index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
MaxwellToGL: Added conversion functions for depth test and cull mode.
Subv
2018-07-02
1
-0
/
+50
*
GPU: Added registers for depth test and cull mode.
Subv
2018-07-02
1
-3
/
+51
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
7
-24
/
+124
*
Merge pull request #602 from Subv/mufu_subop
bunnei
2018-07-01
2
-6
/
+1
|
\
|
*
GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ...
Subv
2018-06-30
2
-6
/
+1
*
|
Merge pull request #601 from Subv/rgba32_ui
bunnei
2018-07-01
4
-25
/
+48
|
\
\
|
*
|
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
4
-9
/
+28
|
*
|
GLCache: Specify the component type along the texture type in the format tuple.
Subv
2018-06-30
1
-17
/
+21
|
|
/
*
/
gl_shader_decompiler: Implement predicate NotEqualWithNan.
bunnei
2018-06-30
2
-17
/
+24
|
/
*
Merge pull request #595 from bunnei/raster-cache
bunnei
2018-06-29
8
-1454
/
+404
|
\
|
*
gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.
bunnei
2018-06-29
1
-2
/
+6
|
*
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
2018-06-27
3
-16
/
+168
|
*
gl_rasterizer_cache: Various fixes for ASTC handling.
bunnei
2018-06-27
2
-35
/
+39
|
*
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
bunnei
2018-06-27
2
-43
/
+72
|
*
maxwell_3d: Add a struct for RenderTargetConfig.
bunnei
2018-06-27
1
-17
/
+19
|
*
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
6
-8
/
+62
|
*
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
bunnei
2018-06-27
2
-9
/
+13
|
*
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
bunnei
2018-06-27
2
-52
/
+37
|
*
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...
bunnei
2018-06-27
4
-1494
/
+210
*
|
gl_shader_decompiler: Add a return path for unknown instructions.
bunnei
2018-06-27
1
-0
/
+1
|
/
*
gl_rasterizer: Workaround for when exceeding max UBO size.
bunnei
2018-06-26
2
-1
/
+7
*
Merge pull request #593 from bunnei/fix-swizzle
bunnei
2018-06-26
5
-12
/
+20
|
\
|
*
gl_state: Fix state management for texture swizzle.
bunnei
2018-06-26
5
-12
/
+20
*
|
Merge pull request #592 from bunnei/cleanup-gl-state
bunnei
2018-06-26
2
-94
/
+0
|
\
\
|
*
|
gl_state: Remove unused state management from 3DS.
bunnei
2018-06-26
2
-94
/
+0
|
|
/
*
/
gl_rasterizer_cache: Fix inverted B5G6R5 format.
bunnei
2018-06-26
1
-1
/
+1
|
/
*
Merge pull request #554 from Subv/constbuffer_ubo
bunnei
2018-06-26
4
-18
/
+39
|
\
|
*
Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.
Subv
2018-06-09
4
-18
/
+39
*
|
Fix crash at exit
mailwl
2018-06-25
1
-2
/
+4
*
|
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
7
-12
/
+13
*
|
Merge pull request #574 from Subv/shader_abs_neg
bunnei
2018-06-18
1
-7
/
+14
|
\
\
|
*
|
GPU: Perform negation after absolute value in the float shader instructions.
Subv
2018-06-18
1
-7
/
+14
*
|
|
GPU: Don't mark uniform buffers and registers as used for instructions which ...
Subv
2018-06-18
2
-14
/
+18
|
/
/
*
|
Merge pull request #570 from bunnei/astc
bunnei
2018-06-18
6
-1
/
+1709
|
\
\
|
*
|
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
6
-1
/
+1709
*
|
|
Merge pull request #571 from Armada651/loose-blend
bunnei
2018-06-18
1
-1
/
+1
|
\
\
\
|
|
/
/
|
/
|
|
|
*
|
gl_rasterizer: Get loose on independent blending.
Jules Blok
2018-06-18
1
-1
/
+1
*
|
|
gl_rasterizer_cache: Loosen things up a bit.
bunnei
2018-06-18
1
-26
/
+8
*
|
|
gl_shader_decompiler: Implement LOP instructions.
bunnei
2018-06-17
2
-6
/
+42
*
|
|
gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.
bunnei
2018-06-17
2
-57
/
+42
|
/
/
*
|
gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.
bunnei
2018-06-15
2
-14
/
+43
*
|
Merge pull request #564 from bunnei/lop32i_passb
bunnei
2018-06-15
1
-6
/
+12
|
\
\
|
*
|
gl_shader_decompiler: Implement LOP32I LogicOperation PassB.
bunnei
2018-06-15
1
-6
/
+12
*
|
|
gl_shader_gen: Set position.w to 1.
bunnei
2018-06-15
1
-0
/
+4
|
/
/
*
|
Merge pull request #556 from Subv/dma_engine
bunnei
2018-06-12
7
-1
/
+237
|
\
\
|
*
|
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
7
-1
/
+237
*
|
|
Merge pull request #558 from Subv/iadd32i
bunnei
2018-06-12
2
-2
/
+31
|
\
\
\
|
*
|
|
GPU: Implemented the iadd32i shader instruction.
Subv
2018-06-12
2
-2
/
+31
*
|
|
|
gl_shader_decompiler: Implement saturate for float instructions.
bunnei
2018-06-11
2
-39
/
+32
|
/
/
/
*
/
/
GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...
Subv
2018-06-10
1
-1
/
+1
|
/
/
[next]