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Merge pull request #11810 from liamwhite/clang-17
liamwhite
2023-10-18
1
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general: fix build failure on clang 17
Liam
2023-10-17
1
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+1
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Merge pull request #11795 from Squall-Leonhart/D32FToOther
liamwhite
2023-10-18
6
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+51
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Changes based on hardware tests
Squall-Leonhart
2023-10-17
6
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Make Clang happy.
Squall Leonhart
2023-10-17
1
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+1
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Added missing BuildShader line
Squall Leonhart
2023-10-17
1
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added missing trailing line.
Squall Leonhart
2023-10-16
1
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meant to add the unorms as well
Squall Leonhart
2023-10-16
1
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+3
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use texelfetch instead of texturelod
Squall-Leonhart
2023-10-16
2
-2
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+2
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appease the format gods
Squall Leonhart
2023-10-16
1
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Another missing copy connected to Bravely Default II
Squall-Leonhart
2023-10-16
5
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+35
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missed this line when editing the copypasta
Squall-Leonhart
2023-10-15
1
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moved line to appease the format gods
Squall-Leonhart
2023-10-15
1
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Implement missing formats for Bravely Default 2
Squall-Leonhart
2023-10-15
5
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+44
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Merge pull request #11747 from Kelebek1/image_alias_sample_names
liamwhite
2023-10-17
4
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+9
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Get out of render pass before query barriers, fix image names with samples > ...
Kelebek1
2023-10-11
4
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+9
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Merge pull request #11349 from vonchenplus/buffer_cache_crash
liamwhite
2023-10-17
4
-8
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+25
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video_core: Fix d24r8/s8d24 convert shader build error in moltenvk
Feng Chen
2023-09-07
2
-8
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video_core: Add missing scissor update when viewport scale offset disable
Feng Chen
2023-09-07
1
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+13
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video_core: set vertex buffer num to 16, because mvk have when using more tha...
Feng Chen
2023-08-23
1
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+4
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Merge pull request #11788 from Squall-Leonhart/IFREMOVED
Fernando S
2023-10-17
1
-2
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+9
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brings back the removed If statement and adds the num_level test
Squall Leonhart
2023-10-15
1
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host1x/codecs: enable CUDA on Linux
Valeri
2023-10-14
1
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Implement vertex array first and subsequent draws
Kelebek1
2023-10-14
2
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+25
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Merge pull request #11751 from Kelebek1/transition_msaa_image
liamwhite
2023-10-12
4
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+33
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Transition MSAA images to general layout without uploading data
Kelebek1
2023-10-11
4
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Merge pull request #11744 from Kelebek1/no_res_no_rescaled
liamwhite
2023-10-11
2
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+16
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Do not set rescaled flag when rescaling is disabled
Kelebek1
2023-10-11
2
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+16
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Merge pull request #11734 from Kelebek1/device_local_buffer_alloc
liamwhite
2023-10-11
1
-4
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+4
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Not not allocate DeviceLocal buffers as mapped
Kelebek1
2023-10-10
1
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+4
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Merge pull request #11683 from Kelebek1/do_not_sync_on_written_buffer
liamwhite
2023-10-11
1
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+24
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Mark a buffer GPU modified after the buffers are confirmed, do not double syn...
Kelebek1
2023-10-05
1
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+24
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Merge pull request #11743 from Squall-Leonhart/IFREMOVED
Fernando S
2023-10-11
1
-2
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+2
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Fix mistaken usage of info.block instead of level_info.block
Squall-Leonhart
2023-10-11
1
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Merge pull request #11534 from Squall-Leonhart/IFREMOVED
liamwhite
2023-10-10
1
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+20
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Reuse part of my previous idea to to use num_levels to check within AdjustMip...
Squall-Leonhart
2023-09-20
1
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Partial revert of #10433
Squall Leonhart
2023-09-18
1
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+2
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add Z32, FLOAT, UINT, UINT, UINT, LINEAR to format lookup table
Squall Leonhart
2023-10-09
1
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+2
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Merge pull request #11656 from liamwhite/recreate-surface-automatically
liamwhite
2023-10-07
5
-51
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+36
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vk_present_manager: recreate surface on any surface loss
Liam
2023-10-02
5
-51
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+36
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Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8
liamwhite
2023-10-07
5
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+31
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update shader to confirmed format copy
Squall Leonhart
2023-10-07
1
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lets not convert depth to greyscale since this makes the exhaust and tire smo...
Squall-Leonhart
2023-10-05
1
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Fix CI Formatting check
Squall-Leonhart
2023-10-04
1
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+2
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Implements D32_Float to A8B8G8R8_UNORM format copy
Squall-Leonhart
2023-10-04
5
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+31
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Merge pull request #11630 from Kelebek1/clear_stencil_requires_depth_test
liamwhite
2023-10-07
2
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+5
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Enable depth test on stencil clear path
Kelebek1
2023-09-28
2
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Merge pull request #11544 from Kelebek1/reduce_stream_buffer_renderdoc
liamwhite
2023-10-07
4
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+59
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Allow GPUs without rebar to open multiple RenderDoc captures
Kelebek1
2023-10-06
4
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+59
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Merge pull request #11688 from Kelebek1/x8d42
liamwhite
2023-10-07
10
-2
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+21
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