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Merge pull request #788 from bunnei/shader-check-zero
bunnei
2018-07-23
1
-0
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+6
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gl_shader_decompiler: Check if SetRegister result is ZeroIndex.
bunnei
2018-07-23
1
-0
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+6
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gl_shader_decompiler: Implement shader instruction TLDS.
bunnei
2018-07-23
1
-29
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+43
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gl_shader_decompiler: Simplify GetCommonDeclarations()
Lioncash
2018-07-23
1
-5
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+5
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Merge pull request #769 from bunnei/shader-mask-fixes
bunnei
2018-07-22
1
-5
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+9
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shader_bytecode: Implement other TEXS masks.
bunnei
2018-07-22
1
-5
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+9
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gl_shader_decompiler: Remove redundant Subroutine construction in AddSubrouti...
Lioncash
2018-07-22
1
-4
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+8
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Merge pull request #767 from bunnei/shader-cleanup
bunnei
2018-07-22
1
-78
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+15
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gl_shader_decompiler: Remove unused state tracking and minor cleanup.
bunnei
2018-07-22
1
-78
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+15
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gl_shader_decompiler: Implement SEL instruction.
bunnei
2018-07-22
2
-0
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+20
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gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
bunnei
2018-07-21
2
-2
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+86
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gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
2018-07-21
3
-57
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+46
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gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
bunnei
2018-07-21
2
-11
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+11
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gl_rasterizer: Use zeta_enable register to enable depth buffer.
bunnei
2018-07-21
1
-2
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+2
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maxwell_3d: Add depth buffer enable, width, and height registers.
bunnei
2018-07-21
1
-2
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+14
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Merge pull request #748 from lioncash/namespace
bunnei
2018-07-21
11
-48
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+24
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video_core: Use nested namespaces where applicable
Lioncash
2018-07-20
11
-48
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+24
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Merge pull request #747 from lioncash/unimplemented
bunnei
2018-07-21
2
-3
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+3
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gl_shader_manager: Replace unimplemented function prototype
Lioncash
2018-07-20
2
-3
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+3
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gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-20
3
-11
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+14
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Merge pull request #738 from lioncash/sign
bunnei
2018-07-20
1
-16
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+20
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gl_state: Make references const where applicable in Apply()
Lioncash
2018-07-20
1
-2
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+3
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gl_state: Get rid of mismatched sign conversions
Lioncash
2018-07-20
1
-14
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+17
*
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Merge pull request #735 from lioncash/video-unused
bunnei
2018-07-20
1
-2
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+0
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maxwell_3d: Remove unused variable within GetStageTextures()
Lioncash
2018-07-19
1
-2
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+0
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Merge pull request #731 from lioncash/shadow
bunnei
2018-07-20
1
-6
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+4
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gl_shader_decompiler: Eliminate variable and declaration shadowing
Lioncash
2018-07-19
1
-6
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+4
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gl_shader_decompiler: Remove unnecessary const from return values
Lioncash
2018-07-19
1
-2
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+2
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gl_state: Temporarily disable culling and depth test.
bunnei
2018-07-18
1
-1
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+3
*
Merge pull request #687 from lioncash/instance
bunnei
2018-07-18
3
-15
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+15
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core: Don't construct instance of Core::System, just to access its live instance
Lioncash
2018-07-18
3
-15
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+15
*
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decoders: Fix calc of swizzle image_width_in_gobs.
bunnei
2018-07-18
1
-1
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+4
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Merge pull request #678 from lioncash/astc
bunnei
2018-07-17
1
-78
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+60
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astc: Initialize vector size directly in Decompress
Lioncash
2018-07-17
1
-2
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+1
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astc: Mark functions as internally linked where applicable
Lioncash
2018-07-17
1
-17
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+20
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astc: const-correctness changes where applicable
Lioncash
2018-07-17
1
-14
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+13
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astc: Delete Bits' copy contstructor and assignment operator
Lioncash
2018-07-17
1
-8
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+6
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astc: In-class initialize member variables where appropriate
Lioncash
2018-07-17
1
-39
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+22
*
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vi: Partially implement buffer crop parameters.
bunnei
2018-07-17
3
-4
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+20
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GPU: Added register definitions for the stencil parameters.
Subv
2018-07-17
1
-2
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+25
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
3
-9
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+40
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Merge pull request #665 from bunnei/fix-z24-s8
bunnei
2018-07-14
1
-1
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+2
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gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.
bunnei
2018-07-15
1
-1
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+2
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-14
3
-1
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+15
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Merge pull request #598 from bunnei/makedonecurrent
bunnei
2018-07-14
3
-1
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+27
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OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.
bunnei
2018-07-14
3
-1
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+27
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GPU: Always enable the depth write when clearing the depth buffer.
Subv
2018-07-14
1
-3
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+8
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gl_rasterizer: Fix check for if a shader stage is enabled.
bunnei
2018-07-12
3
-35
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+11
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gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-12
5
-55
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+139
*
Merge pull request #655 from bunnei/pred-lt-nan
bunnei
2018-07-12
2
-5
/
+7
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