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* renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.Gravatar bunnei2018-03-262-8/+8
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...Gravatar bunnei2018-03-262-22/+31
* gl_rasterizer: Add a SyncViewport method.Gravatar bunnei2018-03-263-18/+30
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.Gravatar bunnei2018-03-262-11/+12
* graphics_surface: Fix merge conflicts.Gravatar bunnei2018-03-261-0/+1
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.Gravatar bunnei2018-03-261-1/+1
* gl_rasterizer: Normalize vertex array data as appropriate.Gravatar bunnei2018-03-262-1/+5
* maxwel_to_gl: Fix string formatting in log statements.Gravatar bunnei2018-03-261-2/+2
* rasterizer: Rename DrawTriangles to DrawArrays.Gravatar bunnei2018-03-263-5/+5
* gl_rasterizer: Use passthrough shader for SetupVertexShader.Gravatar bunnei2018-03-261-1/+2
* renderer_opengl: Logging, etc. cleanup.Gravatar bunnei2018-03-266-33/+34
* renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.Gravatar bunnei2018-03-261-5/+0
* gl_rasterizer_cache: Implement UpdatePagesCachedCount.Gravatar bunnei2018-03-262-8/+37
* gl_rasterizer: Implement SetupVertexArray.Gravatar bunnei2018-03-261-20/+38
* gl_rasterizer_cache: Fix an ASSERT_MSG.Gravatar bunnei2018-03-261-1/+1
* maxwell_to_gl: Add module and function for decoding VertexType.Gravatar bunnei2018-03-262-0/+41
* maxwell_3d: Use names that match envytools for VertexType.Gravatar bunnei2018-03-261-8/+8
* maxwell_3d: Add VertexAttribute struct and cleanup.Gravatar bunnei2018-03-261-121/+160
* gl_rasterizer: Use 32 texture units instead of 3.Gravatar bunnei2018-03-263-2/+3
* gl_rasterizer: Implement DrawTriangles.Gravatar bunnei2018-03-261-1/+194
* Maxwell3D: Call AccelerateDrawBatch on DrawArrays.Gravatar bunnei2018-03-261-1/+8
* gl_rasterizer: Implement AnalyzeVertexArray.Gravatar bunnei2018-03-262-1/+56
* gl_rasterizer_cache: MortonCopy Switch-style.Gravatar bunnei2018-03-261-72/+32
* gl_rasterizer_cache: Implement GetFramebufferSurfaces.Gravatar bunnei2018-03-262-4/+104
* maxwell: Add RenderTargetFormat enum.Gravatar bunnei2018-03-262-4/+5
* renderer_opengl: Only draw the screen if a framebuffer is specified.Gravatar bunnei2018-03-261-6/+7
* GPU: Load the sampler info (TSC) when retrieving active textures.Gravatar Subv2018-03-262-21/+67
* GPU: Added the TSC structure. It contains information about the sampler.Gravatar Subv2018-03-261-0/+50
* GPU: Added more fields to the TIC structure.Gravatar Subv2018-03-261-4/+30
* GPU: Make the debug_context variable a member of the frontend instead of a gl...Gravatar Subv2018-03-243-15/+13
* GPU: Added a function to retrieve the active textures for a shader stage.Gravatar Subv2018-03-242-50/+59
* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Gravatar Subv2018-03-242-0/+15
* GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Gravatar Subv2018-03-241-0/+7
* GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Gravatar Subv2018-03-241-0/+10
* Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Gravatar Subv2018-03-245-0/+242
* GPU: Added a method to unswizzle a texture without decoding it.Gravatar Subv2018-03-244-5/+95
* GPU: Preliminary work for texture decoding.Gravatar Subv2018-03-245-0/+139
* GPU: Added viewport registers to Maxwell3D's reg structure.Gravatar Subv2018-03-241-1/+18
* gl_rasterizer: Fake render in green, because it's cooler.Gravatar bunnei2018-03-231-1/+1
* gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.Gravatar bunnei2018-03-231-7/+1
* gl_rasterizer_cache: Add missing include for vm_manager.Gravatar bunnei2018-03-231-0/+1
* renderer_opengl: Only invalidate the framebuffer region, not flush.Gravatar bunnei2018-03-231-4/+3
* renderer_opengl: Fixes for properly flushing & rendering the framebuffer.Gravatar bunnei2018-03-231-6/+12
* RasterizerCacheOpenGL: FlushAll should flush full memory region.Gravatar bunnei2018-03-231-1/+1
* rasterizer: Flush and invalidate regions should be 64-bit.Gravatar bunnei2018-03-233-9/+9
* renderer_opengl: Add framebuffer_transform_flags member variable.Gravatar bunnei2018-03-231-2/+2
* renderer_opengl: Better handling of framebuffer transform flags.Gravatar bunnei2018-03-232-3/+20
* renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.Gravatar bunnei2018-03-221-31/+25
* gl_rasterizer: Implement AccelerateDisplay method from Citra.Gravatar bunnei2018-03-222-2/+44
* LoadGLBuffer: Use bytes_per_pixel, not bits.Gravatar bunnei2018-03-221-1/+2