summaryrefslogtreecommitdiff
path: root/src/video_core (follow)
Commit message (Expand)AuthorAgeFilesLines
* Merge pull request #678 from lioncash/astcGravatar bunnei2018-07-171-78/+60
|\
| * astc: Initialize vector size directly in DecompressGravatar Lioncash2018-07-171-2/+1
| * astc: Mark functions as internally linked where applicableGravatar Lioncash2018-07-171-17/+20
| * astc: const-correctness changes where applicableGravatar Lioncash2018-07-171-14/+13
| * astc: Delete Bits' copy contstructor and assignment operatorGravatar Lioncash2018-07-171-8/+6
| * astc: In-class initialize member variables where appropriateGravatar Lioncash2018-07-171-39/+22
* | vi: Partially implement buffer crop parameters.Gravatar bunnei2018-07-173-4/+20
|/
* GPU: Added register definitions for the stencil parameters.Gravatar Subv2018-07-171-2/+25
* gl_rasterizer_cache: Implement texture format G8R8.Gravatar bunnei2018-07-153-9/+40
* Merge pull request #665 from bunnei/fix-z24-s8Gravatar bunnei2018-07-141-1/+2
|\
| * gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.Gravatar bunnei2018-07-151-1/+2
* | gl_rasterizer_cache: Implement depth format Z16_UNORM.Gravatar bunnei2018-07-143-1/+15
|/
* Merge pull request #598 from bunnei/makedonecurrentGravatar bunnei2018-07-143-1/+27
|\
| * OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.Gravatar bunnei2018-07-143-1/+27
* | GPU: Always enable the depth write when clearing the depth buffer.Gravatar Subv2018-07-141-3/+8
|/
* gl_rasterizer: Fix check for if a shader stage is enabled.Gravatar bunnei2018-07-123-35/+11
* gl_shader_gen: Implement dual vertex shader mode.Gravatar bunnei2018-07-125-55/+139
* Merge pull request #655 from bunnei/pred-lt-nanGravatar bunnei2018-07-122-5/+7
|\
| * gl_shader_decompiler: Implement PredCondition::LessThanWithNan.Gravatar bunnei2018-07-122-5/+7
* | gl_shader_decompiler: Use FlowCondition field in EXIT instruction.Gravatar bunnei2018-07-122-8/+34
|/
* Merge pull request #652 from Subv/fadd32iGravatar Sebastian Valle2018-07-122-0/+32
|\
| * GPU: Implement the FADD32I shader instruction.Gravatar Subv2018-07-122-0/+32
* | Merge pull request #651 from Subv/ffma_decodeGravatar bunnei2018-07-121-1/+1
|\ \
| * | GPU: Corrected the decoding of FFMA for immediate operands.Gravatar Subv2018-07-121-1/+1
| |/
* | gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is nega...Gravatar bunnei2018-07-081-1/+4
* | Merge pull request #625 from Subv/imnmxGravatar bunnei2018-07-072-3/+31
|\ \
| * | GPU: Implemented the IMNMX shader instruction.Gravatar Subv2018-07-042-3/+31
* | | GPU: Implemented the BC7U texture format.Gravatar Subv2018-07-073-7/+21
| |/ |/|
* | Merge pull request #629 from Subv/depth_testGravatar bunnei2018-07-052-9/+29
|\ \
| * | GPU: Allow using the old NV04 values for the depth test function.Gravatar Subv2018-07-052-9/+29
* | | Merge pull request #626 from Subv/shader_syncGravatar bunnei2018-07-052-0/+12
|\ \ \ | |/ / |/| |
| * | GPU: Stub the shader SYNC and DEPBAR instructions.Gravatar Subv2018-07-042-0/+12
| |/
* | Merge pull request #624 from Subv/f2f_roundGravatar bunnei2018-07-051-0/+3
|\ \
| * | GPU: Implemented the F2F 'round' rounding mode.Gravatar Subv2018-07-041-0/+3
| |/
* | Merge pull request #623 from Subv/vertex_typesGravatar bunnei2018-07-051-0/+8
|\ \
| * | GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Gravatar Subv2018-07-041-0/+8
| |/
* | Merge pull request #622 from Subv/unused_texGravatar bunnei2018-07-052-2/+5
|\ \
| * | GPU: Ignore textures that the GLSL compiler deemed unused when binding textur...Gravatar Subv2018-07-041-1/+4
| * | GPU: Corrected the decoding for the TEX shader instruction.Gravatar Subv2018-07-041-1/+1
| |/
* | Merge pull request #621 from Subv/psetp_Gravatar bunnei2018-07-052-0/+43
|\ \
| * | GPU: Implemented the PSETP shader instruction.Gravatar Subv2018-07-042-0/+43
| |/
* | Merge pull request #620 from Subv/depth_z32fGravatar bunnei2018-07-053-2/+15
|\ \
| * | GPU: Implemented the 32 bit float depth buffer format.Gravatar Subv2018-07-043-2/+15
| |/
* / GPU: Flip the triangle front face winding if the GPU is configured to not fli...Gravatar Subv2018-07-042-3/+29
|/
* GPU: Only configure the used framebuffers during clear.Gravatar Subv2018-07-034-17/+48
* Merge pull request #609 from Subv/clear_buffersGravatar bunnei2018-07-035-16/+105
|\
| * GPU: Factor out the framebuffer configuration code for both Clear and Draw co...Gravatar Subv2018-07-032-72/+39
| * GPU: Support clears that don't clear the color buffer.Gravatar Subv2018-07-032-6/+17
| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is writ...Gravatar Subv2018-07-034-0/+86
| * GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Gravatar Subv2018-07-031-2/+27