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| * gl_rasterizer_cache: Cache size_in_bytes as a const per surface.Gravatar bunnei2018-06-272-9/+13
| * gl_rasterizer_cache: Refactor to make SurfaceParams members const.Gravatar bunnei2018-06-272-52/+37
| * gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfa...Gravatar bunnei2018-06-274-1494/+210
* | gl_shader_decompiler: Add a return path for unknown instructions.Gravatar bunnei2018-06-271-0/+1
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* gl_rasterizer: Workaround for when exceeding max UBO size.Gravatar bunnei2018-06-262-1/+7
* Merge pull request #593 from bunnei/fix-swizzleGravatar bunnei2018-06-265-12/+20
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| * gl_state: Fix state management for texture swizzle.Gravatar bunnei2018-06-265-12/+20
* | Merge pull request #592 from bunnei/cleanup-gl-stateGravatar bunnei2018-06-262-94/+0
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| * | gl_state: Remove unused state management from 3DS.Gravatar bunnei2018-06-262-94/+0
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* / gl_rasterizer_cache: Fix inverted B5G6R5 format.Gravatar bunnei2018-06-261-1/+1
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* Merge pull request #554 from Subv/constbuffer_uboGravatar bunnei2018-06-264-18/+39
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| * Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Gravatar Subv2018-06-094-18/+39
* | Fix crash at exitGravatar mailwl2018-06-251-2/+4
* | Build: Fixed some MSVC warnings in various parts of the code.Gravatar Subv2018-06-207-12/+13
* | Merge pull request #574 from Subv/shader_abs_negGravatar bunnei2018-06-181-7/+14
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| * | GPU: Perform negation after absolute value in the float shader instructions.Gravatar Subv2018-06-181-7/+14
* | | GPU: Don't mark uniform buffers and registers as used for instructions which ...Gravatar Subv2018-06-182-14/+18
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* | Merge pull request #570 from bunnei/astcGravatar bunnei2018-06-186-1/+1709
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| * | gl_rasterizer: Implement texture format ASTC_2D_4X4.Gravatar bunnei2018-06-186-1/+1709
* | | Merge pull request #571 from Armada651/loose-blendGravatar bunnei2018-06-181-1/+1
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| * | gl_rasterizer: Get loose on independent blending.Gravatar Jules Blok2018-06-181-1/+1
* | | gl_rasterizer_cache: Loosen things up a bit.Gravatar bunnei2018-06-181-26/+8
* | | gl_shader_decompiler: Implement LOP instructions.Gravatar bunnei2018-06-172-6/+42
* | | gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.Gravatar bunnei2018-06-172-57/+42
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* | gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.Gravatar bunnei2018-06-152-14/+43
* | Merge pull request #564 from bunnei/lop32i_passbGravatar bunnei2018-06-151-6/+12
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| * | gl_shader_decompiler: Implement LOP32I LogicOperation PassB.Gravatar bunnei2018-06-151-6/+12
* | | gl_shader_gen: Set position.w to 1.Gravatar bunnei2018-06-151-0/+4
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* | Merge pull request #556 from Subv/dma_engineGravatar bunnei2018-06-127-1/+237
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| * | GPU: Partially implemented the Maxwell DMA engine.Gravatar Subv2018-06-127-1/+237
* | | Merge pull request #558 from Subv/iadd32iGravatar bunnei2018-06-122-2/+31
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| * | | GPU: Implemented the iadd32i shader instruction.Gravatar Subv2018-06-122-2/+31
* | | | gl_shader_decompiler: Implement saturate for float instructions.Gravatar bunnei2018-06-112-39/+32
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* / / GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when readi...Gravatar Subv2018-06-101-1/+1
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* | GPU: Implement the iset family of shader instructions.Gravatar Subv2018-06-092-2/+46
* | GPU: Added decodings for the ISET family of instructions.Gravatar Subv2018-06-091-0/+7
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* Merge pull request #550 from Subv/ssyGravatar bunnei2018-06-092-0/+7
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| * GPU: Stub the SSY shader instruction.Gravatar Subv2018-06-082-0/+7
* | Merge pull request #551 from bunnei/shrGravatar bunnei2018-06-092-0/+17
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| * | gl_shader_decompiler: Implement SHR instruction.Gravatar bunnei2018-06-092-0/+17
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* | gl_shader_decompiler: Implement IADD instruction.Gravatar bunnei2018-06-082-11/+37
* | gl_shader_decompiler: Add missing asserts for saturate_a instructions.Gravatar bunnei2018-06-082-8/+18
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* GPU: Synchronize the blend state on every draw call.Gravatar Subv2018-06-082-16/+20
* GPU: Added registers for normal and independent blending.Gravatar Subv2018-06-082-31/+27
* Merge pull request #547 from Subv/compressed_alignmentGravatar bunnei2018-06-081-2/+7
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| * GLCache: Align compressed texture sizes to their compression ratio, and then ...Gravatar Subv2018-06-081-2/+7
* | Rasterizer: Flush the written region when writing shader uniform data before ...Gravatar Subv2018-06-081-0/+3
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* Merge pull request #543 from Subv/uniformsGravatar bunnei2018-06-071-3/+4
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| * GLRenderer: Write the shader stage configuration UBO data *before* copying it...Gravatar Subv2018-06-071-3/+4
* | Merge pull request #542 from bunnei/bfe_immGravatar bunnei2018-06-072-7/+44
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