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* GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Gravatar Subv2018-04-151-3/+4
* GPU: Use the buffer hints from the shader decompiler to upload only the neces...Gravatar Subv2018-04-153-31/+41
* shaders: Expose hints about used const buffers.Gravatar bunnei2018-04-155-31/+146
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Gravatar Subv2018-04-144-14/+48
* GPU: Allow configuring ssbos in the opengl state manager.Gravatar Subv2018-04-144-0/+30
* GPU: Added a function to determine whether a shader stage is enabled or not.Gravatar Subv2018-04-143-3/+27
* shaders: Add NumTextureSamplers const, remove unused #pragma.Gravatar bunnei2018-04-144-4/+5
* shaders: Address PR review feedback.Gravatar bunnei2018-04-142-7/+9
* gl_shader_decompiler: Cleanup log statements.Gravatar bunnei2018-04-141-15/+15
* shaders: Fix GCC and clang build issues.Gravatar bunnei2018-04-143-5/+5
* gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.Gravatar bunnei2018-04-142-40/+96
* shader_bytecode: Add FSETP and KIL to GetInfo.Gravatar bunnei2018-04-141-0/+3
* shader_bytecode: Add SubOp decoding.Gravatar bunnei2018-04-141-0/+10
* gl_shader_decompiler: Add shader stage hint.Gravatar bunnei2018-04-142-5/+12
* renderer_opengl: Fix Morton copy byteswap, etc.Gravatar bunnei2018-04-142-6/+6
* gl_shader_manager: Implement SetShaderSamplerBindings.Gravatar bunnei2018-04-131-0/+8
* gl_rasterizer: Generate shaders and upload uniforms.Gravatar bunnei2018-04-132-32/+77
* gl_shader_decompiler: Basic impl. for very simple vertex shaders.Gravatar bunnei2018-04-132-16/+311
* gl_shader_manager: Cleanup and consolidate uniform handling.Gravatar bunnei2018-04-132-26/+24
* maxwell_3d: Make memory_manager public.Gravatar bunnei2018-04-131-2/+1
* maxwell_3d: Fix shader_config decodings.Gravatar bunnei2018-04-131-6/+3
* gl_rasterizer: Use shader program manager, remove test shader.Gravatar bunnei2018-04-132-196/+31
* renderer_opengl: Add gl_shader_manager class.Gravatar bunnei2018-04-133-0/+209
* maxwell_to_gl: Add a few types, etc.Gravatar bunnei2018-04-131-0/+10
* gl_shader_gen: Add hashable setup/config structs.Gravatar bunnei2018-04-132-29/+50
* gl_shader_util: Add missing includes.Gravatar bunnei2018-04-131-0/+2
* renderer_opengl: Use OGLProgram instead of OGLShader.Gravatar bunnei2018-04-136-6/+6
* gl_shader_util: Grab latest upstream.Gravatar bunnei2018-04-132-149/+74
* gl_resource_manager: Grab latest upstream.Gravatar bunnei2018-04-131-30/+86
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.Gravatar bunnei2018-04-132-44/+142
* shader_bytecode: Add initial module for shader decoding.Gravatar bunnei2018-04-132-0/+298
* Fix clang format issuesGravatar James Rowe2018-04-061-1/+1
* GPU: Assert when finding a texture with a format type other than UNORM.Gravatar Subv2018-04-062-4/+16
* GL: Set up the textures used for each draw call.Gravatar Subv2018-04-062-2/+39
* GL: Bind the textures to the shaders used for drawing.Gravatar Subv2018-04-061-2/+11
* GLCache: Specialize the MortonCopy function for the DXT1 texture format.Gravatar Subv2018-04-061-1/+15
* GLCache: Implemented GetTextureSurface.Gravatar Subv2018-04-061-3/+28
* GLCache: Support uploading compressed textures to the GPU.Gravatar Subv2018-04-061-5/+17
* GL: Remove remaining references to 3DS-specific pixel formatsGravatar Subv2018-04-061-83/+22
* RasterizerCache: Remove 3DS-specific pixel formats.Gravatar Subv2018-04-062-71/+32
* GL: Create the sampler objects when starting up the GL rasterizer.Gravatar Subv2018-04-061-0/+6
* GL: Ported the SamplerInfo struct from citra.Gravatar Subv2018-04-062-1/+59
* GL: Rename PicaTexture to MaxwellTexture.Gravatar Subv2018-04-062-2/+2
* GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Gravatar Subv2018-04-061-0/+23
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Gravatar Subv2018-04-061-0/+5
* rasterizer_interface.h: Update from citra to yuzuGravatar N00byKing2018-04-041-3/+3
* gl_rasterizer_cache.cpp: Update from citra to yuzuGravatar N00byKing2018-04-041-1/+1
* gl_rasterizer_cache.h: Update from citra to yuzuGravatar N00byKing2018-04-041-3/+3
* renderer_opengl.h: Update from citra to yuzuGravatar N00byKing2018-04-041-2/+2
* GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...Gravatar Subv2018-04-012-121/+13