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* Print broken shader code to logGravatar Jannik Vogel2016-12-051-3/+9
* OpenGL: Non-zero stride only makes sense for linear buffersGravatar Yuri Kunde Schlesner2016-12-043-7/+11
* OpenGL: Ensure framebuffer binding is restored if completion check failsGravatar Yuri Kunde Schlesner2016-12-041-10/+7
* OpenGL: Fix DisplayTransfer accel when input width != output widthGravatar Yuri Kunde Schlesner2016-12-041-1/+10
* Merge pull request #2259 from JayFoxRox/fix-fallbackGravatar Yuri Kunde Schlesner2016-12-031-1/+1
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| * shader_jit: Fix non-SSE4.1 path where FLR would not truncateGravatar Jannik Vogel2016-12-041-1/+1
* | clang-format: Fix coding styleGravatar Yuri Kunde Schlesner2016-12-031-1/+1
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* shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedGravatar Jannik Vogel2016-12-021-6/+9
* ClangFormat: Fixed the clang-format errorsGravatar Subv2016-11-302-6/+10
* Build: Fixed a few warnings.Gravatar Subv2016-11-292-7/+7
* Merge pull request #2222 from linkmauve/die-frameskip-dieGravatar Yuri Kunde Schlesner2016-11-271-4/+0
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| * GPU: Remove the broken frame_skip option.Gravatar Emmanuel Gil Peyrot2016-11-271-4/+0
* | RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of ...Gravatar Subv2016-11-272-4/+4
* | Rasterizer/Memfill: Set the correct stencil write mask when clearing the sten...Gravatar Subv2016-11-271-1/+1
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* Cache Vertices instead of Output registers (#2165)Gravatar jphalimi2016-11-231-6/+7
* Fix format error from #2195Gravatar wwylele2016-11-221-1/+1
* Merge pull request #2195 from Subv/factor_checkGravatar bunnei2016-11-191-6/+5
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| * GPU/CiTrace: Avoid calling GetTextures() when not necessary.Gravatar Subv2016-11-191-6/+5
* | Merge pull request #2194 from jroweboy/extremely-minor-clangformat-changeGravatar James Rowe2016-11-191-1/+1
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| * Minor formatting changeGravatar James Rowe2016-11-191-1/+1
* | Add default hotkey to swap primary screens.Gravatar James Rowe2016-11-051-3/+2
* | Support additional screen layouts.Gravatar James Rowe2016-11-051-6/+12
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* Fix typosGravatar Ricardo de Almeida Gonzaga2016-10-201-1/+1
* Merge pull request #2082 from yuriks/shader-interp-crashGravatar bunnei2016-10-062-35/+43
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| * VideoCore: Shader interpreter cleanupsGravatar Yuri Kunde Schlesner2016-09-291-32/+42
| * VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoGravatar Yuri Kunde Schlesner2016-09-291-3/+1
* | Merge pull request #2103 from wwylele/gpu-reg-cleanupGravatar bunnei2016-10-033-6/+12
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| * rasterizer: separate TextureCopy from DisplayTransferGravatar wwylele2016-09-293-6/+12
* | OpenGL: Take cached viewport sub-rect into account for scissorGravatar Yuri Kunde Schlesner2016-09-293-29/+25
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* Remove special rules for Windows.h and library includesGravatar Yuri Kunde Schlesner2016-09-211-1/+1
* Use negative priorities to avoid special-casing the self-includeGravatar Yuri Kunde Schlesner2016-09-2118-18/+18
* Remove empty newlines in #include blocks.Gravatar Emmanuel Gil Peyrot2016-09-2135-105/+17
* Manually tweak source formatting and then re-run clang-formatGravatar Yuri Kunde Schlesner2016-09-1823-125/+119
* Sources: Run clang-format on everything.Gravatar Emmanuel Gil Peyrot2016-09-1842-2532/+2943
* VideoCore: Fix dangling lambda context in shader interpreterGravatar Yuri Kunde Schlesner2016-09-151-1/+1
* Merge pull request #2032 from bunnei/qt-graphicsGravatar bunnei2016-08-311-0/+1
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| * config: Add a setting for graphics V-Sync.Gravatar bunnei2016-08-291-0/+1
* | OpenGL: Avoid error on unsupported lighting LUTGravatar Jannik Vogel2016-08-301-0/+1
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* OpenGL: Add scaled resolution support to scissorGravatar Yuri Kunde Schlesner2016-06-274-3/+16
* PICA: Scissor fixes and cleanupsGravatar Yuri Kunde Schlesner2016-06-275-45/+39
* PICA: Implement scissor testGravatar Subv2016-06-275-3/+105
* Remove superfluous std::move in return std::move(local_var)Gravatar scurest2016-06-251-1/+1
* OpenGL: Implement fogGravatar Jannik Vogel2016-06-075-7/+124
* Rasterizer: Implement fogGravatar Jannik Vogel2016-06-071-21/+52
* Pica: Add fog stateGravatar Jannik Vogel2016-06-073-14/+69
* OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEGravatar Jannik Vogel2016-06-072-6/+8
* gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueueGravatar mailwl2016-06-011-1/+1
* Merge pull request #1812 from JayFoxRox/refactor-shaderGravatar bunnei2016-05-314-64/+81
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| * Retrieve shader result from new OutputRegisters-typeGravatar Jannik Vogel2016-05-164-64/+81
* | Merge pull request #1846 from JayFoxRox/missing-dirty-lightingGravatar bunnei2016-05-264-43/+140
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