcBreak
David Marcec
2
-3
/
+8
2018-10-09
Fixed block height settings for RenderTargets and Depth Buffers, and added bl...
FernandoS27
5
-12
/
+63
2018-10-09
gl_shader_decompiler: Remove unused variables in TMML's implementation
Lioncash
1
-7
/
+3
2018-10-09
telemetry_session: Remove doxygen comment for a non-existent parameter
Lioncash
1
-1
/
+0
2018-10-09
telemetry_session: Add missing includes
Lioncash
2
-2
/
+5
2018-10-09
telemetry_session: Remove unimplemented FinalizeAsyncJob prototype
Lioncash
1
-2
/
+0
2018-10-09
telemetry_session: Use a std::array in GenerateTelemetryId()
Lioncash
1
-2
/
+4
2018-10-09
patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControl...
Lioncash
7
-21
/
+18
2018-10-09
implemented touch in Qt and SDL
NeatNit
4
-10
/
+131
2018-10-09
ips_layer: Avoid constructing std::vector instances where not necessary
Lioncash
1
-6
/
+25
2018-10-09
ips_layer: Remove unnecessary explicit std::pair constructor in std::array
Lioncash
1
-5
/
+13
2018-10-09
ips_layer: Add missing includes
Lioncash
2
-7
/
+17
2018-10-09
ips_layer: std::move data within PatchIPS() and Apply()
Lioncash
1
-2
/
+5
2018-10-09
ips_layer: Silence truncation and conversion warnings
Lioncash
1
-3
/
+3
2018-10-08
Implement Scissor Test
FernandoS27
1
-4
/
+9
2018-10-09
Added bitfield instead of manually checking if the bit is set
David Marcec
1
-4
/
+12
2018-10-08
Assert Scissor tests
FernandoS27
3
-1
/
+31
2018-10-09
EffectOutStatus padding is now in hex
David Marcec
1
-1
/
+1
2018-10-09
Actual kill execution when the bit isn't set, not the other way around
David Marcec
1
-1
/
+1
2018-10-09
svcBreak, Signalling to the debugger should not kill execution
David Marcec
1
-5
/
+12
2018-10-08
Unmapping an unmapped buffer should succeed
David Marcec
1
-1
/
+6
2018-10-07
gl_shader_decompiler: Move position varying location from 15 to 0 and apply a...
ReinUsesLisp
1
-6
/
+10
2018-10-07
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
10
-107
/
+522
2018-10-07
video_core: Allow LabelGLObject to use extra info on any object
ReinUsesLisp
1
-10
/
+14
2018-10-07
nso/nro: Use default allocation size for arg_data
Zach Hilman
4
-14
/
+20
2018-10-07
cmd: Support passing game arguments from command line
Zach Hilman
4
-10
/
+14
2018-10-07
qt: Add UI option to configure arguments
Zach Hilman
3
-0
/
+27
2018-10-07
settings: Add program_args string setting
Zach Hilman
1
-0
/
+1
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