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* maxwell_to_gl: Add a few types, etc.Gravatar bunnei2018-04-131-0/+10
* gl_shader_gen: Add hashable setup/config structs.Gravatar bunnei2018-04-132-29/+50
* gl_shader_util: Add missing includes.Gravatar bunnei2018-04-131-0/+2
* renderer_opengl: Use OGLProgram instead of OGLShader.Gravatar bunnei2018-04-136-6/+6
* gl_shader_util: Grab latest upstream.Gravatar bunnei2018-04-132-149/+74
* gl_resource_manager: Grab latest upstream.Gravatar bunnei2018-04-131-30/+86
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.Gravatar bunnei2018-04-132-44/+142
* shader_bytecode: Add initial module for shader decoding.Gravatar bunnei2018-04-132-0/+298
* Fix clang format issuesGravatar James Rowe2018-04-061-1/+1
* GPU: Assert when finding a texture with a format type other than UNORM.Gravatar Subv2018-04-062-4/+16
* GL: Set up the textures used for each draw call.Gravatar Subv2018-04-062-2/+39
* GL: Bind the textures to the shaders used for drawing.Gravatar Subv2018-04-061-2/+11
* GLCache: Specialize the MortonCopy function for the DXT1 texture format.Gravatar Subv2018-04-061-1/+15
* GLCache: Implemented GetTextureSurface.Gravatar Subv2018-04-061-3/+28
* GLCache: Support uploading compressed textures to the GPU.Gravatar Subv2018-04-061-5/+17
* GL: Remove remaining references to 3DS-specific pixel formatsGravatar Subv2018-04-061-83/+22
* RasterizerCache: Remove 3DS-specific pixel formats.Gravatar Subv2018-04-062-71/+32
* GL: Create the sampler objects when starting up the GL rasterizer.Gravatar Subv2018-04-061-0/+6
* GL: Ported the SamplerInfo struct from citra.Gravatar Subv2018-04-062-1/+59
* GL: Rename PicaTexture to MaxwellTexture.Gravatar Subv2018-04-062-2/+2
* GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Gravatar Subv2018-04-061-0/+23
* Textures: Added a helper function to know if a texture is blocklinear or pitch.Gravatar Subv2018-04-061-0/+5
* rasterizer_interface.h: Update from citra to yuzuGravatar N00byKing2018-04-041-3/+3
* gl_rasterizer_cache.cpp: Update from citra to yuzuGravatar N00byKing2018-04-041-1/+1
* gl_rasterizer_cache.h: Update from citra to yuzuGravatar N00byKing2018-04-041-3/+3
* renderer_opengl.h: Update from citra to yuzuGravatar N00byKing2018-04-041-2/+2
* GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEi...Gravatar Subv2018-04-012-121/+13
* GPU: Implemented a gpu macro interpreter.Gravatar Subv2018-04-015-0/+431
* renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.Gravatar bunnei2018-03-262-8/+8
* gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own ...Gravatar bunnei2018-03-262-22/+31
* gl_rasterizer: Add a SyncViewport method.Gravatar bunnei2018-03-263-18/+30
* gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.Gravatar bunnei2018-03-262-11/+12
* graphics_surface: Fix merge conflicts.Gravatar bunnei2018-03-261-0/+1
* gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.Gravatar bunnei2018-03-261-1/+1
* gl_rasterizer: Normalize vertex array data as appropriate.Gravatar bunnei2018-03-262-1/+5
* maxwel_to_gl: Fix string formatting in log statements.Gravatar bunnei2018-03-261-2/+2
* rasterizer: Rename DrawTriangles to DrawArrays.Gravatar bunnei2018-03-263-5/+5
* gl_rasterizer: Use passthrough shader for SetupVertexShader.Gravatar bunnei2018-03-261-1/+2
* renderer_opengl: Logging, etc. cleanup.Gravatar bunnei2018-03-266-33/+34
* renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.Gravatar bunnei2018-03-261-5/+0
* gl_rasterizer_cache: Implement UpdatePagesCachedCount.Gravatar bunnei2018-03-262-8/+37
* gl_rasterizer: Implement SetupVertexArray.Gravatar bunnei2018-03-261-20/+38
* gl_rasterizer_cache: Fix an ASSERT_MSG.Gravatar bunnei2018-03-261-1/+1
* maxwell_to_gl: Add module and function for decoding VertexType.Gravatar bunnei2018-03-262-0/+41
* maxwell_3d: Use names that match envytools for VertexType.Gravatar bunnei2018-03-261-8/+8
* maxwell_3d: Add VertexAttribute struct and cleanup.Gravatar bunnei2018-03-261-121/+160
* gl_rasterizer: Use 32 texture units instead of 3.Gravatar bunnei2018-03-263-2/+3
* gl_rasterizer: Implement DrawTriangles.Gravatar bunnei2018-03-261-1/+194
* Maxwell3D: Call AccelerateDrawBatch on DrawArrays.Gravatar bunnei2018-03-261-1/+8
* gl_rasterizer: Implement AnalyzeVertexArray.Gravatar bunnei2018-03-262-1/+56