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Commit message (
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Author
Age
Files
Lines
*
GPU: Reduce the number of registers of Maxwell3D to 0xE00.
Subv
2018-04-25
2
-5
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+5
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GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D p...
Subv
2018-04-25
4
-40
/
+23
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GPU: Corrected the upper bound of the PFIFO method ids in the command processor.
Subv
2018-04-25
1
-1
/
+1
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video-core: Move logging macros over to new fmt-capable ones
Lioncash
2018-04-25
5
-18
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+20
*
renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.
bunnei
2018-04-24
1
-2
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+1
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gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
2018-04-24
2
-4
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+4
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gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.
bunnei
2018-04-24
1
-5
/
+5
*
gl_rasterizer_cache: Use new logger.
bunnei
2018-04-24
1
-4
/
+4
*
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-24
3
-0
/
+31
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gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
2018-04-24
2
-24
/
+65
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gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-24
8
-50
/
+72
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memory_manager: Add implement CpuToGpuAddress.
bunnei
2018-04-24
2
-0
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+27
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memory_manager: Make GpuToCpuAddress return an optional.
bunnei
2018-04-24
6
-24
/
+33
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memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.
bunnei
2018-04-24
6
-58
/
+55
*
Merge pull request #386 from Subv/gpu_query
bunnei
2018-04-24
2
-2
/
+53
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*
GPU: Added asserts to our code for handling the QUERY_GET GPU command.
Subv
2018-04-23
2
-2
/
+53
*
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renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()
Lioncash
2018-04-24
1
-1
/
+2
*
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Merge pull request #379 from Subv/multi_buffers
bunnei
2018-04-24
3
-43
/
+89
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*
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GPU: Support multiple enabled vertex arrays.
Subv
2018-04-23
3
-43
/
+89
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/
*
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Merge pull request #383 from Subv/gpu_mmu
bunnei
2018-04-23
2
-34
/
+25
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*
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GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table b...
Subv
2018-04-23
2
-34
/
+25
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*
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GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format ...
Subv
2018-04-23
1
-0
/
+2
*
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GPU: Implement the A2BGR10 texture format.
Subv
2018-04-21
4
-6
/
+18
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/
*
Merge pull request #376 from bunnei/shader-decoder
bunnei
2018-04-21
2
-210
/
+249
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\
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*
gl_shader_decompiler: Skip RRO instruction.
bunnei
2018-04-20
1
-0
/
+4
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*
gl_shader_decompiler: Cleanup error logging.
bunnei
2018-04-20
1
-14
/
+6
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*
shader_bytecode: Add several more instruction decodings.
bunnei
2018-04-20
1
-5
/
+52
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*
shader_bytecode: Decode instructions based on bit strings.
bunnei
2018-04-20
2
-205
/
+201
*
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Merge pull request #375 from lioncash/header
bunnei
2018-04-20
4
-11
/
+0
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opengl: Remove unnecessary header inclusions
Lioncash
2018-04-20
4
-11
/
+0
*
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Merge pull request #369 from Subv/shader_instr2
bunnei
2018-04-20
2
-4
/
+179
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*
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ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.
Subv
2018-04-20
1
-1
/
+7
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*
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ShaderGen: Implemented predicated instruction execution.
Subv
2018-04-20
2
-1
/
+40
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*
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ShaderGen: Implemented the fsetp instruction.
Subv
2018-04-20
2
-3
/
+112
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*
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ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).
Subv
2018-04-20
2
-0
/
+5
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*
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ShaderGen: Ignore the 'sched' instruction when generating shaders.
Subv
2018-04-20
1
-0
/
+16
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/
*
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Merge pull request #374 from lioncash/noexcept
bunnei
2018-04-20
1
-20
/
+19
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*
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gl_resource_manager: Add missing noexcept specifiers to move constructors and...
Lioncash
2018-04-20
1
-20
/
+19
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*
/
gl_rasterizer_cache: Make MatchFlags an enum class
Lioncash
2018-04-20
1
-4
/
+9
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/
*
Merge pull request #367 from lioncash/clamp
bunnei
2018-04-20
2
-16
/
+17
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\
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*
math_util: Remove the Clamp() function
Lioncash
2018-04-20
2
-16
/
+17
*
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Merge pull request #363 from lioncash/array-size
bunnei
2018-04-20
1
-2
/
+2
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*
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common_funcs: Remove ARRAY_SIZE macro
Lioncash
2018-04-19
1
-2
/
+2
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/
*
/
renderer_opengl: Add missing header guards
Lioncash
2018-04-19
2
-0
/
+4
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/
*
Merge pull request #356 from lioncash/shader
bunnei
2018-04-19
1
-12
/
+30
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\
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*
glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...
Lioncash
2018-04-19
1
-1
/
+2
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*
glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-19
1
-6
/
+12
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*
glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-19
1
-4
/
+11
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*
glsl_shader_decompiler: Append indentation without constructing a separate st...
Lioncash
2018-04-19
1
-1
/
+5
*
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ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
2
-9
/
+30
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