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* Merge pull request #7467 from liushuyu/fix-linux-decodingGravatar bunnei2021-12-032-66/+50
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| * video_core/cmake: link against libva explicitly ...Gravatar liushuyu2021-12-021-0/+1
| * video_core/codecs: more fixes for VAAPI detection ...Gravatar liushuyu2021-12-021-63/+25
| * video_core/codec: address commentsGravatar liushuyu2021-12-021-8/+12
| * video_core/codecs: more robust ffmpeg hwdecoder selection logicGravatar liushuyu2021-12-021-10/+27
* | general: Replace high_resolution_clock with steady_clockGravatar Morph2021-12-022-2/+2
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* Add missing pixel format mappingGravatar Feng Chen2021-11-291-0/+2
* Merge pull request #7396 from FernandoS27/blit-this-mfGravatar Fernando S2021-11-2814-223/+168
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| * Texture Cache: Secure insertions against deletions.Gravatar Fernando Sahmkow2021-11-281-3/+13
| * Texture Cache: Redesigning the blitting system (again).Gravatar Fernando Sahmkow2021-11-273-23/+64
| * Texture Cache: Further fix regressions.Gravatar Fernando Sahmkow2021-11-261-11/+15
| * Texture Cache: Fix issue with blitting 3D textures.Gravatar Fernando Sahmkow2021-11-221-2/+4
| * Texture Cache: Correct conversion shaders.Gravatar Fernando Sahmkow2021-11-222-2/+2
| * Texture Cache: Always copy on NVIDIA.Gravatar Fernando Sahmkow2021-11-221-0/+5
| * TextureCache: Simplify blitting of D24S8 formats and fix bugs.Gravatar Fernando Sahmkow2021-11-2210-195/+73
| * VulkanTexturECache: Use reinterpret on D32_S8 formats.Gravatar Fernando Sahmkow2021-11-211-2/+7
| * HostShaders: Fix D24S8 convertion shaders.Gravatar Fernando Sahmkow2021-11-216-23/+47
| * TextureCache: Eliminate format deduction as full depth conversion has been su...Gravatar Fernando Sahmkow2021-11-212-29/+5
* | video_core/codec: address commentsGravatar liushuyu2021-11-241-17/+11
* | video_core/codecs: fix multiple decoding issues on Linux ...Gravatar liushuyu2021-11-241-2/+47
* | Merge pull request #7395 from Morph1984/resolve-commentsGravatar bunnei2021-11-213-31/+16
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| * | vk_texture_cache: Mark VkBufferUsageFlags as static constexprGravatar Morph2021-11-201-3/+3
| * | vk_blit_image: Consolidate CreatePipelineTargetEx functionsGravatar Morph2021-11-202-28/+13
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* | Merge pull request #7389 from ameerj/screenshot-1xGravatar bunnei2021-11-212-8/+0
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| * Fix screenshot dimensions when at 1x scaleGravatar ameerj2021-11-202-8/+0
* | Merge pull request #7368 from FernandoS27/vulkan-convGravatar bunnei2021-11-2017-23/+588
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| * TextureCache: Refactor and fix linux compiling.Gravatar Fernando Sahmkow2021-11-202-9/+4
| * TextureCache: Assure full conversions on depth/stencil write shaders.Gravatar Fernando Sahmkow2021-11-203-6/+6
| * TextureCache: Implement buffer copies on Vulkan.Gravatar Fernando Sahmkow2021-11-206-9/+193
| * TextureCache: Add R16G16 to D24S8 converter.Gravatar Fernando Sahmkow2021-11-205-0/+38
| * TextureCache: Add B10G11R11 to D24S8 converter.Gravatar Fernando Sahmkow2021-11-195-13/+84
| * TextureCache: Further fixes on resolve algorithm.Gravatar Fernando Sahmkow2021-11-192-16/+17
| * TextureCache: Implement additional D24S8 convertions.Gravatar Fernando Sahmkow2021-11-196-0/+86
| * TextureCache: force same image format when resolving an image.Gravatar Fernando Sahmkow2021-11-192-2/+9
| * TextureCache: Fix regression caused by ART and improve blit detection algorit...Gravatar Fernando Sahmkow2021-11-192-10/+27
| * Vulkan: implement D24S8 <-> RGBA8 convertions.Gravatar Fernando Sahmkow2021-11-196-0/+166
* | Merge pull request #7294 from vonchenplus/fix_image_update_error_when_width_t...Gravatar bunnei2021-11-192-10/+18
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| * | Fix image update/download error when width too smallGravatar Feng Chen2021-11-172-10/+18
* | | Merge pull request #7357 from Morph1984/s8_uintGravatar bunnei2021-11-1910-9/+64
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| * | renderer_vulkan: Implement S8_UINT stencil formatGravatar Morph2021-11-183-0/+18
| * | renderer_opengl: Implement S8_UINT stencil formatGravatar Morph2021-11-173-6/+25
| * | video_core: Add S8_UINT stencil formatGravatar Morph2021-11-174-3/+21
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* | gl_texture_cache: Round format conversion PBO to next power of 2Gravatar ameerj2021-11-171-1/+5
* | texture_cache: Use pixel format conversion when supported by the runtimeGravatar ameerj2021-11-165-0/+15
* | gl_texture_cache: Make FormatConversionPass more genericGravatar ameerj2021-11-161-7/+12
* | gl_texture_cache: Rename BGRCopyPass to FormatConversionPassGravatar ameerj2021-11-162-21/+18
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* TextureCache: Fix Automatic Anisotropic.Gravatar Fernando Sahmkow2021-11-171-6/+5
* TextureCache: OGL query device memory if possible.Gravatar FernandoS272021-11-172-2/+14
* TextureCache: Fix OGL cleaningGravatar Fernando Sahmkow2021-11-175-0/+43
* TextureCache: Add automatic anisotropic filtering and refactor code.Gravatar Fernando Sahmkow2021-11-163-15/+16