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* Merge pull request #3958 from FernandoS27/gl-debugGravatar bunnei2020-05-311-0/+3
|\ | | | | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled
| * OpenGL: Enable Debug Context and Synchronous debugging when graphics ↵Gravatar Fernando Sahmkow2020-05-171-0/+3
| | | | | | | | | | | | | | debugging is enabled. This commit aims to help easing debugging of driver crashes without having to modify existing code.
* | yuzu: Add frontend settings for assembly shadersGravatar ReinUsesLisp2020-05-192-0/+6
|/ | | | | Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
* core: settings: Add a setting for time zone.Gravatar bunnei2020-05-112-2/+7
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* Merge pull request #3742 from FernandoS27/command-listGravatar bunnei2020-04-271-0/+2
|\ | | | | Optimize GPU Command Lists and Introduce Fast GPU Time Option
| * GPU: Add Fast GPU Time Option.Gravatar Fernando Sahmkow2020-04-231-0/+2
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* | Merge pull request #3768 from H27CK/cmd-title-fmtGravatar Rodrigo Locatti2020-04-231-3/+4
|\ \ | |/ |/| Fix format error in performance statistics
| * Fix format error in performance statisticsGravatar H27CK2020-04-231-3/+4
| | | | | | | | Formatting
* | Merge pull request #3677 from FernandoS27/better-syncGravatar bunnei2020-04-222-5/+5
|\ \ | |/ |/| Introduce Predictive Flushing and Improve ASYNC GPU
| * UI: Replasce accurate GPU option for GPU Accuracy LevelGravatar Fernando Sahmkow2020-04-222-5/+5
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* | Add missing ;Gravatar H27CK2020-04-221-1/+1
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* | Init SDL info structure and add dummy contextGravatar H27CK2020-04-222-1/+4
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* dynarmic: Add option to disable CPU JIT optimizationsGravatar MerryMage2020-04-202-0/+5
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* yuzu: Drop SDL2 and Qt frontend Vulkan requirementsGravatar ReinUsesLisp2020-04-074-141/+46
| | | | Create Vulkan instances and surfaces from the Vulkan backend.
* Frontend: Don't call DoneCurrent if the context isnt already currentGravatar James Rowe2020-03-301-1/+9
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* Address review and fix broken yuzu-tester buildGravatar James Rowe2020-03-251-2/+2
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* Frontend/GPU: Refactor context managementGravatar James Rowe2020-03-245-29/+2
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* bcat: Disable Boxcat backend by defaultGravatar FearlessTobi2020-03-171-1/+1
| | | | | | | | | | | | This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
* Merge pull request #3452 from Morph1984/anisotropic-filteringGravatar bunnei2020-03-072-0/+6
|\ | | | | frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
| * Create an "Advanced" tab in the graphics configuration tab and add ↵Gravatar Morph2020-02-272-0/+6
| | | | | | | | anisotropic filtering levels.
* | Frontend/SDL - Provide proper default for UDP inputGravatar James Rowe2020-03-031-1/+1
|/ | | | | | When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
* frontend: qt: bootmanager: Vulkan: Restore support for VK backend.Gravatar bunnei2020-02-251-1/+3
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* frontend: sdl2: emu_window: Implement separate presentation thread.Gravatar bunnei2020-02-257-52/+79
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* core: settings: Add setting to enable vsync, which is on by default.Gravatar bunnei2020-02-252-0/+7
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* Add 4:3 aspect ratio and address feedbackGravatar Morph2020-02-141-1/+1
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* Add following aspect ratios: 16:9, 21:9, Stretch to WindowGravatar Morph2020-02-132-0/+6
| | | | Available as a drop down within the configure graphics tab.
* yuzu_cmd: Fix memcpy on Vulkan handlersGravatar ReinUsesLisp2020-01-292-9/+10
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* yuzu: Implement Vulkan frontendGravatar ReinUsesLisp2020-01-298-1/+246
| | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* settings: Add settings for graphics backendGravatar ReinUsesLisp2020-01-292-0/+17
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* Replace GetString with Get functionGravatar FearlessTobi2020-01-231-2/+2
| | | | This should hopefully fix compilation errors.
* Input: UDP Client to provide motion and touch controlsGravatar fearlessTobi2020-01-232-0/+22
| | | | | | | | An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
* yuzu_cmd: Use string_view instead of string for extensionsGravatar ReinUsesLisp2019-11-071-3/+3
| | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlGravatar ReinUsesLisp2019-11-071-0/+2
| | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* SDL: Fix missing headerGravatar Fernando Sahmkow2019-10-041-0/+1
| | | | This fixes linux and mingw builds.
* Merge pull request #2896 from FearlessTobi/port-4950Gravatar bunnei2019-10-043-2/+17
|\ | | | | Port citra-emu/citra#4950: "Add FPS to SDL title bar"
| * Add FPS to SDL title barGravatar jroweboy2019-09-223-2/+17
| | | | | | | | | | | | Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
* | settings: Add option to set BCAT backendGravatar Zach Hilman2019-09-302-0/+10
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* filesystem: Add const qualification to various accessorsGravatar Zach Hilman2019-09-211-3/+3
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* settings: Add options for managing gamecard emulationGravatar Zach Hilman2019-09-212-0/+28
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* settings: Add options for setting storage sizesGravatar Zach Hilman2019-09-211-0/+9
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* yuzu: Port old usages of Filesystem namespace to FilesystemControllerGravatar Zach Hilman2019-09-211-1/+1
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* Add frametime logging for tracking performance over timeGravatar fearlessTobi2019-09-102-0/+4
| | | | Co-Authored-By: jroweboy <jroweboy@gmail.com>
* yuzu: Remove setting for using UnicornGravatar Lioncash2019-07-112-5/+0
| | | | | | | | | | The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
* Merge pull request #2601 from FernandoS27/texture_cacheGravatar Zach Hilman2019-07-051-0/+4
|\ | | | | Implement a new Texture Cache
| * video_core: Make ARB_buffer_storage a required extensionGravatar ReinUsesLisp2019-06-201-0/+4
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* | Merge pull request #2669 from FearlessTobi/move-cpujit-settingGravatar Zach Hilman2019-07-042-2/+2
|\ \ | | | | | | yuzu: Move CPU Jit setting to Debug tab
| * | yuzu: Remove CPU Jit setting from the UIGravatar fearlessTobi2019-07-042-2/+2
| | | | | | | | | | | | A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
* | | settings: Add config option for kiosk (quest) modeGravatar Zach Hilman2019-06-282-0/+4
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* | Merge pull request #2482 from DarkLordZach/prepoGravatar bunnei2019-06-211-0/+2
|\ \ | |/ |/| core: Add detailed local reporting feature for development
| * settings: Add 'Reporting Services' config optionGravatar Zach Hilman2019-05-251-0/+2
| | | | | | | | Full enable/disable for all reports.