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Author
Age
Files
Lines
...
*
|
VideoCore: Move LookupTexture out of debug_utils.h
Yuri Kunde Schlesner
2017-02-04
7
-301
/
+340
*
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ShaderJIT: add 16 dummy bytes at the bottom of the stack
wwylele
2017-02-03
1
-2
/
+5
*
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Common/x64: remove legacy emitter and abi (#2504)
Weiyi Wang
2017-01-31
1
-1
/
+0
*
|
shader_jit_x64_compiler: esi and edi should be persistent (#2500)
Merry
2017-01-31
1
-0
/
+2
*
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video_core: gl_rasterizer_cache.cpp removed unused type alias
Kloen
2017-01-30
1
-1
/
+0
*
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video_core: gl_rasterizer.cpp removed unused type alias
Kloen
2017-01-30
1
-2
/
+0
|
/
*
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
2017-01-29
1
-0
/
+7
*
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
2017-01-25
6
-26
/
+27
*
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
2017-01-25
6
-44
/
+40
*
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
2017-01-25
4
-22
/
+17
*
Shader: Initialize conditional_code in interpreter
Yuri Kunde Schlesner
2017-01-25
2
-3
/
+3
*
Shader: Don't read ShaderSetup from global state
Yuri Kunde Schlesner
2017-01-25
1
-3
/
+3
*
shader_jit_x64: Don't read program from global state
Yuri Kunde Schlesner
2017-01-25
3
-22
/
+22
*
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
2017-01-25
4
-19
/
+10
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-25
8
-97
/
+153
*
VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}
Yuri Kunde Schlesner
2017-01-25
4
-4
/
+4
*
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
2017-01-25
4
-21
/
+54
*
VideoCore/Shader: Add constness to methods
Yuri Kunde Schlesner
2017-01-25
2
-4
/
+4
*
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
2017-01-25
3
-11
/
+13
*
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
2017-01-25
2
-11
/
+8
*
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
2017-01-25
3
-22
/
+26
*
video_core: fix shader.cpp signed / unsigned warning
Kloen
2017-01-23
1
-2
/
+2
*
video_core: gl_rasterizer float to int warning
Kloen
2017-01-23
1
-1
/
+2
*
video_core: fix gl_rasterizer warning on MSVC
Kloen
2017-01-23
1
-1
/
+1
*
config: Add option for specifying screen resolution scale factor.
bunnei
2017-01-07
3
-5
/
+10
*
Fix some warnings (#2399)
Jonathan Hao
2017-01-04
1
-2
/
+0
*
Merge pull request #2367 from JayFoxRox/lighting-lut-quickfix
bunnei
2016-12-29
1
-10
/
+9
|
\
|
*
Minor cleanup in GLSL code
Jannik Vogel
2016-12-25
1
-3
/
+2
|
*
Offset lighting LUT samples correctly
Jannik Vogel
2016-12-25
1
-7
/
+7
*
|
core: Move emu_window and key_map into core
MerryMage
2016-12-23
2
-2
/
+2
|
/
*
Merge pull request #2319 from yuriks/profile-scopes
bunnei
2016-12-21
2
-0
/
+15
|
\
|
*
VideoCore: Make profiling scope more representative
Yuri Kunde Schlesner
2016-12-14
2
-0
/
+15
*
|
Use GL_TRUE when setting color_mask
Albin Bernhardsson
2016-12-19
1
-4
/
+4
*
|
Merge pull request #2318 from yuriks/trace-opt
bunnei
2016-12-18
3
-16
/
+15
|
\
\
|
*
|
VideoCore: Inline IsPicaTracing
Yuri Kunde Schlesner
2016-12-14
3
-16
/
+15
|
|
/
*
|
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
2016-12-16
8
-103
/
+99
*
|
Remove unnecessary cast
Yuri Kunde Schlesner
2016-12-16
1
-3
/
+1
*
|
VideoCore/Shader: Extract evaluate_condition lambda to function scope
Yuri Kunde Schlesner
2016-12-16
1
-26
/
+24
*
|
VideoCore/Shader: Extract call lambda up a scope and remove unused param
Yuri Kunde Schlesner
2016-12-15
1
-21
/
+17
*
|
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
2016-12-15
2
-18
/
+11
*
|
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
2016-12-15
4
-172
/
+189
*
|
shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing
Yuri Kunde Schlesner
2016-12-15
1
-1
/
+1
|
/
*
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
2016-12-14
3
-5
/
+3
*
shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts
Yuri Kunde Schlesner
2016-12-14
1
-16
/
+16
*
VideoCore: Convert x64 shader JIT to use Xbyak for assembly
Yuri Kunde Schlesner
2016-12-14
3
-223
/
+228
*
Add all services to the Service namespace
Lioncash
2016-12-11
2
-6
/
+7
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
5
-47
/
+8
*
Implement Frame rate limiter (#2223)
emmauss
2016-12-06
2
-0
/
+2
*
ASSERT that shader was linked successfully
Jannik Vogel
2016-12-05
1
-0
/
+2
*
Report shader uniform block size in case of mismatch
Jannik Vogel
2016-12-05
1
-1
/
+3
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