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* GPU: Added the TIC registers to the Maxwell3D register structure.Gravatar Subv2018-03-191-1/+16
* GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Gravatar Subv2018-03-182-1/+29
* GPU: Implement the BindStorageBuffer macro method in HLE.Gravatar Subv2018-03-182-1/+36
* GPU: Handle writes to the CB_DATA method.Gravatar Subv2018-03-182-0/+39
* GPU: Move the GPU's class constructor and destructors to a cpp file.Gravatar Subv2018-03-183-10/+30
* GPU: Store uploaded GPU macros and keep track of the number of method paramet...Gravatar Subv2018-03-184-27/+74
* GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Gravatar Subv2018-03-188-63/+55
* GPU: Renamed ShaderType to ShaderStage as that is less confusing.Gravatar Subv2018-03-172-19/+19
* GPU: Store shader constbuffer bindings in the GPU state.Gravatar Subv2018-03-172-5/+61
* GPU: Corrected some register offsets and removed superfluous macro registers.Gravatar Subv2018-03-171-9/+3
* GPU: Make the SetShader macro call do the same as the real macro's code.Gravatar Subv2018-03-172-3/+44
* GPU: Corrected the parameter documentation for the SetShader macro call.Gravatar Subv2018-03-172-11/+12
* Merge pull request #242 from Subv/set_shaderGravatar bunnei2018-03-172-4/+38
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| * GPU: Handle the SetShader method call (0xE24) and store the shader config.Gravatar Subv2018-03-162-4/+38
* | GPU: Added the vertex array registers.Gravatar Subv2018-03-161-2/+33
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* Merge pull request #241 from Subv/gpu_method_callGravatar bunnei2018-03-169-8/+97
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| * GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Gravatar Subv2018-03-169-8/+97
* | GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Gravatar Subv2018-03-161-0/+8
* | GPU: Added Maxwell registers for Shader Program control.Gravatar Subv2018-03-161-2/+55
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* GPU: Intercept writes to the VERTEX_END_GL register.Gravatar Subv2018-03-042-1/+18
* maxwell_3d: Make constructor explicitGravatar Lioncash2018-02-131-1/+1
* Merge pull request #187 from Subv/maxwell3d_queryGravatar bunnei2018-02-133-3/+95
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| * GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Gravatar Subv2018-02-123-3/+95
* | Merge pull request #178 from Subv/command_buffersGravatar bunnei2018-02-1212-0/+488
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| * Make a GPU class in VideoCore to contain the GPU state.Gravatar Subv2018-02-1112-44/+252
| * GPU: Added a command processor to decode the GPU pushbuffers and forward the ...Gravatar Subv2018-02-119-0/+280
* | renderer_opengl: Support framebuffer flip vertical.Gravatar bunnei2018-02-113-5/+13
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* memory: Replace all memory hooking with Special regionsGravatar MerryMage2018-01-271-1/+1
* Format: Run the new clang format on everythingGravatar James Rowe2018-01-204-4/+4
* CMakeLists: Derive the source directory grouping from targets themselvesGravatar Lioncash2018-01-171-19/+15
* clang-formatGravatar MerryMage2018-01-161-1/+2
* renderer_gl: Clear screen to black before rendering framebuffer.Gravatar bunnei2018-01-152-5/+8
* renderer: Render previous frame when no new one is available.Gravatar bunnei2018-01-143-16/+18
* Fix build on macOS and linuxGravatar MerryMage2018-01-131-0/+1
* Remove gpu debugger and get yuzu qt to compileGravatar James Rowe2018-01-122-5/+0
* Remove references to PICA and rasterizers in video_coreGravatar James Rowe2018-01-1264-14952/+3
* renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.Gravatar bunnei2018-01-111-1/+1
* renderer_opengl: Support rendering Switch framebuffer.Gravatar bunnei2018-01-103-138/+83
* render_base: Add a struct describing framebuffer metadata.Gravatar bunnei2018-01-101-0/+26
* renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.Gravatar bunnei2018-01-101-0/+111
* renderer_opengl: Update DrawScreens for Switch.Gravatar bunnei2018-01-102-23/+11
* core/video_core: Fix a bunch of u64 -> u32 warnings.Gravatar bunnei2018-01-014-8/+8
* hle: Initial implementation of NX service framework and IPC.Gravatar bunnei2017-10-141-1/+1
* Extracted the attribute setup and draw commands into their own functionsGravatar Huw Pascoe2017-10-041-217/+222
* Fixed type conversion ambiguityGravatar Huw Pascoe2017-09-302-3/+3
* Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.Gravatar Subv2017-09-271-1/+1
* Merge pull request #2951 from huwpascoe/perf-4Gravatar B3n302017-09-251-10/+4
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| * Optimized MortonGravatar Huw Pascoe2017-09-241-10/+4
* | Optimized Float<M,E> multiplicationGravatar Huw Pascoe2017-09-251-11/+7
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* Merge pull request #2921 from jroweboy/batch-fix-2Gravatar James Rowe2017-09-241-12/+17
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