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Author
Age
Files
Lines
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*
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gl_rasterizer: Minor naming refactor on Pica register naming.
bunnei
2016-02-05
2
-20
/
+23
*
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gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
1
-100
/
+107
*
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gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
1
-1
/
+1
*
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gl_shader_gen: Fix bug with lighting where clamp highlights was only applied ...
bunnei
2016-02-05
1
-6
/
+6
*
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gl_shader_gen: View vector needs to be normalized when computing half angle v...
bunnei
2016-02-05
1
-3
/
+4
*
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renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
5
-27
/
+64
*
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renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
4
-13
/
+165
*
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renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
2
-17
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+38
*
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renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
4
-16
/
+67
*
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renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
6
-15
/
+270
*
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pica: Implement decoding of basic fragment lighting components.
bunnei
2016-02-05
5
-15
/
+120
*
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pica: Implement fragment lighting LUTs.
bunnei
2016-02-05
2
-0
/
+34
*
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pica: Add decodings for distance attenuation and LUT registers.
bunnei
2016-02-05
1
-1
/
+104
*
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pica: Add pica_types module and move float24 definition.
bunnei
2016-02-05
3
-112
/
+127
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/
*
hwrasterizer: Use proper cached fb addr/size
tfarley
2016-02-03
2
-42
/
+34
*
OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging level
Yuri Kunde Schlesner
2016-02-02
1
-2
/
+0
*
Merge pull request #1367 from yuriks/jit-jmp
bunnei
2016-01-27
2
-6
/
+6
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\
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*
Shader JIT: Fix off-by-one error when compiling JMPs
Yuri Kunde Schlesner
2016-01-24
2
-6
/
+6
*
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Merge pull request #1369 from yuriks/jmpu-inverted
bunnei
2016-01-26
2
-2
/
+5
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\
\
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*
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Shader: Implement "invert condition" feature of IFU instruction
Yuri Kunde Schlesner
2016-01-24
2
-2
/
+5
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/
*
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Debugger: Use 3dbrew names for GPU registers
Yuri Kunde Schlesner
2016-01-24
1
-57
/
+465
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/
*
Merge pull request #1334 from tfarley/hw-depth-modifiers
bunnei
2016-01-20
3
-2
/
+24
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\
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*
hwrasterizer: Use depth offset
tfarley
2016-01-20
3
-2
/
+24
*
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command_processor: Get rid of variable shadowing
Lioncash
2016-01-17
1
-2
/
+1
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/
*
Merge pull request #1196 from linkmauve/khr_debug
bunnei
2016-01-12
1
-0
/
+57
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\
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*
OpenGL: Log GL_KHR_debug messages we receive
Emmanuel Gil Peyrot
2015-10-24
1
-0
/
+57
*
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video_core: Make the renderer global a unique_ptr
Lioncash
2015-12-30
2
-6
/
+10
*
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swrasterizer: Add missing override specifier
Lioncash
2015-12-29
1
-1
/
+1
*
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VideoCore: Sync state after changing rasterizers
Yuri Kunde Schlesner
2015-12-20
1
-0
/
+1
*
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Merge pull request #1267 from yuriks/flipped-framebuffer
Yuri Kunde Schlesner
2015-12-09
4
-12
/
+17
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\
\
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*
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OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-04
2
-12
/
+11
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*
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OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-04
2
-0
/
+6
*
|
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Merge pull request #1269 from Subv/triangle_fan
bunnei
2015-12-08
1
-5
/
+4
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\
\
\
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*
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GPU/PrimitiveAssembler: Fixed drawing triangle fans.
Subv
2015-12-06
1
-5
/
+4
|
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/
/
*
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VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-07
13
-67
/
+105
*
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VideoCore: Rename HWRasterizer methods to be less confusing
Yuri Kunde Schlesner
2015-12-06
4
-12
/
+12
*
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OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-06
3
-12
/
+11
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/
/
*
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PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-11-30
2
-12
/
+19
*
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renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-...
bunnei
2015-11-25
2
-6
/
+8
*
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Use regular uniform location
Pierre de La Morinerie
2015-11-25
3
-15
/
+5
*
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FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-18
6
-13
/
+67
*
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GPU/Loaders: Log an error when a loader tries to load from a component beyond...
Subv
2015-11-09
1
-0
/
+2
*
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gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-21
2
-15
/
+9
*
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gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-21
1
-16
/
+11
*
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gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-21
3
-12
/
+14
*
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gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-21
3
-48
/
+52
*
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gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-21
4
-83
/
+63
*
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gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-21
3
-56
/
+34
*
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gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-21
1
-11
/
+11
*
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gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-21
1
-1
/
+1
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