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Author
Files
Lines
2018-04-20
math_util: Remove the Clamp() function
Lioncash
5
-24
/
+22
2018-04-19
vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]
Lioncash
1
-30
/
+0
2018-04-19
common: Remove code_block.h
Lioncash
2
-86
/
+0
2018-04-19
common/thread: Remove unnecessary feature checking for thread_local
Lioncash
1
-19
/
+0
2018-04-19
common_funcs: Remove ARRAY_SIZE macro
Lioncash
3
-5
/
+4
2018-04-19
common_funcs: Remove check for VS versions that we don't even support
Lioncash
1
-5
/
+0
2018-04-19
common_types: Convert typedefs to using aliases
Lioncash
1
-12
/
+12
2018-04-19
common_types: Remove unnecessary check for whether or not__func__ is defined
Lioncash
1
-6
/
+0
2018-04-19
service: Use nested namespace specifiers where applicable
Lioncash
136
-570
/
+273
2018-04-19
vi: Remove redundant initializers in the constructors
Lioncash
1
-9
/
+5
2018-04-19
disk_filesystem: Remove unused total_entries_in_directory member from Disk_Di...
Lioncash
1
-1
/
+0
2018-04-19
disk_filesystem: Remove redundant initializer in Disk_Directory's constructor
Lioncash
1
-1
/
+1
2018-04-19
disk_filesystem: Make constructors explicit where applicable
Lioncash
1
-2
/
+2
2018-04-19
renderer_opengl: Add missing header guards
Lioncash
2
-0
/
+4
2018-04-19
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...
Lioncash
1
-1
/
+2
2018-04-19
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
1
-6
/
+12
2018-04-19
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
1
-4
/
+11
2018-04-19
glsl_shader_decompiler: Append indentation without constructing a separate st...
Lioncash
1
-1
/
+5
2018-04-19
ShaderGen: Implemented the fmul32i shader instruction.
Subv
2
-9
/
+30
2018-04-19
ShaderGen: Fixed a case where the TEXS instruction would use the same registe...
Subv
1
-2
/
+9
2018-04-19
Implement Pull #3528 from citra: use nvidia graphics automatically on laptops...
N00byKing
2
-0
/
+18
2018-04-18
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
3
-28
/
+35
2018-04-18
nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
1
-0
/
+3
2018-04-18
GPU: Implemented the B5G6R5 format.
Subv
4
-8
/
+28
2018-04-18
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
4
-5
/
+29
2018-04-18
GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
3
-9
/
+69
2018-04-18
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2
-26
/
+13
2018-04-18
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2
-10
/
+10
2018-04-18
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
1
-2
/
+3
2018-04-18
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
3
-43
/
+43
2018-04-18
GLCache: Added a function to convert cached PixelFormats back to texture form...
Subv
1
-0
/
+12
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
4
-7
/
+23
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-17
gl_rasterizer_cache: Add missing LOG statements.
bunnei
1
-0
/
+3
2018-04-17
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-17
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
1
-0
/
+3
2018-04-17
maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
1
-1
/
+2
2018-04-17
shader_bytecode: Make ctor's constexpr and explicit.
bunnei
1
-7
/
+7
2018-04-17
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
6
-7
/
+140
2018-04-17
bit_field: Remove is_pod check, add is_trivially_copyable_v.
bunnei
1
-6
/
+1
2018-04-17
gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
1
-1
/
+2
2018-04-17
gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
1
-24
/
+22
2018-04-17
gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
1
-7
/
+21
2018-04-17
gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
1
-1
/
+1
2018-04-17
gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2
-12
/
+53
2018-04-17
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2
-16
/
+18
2018-04-17
gl_shader_decompiler: Implement IPA instruction.
bunnei
1
-0
/
+11
2018-04-17
gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2
-12
/
+43
2018-04-17
gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
1
-0
/
+5
2018-04-17
gl_shader_decompiler: Partially implement MUFU.
bunnei
1
-2
/
+11
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