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vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT
ReinUsesLisp
2020-07-10
1
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Merge pull request #4283 from lat9nq/fix-linux-nvidia-vulkan
Rodrigo Locatti
2020-07-10
1
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vk_stream_buffer: set allocable_size to 9 MiB
lat9nq
2020-07-09
1
-1
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+1
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configuration: implement per-game configurations (#4098)
lat9nq
2020-07-09
11
-21
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+23
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Merge pull request #4150 from ReinUsesLisp/dynamic-state-impl
bunnei
2020-07-07
13
-275
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+660
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vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXT
ReinUsesLisp
2020-06-26
1
-6
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+6
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vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible
ReinUsesLisp
2020-06-26
6
-23
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+51
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vulkan/fixed_pipeline_state: Move state out of individual structures
ReinUsesLisp
2020-06-26
4
-121
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+84
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vk_rasterizer: Use VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-26
5
-46
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+356
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renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functions
ReinUsesLisp
2020-06-26
2
-0
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+64
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fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state
ReinUsesLisp
2020-06-26
7
-155
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+143
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vk_device: Enable VK_EXT_extended_dynamic_state when available
ReinUsesLisp
2020-06-26
2
-0
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+32
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Merge pull request #4194 from ReinUsesLisp/fix-shader-cache
Fernando Sahmkow
2020-07-04
1
-29
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+41
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shader_cache: Fix use-after-free and orphan invalidation cache entries
ReinUsesLisp
2020-07-01
1
-29
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+41
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Merge pull request #4175 from ReinUsesLisp/read-buffer
bunnei
2020-07-02
5
-18
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+24
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gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading
ReinUsesLisp
2020-06-26
5
-18
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+24
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Merge pull request #4082 from Morph1984/mirror-once-clamp
Rodrigo Locatti
2020-07-02
1
-0
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+6
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maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT
Morph
2020-06-30
1
-0
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+6
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Merge pull request #4176 from ReinUsesLisp/compatible-formats
Fernando Sahmkow
2020-06-30
4
-5
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+216
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texture_cache: Test format compatibility before copying
ReinUsesLisp
2020-06-26
2
-6
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+21
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video_core/compatible_formats: Table to test if two formats are legal to view...
ReinUsesLisp
2020-06-26
3
-0
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+196
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Merge pull request #4157 from ReinUsesLisp/unified-turing
Fernando Sahmkow
2020-06-30
1
-19
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+1
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gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices
ReinUsesLisp
2020-06-25
1
-19
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+1
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Merge pull request #4191 from Morph1984/vertex-formats
Rodrigo Locatti
2020-06-30
3
-109
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+78
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maxwell_to_gl: Rename VertexType() to VertexFormat()
Morph
2020-06-29
2
-4
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+5
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maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types excep...
Morph
2020-06-28
1
-75
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+69
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maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats
Morph
2020-06-28
1
-30
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+4
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macro: Add support for "middle methods" on the code cache (#4112)
David
2020-06-30
1
-8
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+27
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Merge pull request #4140 from ReinUsesLisp/validation-layers
Rodrigo Locatti
2020-06-29
3
-5
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+43
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renderer_vulkan: Update validation layer name and test before enabling
ReinUsesLisp
2020-06-22
3
-5
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+43
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General: Tune the priority of main emulation threads so they have higher prio...
Fernando Sahmkow
2020-06-27
2
-0
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+3
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General: Correct rebase, sync gpu and context management.
Fernando Sahmkow
2020-06-27
5
-2
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+25
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General: Setup yuzu threads' microprofile, naming and registry.
Fernando Sahmkow
2020-06-27
1
-1
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+5
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General: Recover Prometheus project from harddrive failure
Fernando Sahmkow
2020-06-27
1
-2
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+3
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Merge pull request #4147 from ReinUsesLisp/hset2-imm
bunnei
2020-06-26
2
-21
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+75
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shader/half_set: Implement HSET2_IMM
ReinUsesLisp
2020-06-22
2
-21
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+75
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Merge pull request #4144 from FernandoS27/tt-fix
bunnei
2020-06-26
1
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+3
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TextureCache: Fix case where layer goes off bound.
Fernando Sahmkow
2020-06-22
1
-0
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+3
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Merge pull request #4111 from ReinUsesLisp/preserve-contents-vk
bunnei
2020-06-26
2
-7
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+58
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vk_rasterizer: Don't preserve contents on full screen clears
ReinUsesLisp
2020-06-18
2
-7
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+58
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Merge pull request #4151 from ReinUsesLisp/gl-invalidations
Rodrigo Locatti
2020-06-25
2
-6
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+7
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gl_shader_cache: Avoid use after move for program size
ReinUsesLisp
2020-06-23
2
-6
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+7
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gl_device: Fix IsASTCSupported
David Marcec
2020-06-25
1
-1
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+1
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Merge pull request #4105 from ReinUsesLisp/resident-buffers
bunnei
2020-06-24
14
-213
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+277
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buffer_cache: Use buffer methods instead of cache virtual methods
ReinUsesLisp
2020-06-24
5
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+90
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gl_stream_buffer: Use InvalidateBufferData instead unmap and map
ReinUsesLisp
2020-06-24
2
-15
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+5
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gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness
ReinUsesLisp
2020-06-24
3
-9
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+39
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gl_buffer_cache: Mark buffers as resident
ReinUsesLisp
2020-06-24
10
-67
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+111
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gl_device: Expose NV_vertex_buffer_unified_memory except on Turing
ReinUsesLisp
2020-06-24
2
-1
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+30
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gl_stream_buffer: Always use a non-coherent buffer
ReinUsesLisp
2020-06-24
2
-14
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+10
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