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* GPU: Stub the shader SYNC and DEPBAR instructions.Gravatar Subv2018-07-042-0/+12
| | | | It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
* GPU: Only configure the used framebuffers during clear.Gravatar Subv2018-07-034-17/+48
| | | | Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
* Merge pull request #609 from Subv/clear_buffersGravatar bunnei2018-07-035-16/+105
|\ | | | | GPU: Implemented the CLEAR_BUFFERS register.
| * GPU: Factor out the framebuffer configuration code for both Clear and Draw ↵Gravatar Subv2018-07-032-72/+39
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| * GPU: Support clears that don't clear the color buffer.Gravatar Subv2018-07-032-6/+17
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| * GPU: Bind and clear the render target when the CLEAR_BUFFERS register is ↵Gravatar Subv2018-07-034-0/+86
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| * GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Gravatar Subv2018-07-031-2/+27
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* | gl_rasterizer_cache: Implement PixelFormat S8Z24.Gravatar bunnei2018-07-033-11/+83
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* | Merge pull request #607 from jroweboy/loggingGravatar bunnei2018-07-0313-88/+87
|\ \ | | | | | | Logging - Customizable backends
| * | Update clang formatGravatar James Rowe2018-07-027-21/+20
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| * | Rename logging macro back to LOG_*Gravatar James Rowe2018-07-0213-70/+70
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* | Merge pull request #612 from bunnei/fix-cullGravatar bunnei2018-07-021-2/+5
|\ \ | | | | | | gl_rasterizer: Only set cull mode and front face if enabled.
| * | gl_rasterizer: Only set cull mode and front face if enabled.Gravatar bunnei2018-07-021-2/+5
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* | Merge pull request #611 from Subv/enabled_depth_testGravatar bunnei2018-07-022-9/+13
|\ \ | | | | | | GPU: Don't try to parse the depth test function if the depth test is disabled and use only the least significant 3 bits in the depth test func
| * | GPU: Use only the least significant 3 bits when reading the depth test func.Gravatar Subv2018-07-021-9/+9
| | | | | | | | | | | | Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
| * | GPU: Don't try to parse the depth test function if the depth test is disabled.Gravatar Subv2018-07-021-0/+4
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* | Merge pull request #610 from Subv/mufu_8Gravatar bunnei2018-07-022-0/+5
|\ \ | |/ |/| GPU: Implemented MUFU suboperation 8, sqrt.
| * GPU: Implemented MUFU suboperation 8, sqrt.Gravatar Subv2018-07-022-0/+5
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* | Merge pull request #608 from Subv/depthGravatar bunnei2018-07-029-32/+246
|\ \ | | | | | | GPU: Implemented the depth buffer and depth test + culling
| * | GPU: Set up the culling configuration on each draw.Gravatar Subv2018-07-021-6/+8
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| * | GPU: Set up the depth test state on every draw.Gravatar Subv2018-07-022-0/+14
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| * | MaxwellToGL: Added conversion functions for depth test and cull mode.Gravatar Subv2018-07-021-0/+50
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| * | GPU: Added registers for depth test and cull mode.Gravatar Subv2018-07-021-3/+51
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| * | GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Gravatar Subv2018-07-027-24/+124
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* | Merge pull request #606 from Subv/base_vertexGravatar Sebastian Valle2018-07-022-8/+15
|\ \ | | | | | | GPU: Fixed the index offset and implement BaseVertex when doing indexed rendering.
| * | GPU: Implement offsetted rendering when using non-indexed drawing.Gravatar Subv2018-07-021-1/+1
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| * | GPU: Fixed the index offset rendering, and implemented the base vertex ↵Gravatar Subv2018-07-021-6/+8
| | | | | | | | | | | | | | | | | | functionality. This fixes Stardew Valley.
| * | GPU: Added register definitions for the vertex buffer base element.Gravatar Subv2018-07-021-1/+6
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* | Merge pull request #605 from Subv/dma_copyGravatar Sebastian Valle2018-07-021-1/+5
|\ \ | | | | | | GPU: Directly copy the pixels when performing a same-layout DMA.
| * | GPU: Directly copy the pixels when performing a same-layout DMA.Gravatar Subv2018-07-021-1/+5
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* | | Merge pull request #604 from Subv/invalid_texturesGravatar bunnei2018-07-023-3/+12
|\ \ \ | |_|/ |/| | GPU: Ignore invalid and disabled textures when drawing.
| * | GPU: Ignore disabled textures and textures with an invalid address.Gravatar Subv2018-07-022-1/+10
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| * | GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.Gravatar Subv2018-07-021-2/+2
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* | Merge pull request #602 from Subv/mufu_subopGravatar bunnei2018-07-012-6/+1
|\ \ | | | | | | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.
| * | GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" ↵Gravatar Subv2018-06-302-6/+1
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* | Merge pull request #601 from Subv/rgba32_uiGravatar bunnei2018-07-014-25/+48
|\ \ | | | | | | GPU: Implement the RGBA32_UINT rendertarget format.
| * | GPU: Implemented the RGBA32_UINT rendertarget format.Gravatar Subv2018-06-304-9/+28
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| * | GLCache: Specify the component type along the texture type in the format tuple.Gravatar Subv2018-06-301-17/+21
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* / gl_shader_decompiler: Implement predicate NotEqualWithNan.Gravatar bunnei2018-06-302-17/+24
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* Merge pull request #595 from bunnei/raster-cacheGravatar bunnei2018-06-298-1454/+404
|\ | | | | Rewrite the OpenGL rasterizer cache
| * gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.Gravatar bunnei2018-06-291-2/+6
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| * gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.Gravatar bunnei2018-06-273-16/+168
| | | | | | | | | | | | gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
| * gl_rasterizer_cache: Various fixes for ASTC handling.Gravatar bunnei2018-06-272-35/+39
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| * gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.Gravatar bunnei2018-06-272-43/+72
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| * maxwell_3d: Add a struct for RenderTargetConfig.Gravatar bunnei2018-06-271-17/+19
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| * gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.Gravatar bunnei2018-06-276-8/+62
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| * gl_rasterizer_cache: Cache size_in_bytes as a const per surface.Gravatar bunnei2018-06-272-9/+13
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| * gl_rasterizer_cache: Refactor to make SurfaceParams members const.Gravatar bunnei2018-06-272-52/+37
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| * gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush ↵Gravatar bunnei2018-06-274-1494/+210
| | | | | | | | surfaces.
* | gl_shader_decompiler: Add a return path for unknown instructions.Gravatar bunnei2018-06-271-0/+1
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