| Commit message (Collapse) | Author | Age | Files | Lines |
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Also fixes a style inconsistency
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Used by the Super Mairo 3D All-Stars collection.
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And fix a bunch of warnings
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Will help with generating config UI later.
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LoadString: Sanitize input
settings: Handle empty string, remove redundant category
settings: Rename Input to Controls, FS to DataStorage
settings: Fix Controls groups information
settings: Move use_docked_mode to System (again)
settings: Document
settings: Add type identification function
settings: Move registry into values
settings: Move global_reset_registry into values
settings: Separate AdvGraphics from Renderer
settings: More document
squash
settings: Use linkage object
uisettings: Move registry into settings
Probably wont build without
uisettings: Use settings linkage object
config: Load settings with a map
Uses the new all_settings vector to load settings.
qt-config: Rename settings category
qt config: Rename to read category
config: Read/write contols category with for_each
This is extremely limited due to the complexity of the Controls group,
but this handles the the settings that use the interface.
qt-config: Use new settings registry
qt-config: Read/write advgrphics
qt-config: Use settings linkage object
yuzu_cmd: Load setting off of vector
cmd-config: Finish settings rename
config: Read controls settings group with for_each
cmd/config: Move registry into values
cmd: Read adv graphics
cmd-config: Use settings linkage object
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Just puts them all neatly into one place.
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Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
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The -u short option was documented but not implemented in yuzu_cmd.
The same long option --user worked before.
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configuration: Expose separate swap present modes
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default_ini: Update vsync text
default_ini: Add tooltip from configure_graphics
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Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.
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yuzu-sdl,audio_core: Remove antiquated warning ignore
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Issue was fixed a long time ago, both by SDL2 and in yuzu by including
SDL2 as a system library.
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settings: rename extended memory layout to unsafe, move from general to system
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Increases the precision of thread sleeps on Windows.
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Rename FSR, add missing resolution multipliers, and SMAA
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yuzu_cmd: Order arguments alphabetically and port arguments from Qt
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We are dangerously close to MSVC's 16384 character limit for string literals. Breaking this string up and concatenating will allow for more settings to be added in the future.
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vulkan: implement 'turbo mode' clock booster
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The addition of the use_vulkan_driver_pipeline_cache option into the default ini string literal caused the 16,384-byte limit of the MSVC compiler to be exceeded.
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As an optional feature which can be enabled in the advanced graphics configuration, all pipelines that get built at the initial shader loading are stored in a VkPipelineCache object and are dumped to the disk.
These vendor specific pipeline cache files are located at `/shader/GAME_ID/vulkan_pipelines.bin`. This feature was mainly added because of an issue with the AMD driver (see yuzu-emu#8507) causing invalidation of the cache files the driver builds automatically.
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Yuzu Fried Chicken Part 1.5: MacroHLE Rework and Dynamic State
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* don't automatically open the console on windows build of yuzu-cmd
* fix formatting
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Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
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Use SDL_GL_GetDrawableSize instead of SDL_GetWindowSize which
will return the true size our swapchain needs to be in even
for hidpi displays.
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core: add option to break on unmapped access
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