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video_core
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Author
Age
Files
Lines
*
core/core: Replace includes with forward declarations where applicable
Lioncash
2018-08-31
3
-4
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+4
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gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.
bunnei
2018-08-31
2
-73
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+54
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gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
bunnei
2018-08-31
2
-24
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+18
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rasterizer_cache: Use boost::interval_map for a more accurate cache.
bunnei
2018-08-31
1
-33
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+45
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gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
8
-100
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+53
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gl_rasterizer: Fix issues with the rasterizer cache.
bunnei
2018-08-31
4
-46
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+57
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
3
-31
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+55
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Merge pull request #1204 from lioncash/pimpl
bunnei
2018-08-31
1
-3
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+4
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core: Make the main System class use the PImpl idiom
Lioncash
2018-08-31
1
-3
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+4
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Merge pull request #1207 from degasus/hotfix
bunnei
2018-08-31
1
-1
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+1
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Report correct shader size.
Markus Wick
2018-08-31
1
-1
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+1
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Added predicate comparison GreaterEqualWithNan
Hexagon12
2018-08-31
2
-3
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+4
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gl_shader_decompiler: Implement POPC (#1203)
Laku
2018-08-30
2
-0
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+19
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Merge pull request #1200 from bunnei/improve-ipa
bunnei
2018-08-30
2
-1
/
+39
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gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.
bunnei
2018-08-29
2
-1
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+39
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Shaders: Implemented IADD3
tech4me
2018-08-29
2
-1
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+84
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Merge pull request #1193 from lioncash/priv
bunnei
2018-08-28
4
-16
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+30
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gpu: Make memory_manager private
Lioncash
2018-08-28
4
-16
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+30
*
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Merge pull request #1192 from lioncash/unused
bunnei
2018-08-28
1
-2
/
+0
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gl_rasterizer: Remove unused variables
Lioncash
2018-08-28
1
-2
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+0
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gl_shader_cache: Remove unused program_code vector in GetShaderAddress()
Lioncash
2018-08-28
1
-2
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+1
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renderer_opengl: Implement a new shader cache.
bunnei
2018-08-27
9
-285
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+250
*
gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
2018-08-27
3
-132
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+20
*
video_core: Add RasterizerCache class for common cache management code.
bunnei
2018-08-27
2
-0
/
+117
*
Merge pull request #1169 from Lakumakkara/sel
bunnei
2018-08-27
1
-1
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+1
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fix SEL_IMM bitstring
Laku
2018-08-24
1
-1
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+1
*
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Merge pull request #1174 from lioncash/debug
bunnei
2018-08-27
2
-26
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+3
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debug_utils: Remove unused includes
Lioncash
2018-08-24
2
-23
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+0
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debug_utils: Make BreakpointObserver class' constructor explicit
Lioncash
2018-08-24
1
-1
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+1
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*
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debug_utils: Initialize active_breakpoint member of DebugContext
Lioncash
2018-08-24
1
-2
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+2
*
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Merge pull request #1173 from lioncash/batch
bunnei
2018-08-25
1
-4
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+4
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maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()
Lioncash
2018-08-24
1
-4
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+4
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Merge pull request #1167 from lioncash/assert
bunnei
2018-08-25
1
-1
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+2
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gl_rasterizer: Correct assertion condition in SyncLogicOpState()
Lioncash
2018-08-23
1
-1
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+2
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*
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Shaders: Added decodings for IADD3 instructions
tech4me
2018-08-23
1
-0
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+6
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Merge pull request #1160 from bunnei/surface-reserve
bunnei
2018-08-23
2
-17
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+91
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gl_rasterizer_cache: Blit when possible on RecreateSurface.
bunnei
2018-08-23
1
-5
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+12
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*
gl_rasterizer_cache: Reserve surfaces that have already been created for late...
bunnei
2018-08-23
2
-3
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+61
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*
gl_rasterizer_cache: Remove assert for RecreateSurface type.
bunnei
2018-08-23
1
-1
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+0
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*
gl_rasterizer_cache: Implement compressed texture copies.
bunnei
2018-08-23
1
-8
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+18
*
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gl_rasterizer: Implement stencil test.
bunnei
2018-08-23
3
-4
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+58
*
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gl_rasterizer: Implement partial color clear and stencil clear.
bunnei
2018-08-23
1
-12
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+42
*
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maxwell_3d: Update to include additional stencil registers.
bunnei
2018-08-23
1
-20
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+50
*
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gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
2
-33
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+38
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*
Merge pull request #1157 from lioncash/vec
bunnei
2018-08-23
2
-11
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+16
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gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
2018-08-22
1
-1
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+1
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-22
2
-11
/
+16
*
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Merge pull request #1156 from Lakumakkara/lop3
bunnei
2018-08-23
2
-0
/
+60
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*
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more fixes
Laku
2018-08-23
1
-6
/
+7
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*
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fixes
Laku
2018-08-22
1
-6
/
+12
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