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| * | gl_shader_decompiler: Implement BFE_IMM instruction.Gravatar bunnei2018-06-072-7/+44
* | | Merge pull request #541 from Subv/blittexturesGravatar bunnei2018-06-071-56/+9
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| * | GLCache: Use the full uncompressed size when blitting from one texture to ano...Gravatar Subv2018-06-061-3/+6
| * | GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Gravatar Subv2018-06-061-53/+3
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* | gl_shader_decompiler: F2F: Implement rounding modes.Gravatar bunnei2018-06-062-10/+35
* | Merge pull request #537 from bunnei/misc-shaderGravatar bunnei2018-06-062-8/+24
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| * | gl_shader_decompiler: Remove some attribute stuff that has nothing to do with...Gravatar bunnei2018-06-061-8/+4
| * | shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.Gravatar bunnei2018-06-061-0/+20
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* | Merge pull request #535 from Subv/gpu_swizzleGravatar bunnei2018-06-066-0/+65
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| * | GPU: Support changing the texture swizzles for Maxwell textures.Gravatar Subv2018-06-063-0/+45
| * | GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Gravatar Subv2018-06-063-0/+20
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* / gl_shader_decompiler: Implement ISETP_IMM instruction.Gravatar bunnei2018-06-061-8/+9
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* Merge pull request #534 from Subv/multitexturingGravatar bunnei2018-06-069-69/+172
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| * GPU: Implement sampling multiple textures in the generated glsl shaders.Gravatar Subv2018-06-069-69/+172
* | gl_shader_decompiler: Implement LD_C instruction.Gravatar bunnei2018-06-062-0/+43
* | gl_shader_gen: Add uniform handling for indirect const buffer access.Gravatar bunnei2018-06-063-4/+40
* | gl_shader_decompiler: Refactor uniform handling to allow different decodings.Gravatar bunnei2018-06-062-26/+29
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* Merge pull request #531 from bunnei/fix-shlGravatar Sebastian Valle2018-06-061-1/+1
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| * gl_shader_decompiler: Fix un/signed mismatch with SHL.Gravatar bunnei2018-06-051-1/+1
* | Merge pull request #530 from bunnei/wrap-mirrorGravatar Sebastian Valle2018-06-061-0/+2
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| * | maxwell_to_gl: Implement WrapMode Mirror.Gravatar bunnei2018-06-051-0/+2
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* | Merge pull request #527 from Subv/rgba32f_texcopyGravatar bunnei2018-06-062-0/+5
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| * | GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Gravatar Subv2018-06-051-0/+2
| * | GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Gravatar Subv2018-06-052-0/+3
* | | Merge pull request #528 from Subv/rg11b10fGravatar bunnei2018-06-064-12/+31
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| * | GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Gravatar Subv2018-06-054-11/+30
| * | GPU: Fixed the compression factor for RGBA16F textures.Gravatar Subv2018-06-051-1/+1
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* | Merge pull request #516 from Subv/f2i_rGravatar bunnei2018-06-052-7/+64
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| * | GPU: Implemented the F2I_R shader instruction.Gravatar Subv2018-06-042-7/+64
* | | Merge pull request #521 from Subv/braGravatar bunnei2018-06-051-4/+5
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| * | | GPU: Corrected the branch targets for the shader bra instruction.Gravatar Subv2018-06-041-4/+5
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* | | Merge pull request #520 from bunnei/shader-shlGravatar bunnei2018-06-052-15/+48
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| * | gl_shader_decompiler: Fix typo with ISCADD instruction.Gravatar bunnei2018-06-041-1/+1
| * | gl_shader_decompiler: Implement SHL instruction.Gravatar bunnei2018-06-042-14/+47
* | | Merge pull request #518 from Subv/incomplete_shadersGravatar bunnei2018-06-041-5/+16
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| * | GPU: Implement predicated exit instructions in the shader programs.Gravatar Subv2018-06-041-4/+6
| * | GPU: Take into account predicated exits when performing shader control flow a...Gravatar Subv2018-06-041-1/+10
* | | gl_shader_decompiler: Implement PredCondition::NotEqual.Gravatar bunnei2018-06-041-3/+3
* | | GPU: Implement the ISCADD shader instructions.Gravatar Subv2018-06-042-0/+40
* | | GPU: Added decodings for the ISCADD instructions.Gravatar Subv2018-06-041-0/+7
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* | Merge pull request #514 from Subv/lop32iGravatar bunnei2018-06-042-1/+58
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| * | GPU: Implemented the LOP32I instruction.Gravatar Subv2018-06-042-1/+58
* | | Merge pull request #510 from Subv/isetpGravatar bunnei2018-06-042-6/+63
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| * | | GPU: Use explicit types when retrieving the uniform values for fsetp/fset and...Gravatar Subv2018-06-041-9/+18
| * | | GPU: Implemented the ISETP_R and ISETP_C shader instructions.Gravatar Subv2018-06-042-0/+48
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* | | Merge pull request #512 from Subv/fsetGravatar bunnei2018-06-042-4/+19
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| * | GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Gravatar Subv2018-06-042-2/+7
| * | GPU: Corrected the I2F_R implementation.Gravatar Subv2018-06-041-2/+12
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* | Merge pull request #501 from Subv/shader_braGravatar bunnei2018-06-042-1/+45
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| * | GPU: Partially implemented the shader BRA instruction.Gravatar Subv2018-06-032-1/+43