index
:
yuzu
master
Nintendo Switch emulator archive
git
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
video_core
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
...
*
maxwell_to_gl: Add a few types, etc.
bunnei
2018-04-13
1
-0
/
+10
*
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-13
2
-29
/
+50
*
gl_shader_util: Add missing includes.
bunnei
2018-04-13
1
-0
/
+2
*
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-13
6
-6
/
+6
*
gl_shader_util: Grab latest upstream.
bunnei
2018-04-13
2
-149
/
+74
*
gl_resource_manager: Grab latest upstream.
bunnei
2018-04-13
1
-30
/
+86
*
gl_shader_decompiler: Add skeleton code from Citra for shader analysis.
bunnei
2018-04-13
2
-44
/
+142
*
shader_bytecode: Add initial module for shader decoding.
bunnei
2018-04-13
2
-0
/
+298
*
Fix clang format issues
James Rowe
2018-04-06
1
-1
/
+1
*
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
2018-04-06
2
-4
/
+16
*
GL: Set up the textures used for each draw call.
Subv
2018-04-06
2
-2
/
+39
*
GL: Bind the textures to the shaders used for drawing.
Subv
2018-04-06
1
-2
/
+11
*
GLCache: Specialize the MortonCopy function for the DXT1 texture format.
Subv
2018-04-06
1
-1
/
+15
*
GLCache: Implemented GetTextureSurface.
Subv
2018-04-06
1
-3
/
+28
*
GLCache: Support uploading compressed textures to the GPU.
Subv
2018-04-06
1
-5
/
+17
*
GL: Remove remaining references to 3DS-specific pixel formats
Subv
2018-04-06
1
-83
/
+22
*
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-06
2
-71
/
+32
*
GL: Create the sampler objects when starting up the GL rasterizer.
Subv
2018-04-06
1
-0
/
+6
*
GL: Ported the SamplerInfo struct from citra.
Subv
2018-04-06
2
-1
/
+59
*
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-06
2
-2
/
+2
*
GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.
Subv
2018-04-06
1
-0
/
+23
*
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
2018-04-06
1
-0
/
+5
*
rasterizer_interface.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
/
+3
*
gl_rasterizer_cache.cpp: Update from citra to yuzu
N00byKing
2018-04-04
1
-1
/
+1
*
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
/
+3
*
renderer_opengl.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-2
/
+2
*
GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...
Subv
2018-04-01
2
-121
/
+13
*
GPU: Implemented a gpu macro interpreter.
Subv
2018-04-01
5
-0
/
+431
*
renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.
bunnei
2018-03-26
2
-8
/
+8
*
gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...
bunnei
2018-03-26
2
-22
/
+31
*
gl_rasterizer: Add a SyncViewport method.
bunnei
2018-03-26
3
-18
/
+30
*
gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.
bunnei
2018-03-26
2
-11
/
+12
*
graphics_surface: Fix merge conflicts.
bunnei
2018-03-26
1
-0
/
+1
*
gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.
bunnei
2018-03-26
1
-1
/
+1
*
gl_rasterizer: Normalize vertex array data as appropriate.
bunnei
2018-03-26
2
-1
/
+5
*
maxwel_to_gl: Fix string formatting in log statements.
bunnei
2018-03-26
1
-2
/
+2
*
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-26
3
-5
/
+5
*
gl_rasterizer: Use passthrough shader for SetupVertexShader.
bunnei
2018-03-26
1
-1
/
+2
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-26
6
-33
/
+34
*
renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.
bunnei
2018-03-26
1
-5
/
+0
*
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-26
2
-8
/
+37
*
gl_rasterizer: Implement SetupVertexArray.
bunnei
2018-03-26
1
-20
/
+38
*
gl_rasterizer_cache: Fix an ASSERT_MSG.
bunnei
2018-03-26
1
-1
/
+1
*
maxwell_to_gl: Add module and function for decoding VertexType.
bunnei
2018-03-26
2
-0
/
+41
*
maxwell_3d: Use names that match envytools for VertexType.
bunnei
2018-03-26
1
-8
/
+8
*
maxwell_3d: Add VertexAttribute struct and cleanup.
bunnei
2018-03-26
1
-121
/
+160
*
gl_rasterizer: Use 32 texture units instead of 3.
bunnei
2018-03-26
3
-2
/
+3
*
gl_rasterizer: Implement DrawTriangles.
bunnei
2018-03-26
1
-1
/
+194
*
Maxwell3D: Call AccelerateDrawBatch on DrawArrays.
bunnei
2018-03-26
1
-1
/
+8
*
gl_rasterizer: Implement AnalyzeVertexArray.
bunnei
2018-03-26
2
-1
/
+56
[prev]
[next]