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| * | | gl_rasterizer_cache: Remove unnecessary newlineGravatar Lioncash2019-02-121-2/+0
| * | | gl_rasterizer_cache: Get rid of variable shadowingGravatar Lioncash2019-02-121-6/+14
* | | | Merge pull request #2111 from ReinUsesLisp/fetch-fixGravatar bunnei2019-02-142-22/+35
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| * | | gl_shader_decompiler: Re-implement TLDS lodGravatar ReinUsesLisp2019-02-122-22/+35
* | | | Merge pull request #2113 from ReinUsesLisp/vulkan-baseGravatar bunnei2019-02-144-0/+402
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| * | | vk_device: Abstract device handling into a classGravatar ReinUsesLisp2019-02-123-1/+351
| * | | renderer_vulkan: Add declarations fileGravatar ReinUsesLisp2019-02-122-0/+52
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* | | Merge pull request #2099 from greggameplayer/BGRA8-Framebuffer-RealGravatar bunnei2019-02-123-0/+4
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| * | | Implement BGRA8 framebuffer formatGravatar greggameplayer2019-02-093-0/+4
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* | | renderer_opengl: Remove reference to global system instanceGravatar Lioncash2019-02-121-3/+3
* | | Merge pull request #2110 from lioncash/namespaceGravatar bunnei2019-02-123-3/+3
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| * | | core_timing: Rename CoreTiming namespace to Core::TimingGravatar Lioncash2019-02-123-3/+3
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* | | Merge pull request #2104 from ReinUsesLisp/compute-assertGravatar bunnei2019-02-126-52/+59
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| * | kepler_compute: Fixup assert and rename enginesGravatar ReinUsesLisp2019-02-106-52/+59
* | | Merge pull request #2108 from FernandoS27/fix-ccGravatar bunnei2019-02-121-2/+2
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| * | | Fix incorrect value for CC bit in IADDGravatar Fernando Sahmkow2019-02-111-2/+2
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* | | Merge pull request #2109 from FernandoS27/fix-f2iGravatar bunnei2019-02-122-4/+4
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| * | | Corrected F2I None mode to RoundEven.Gravatar Fernando Sahmkow2019-02-112-4/+4
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* | | Merge pull request #2068 from ReinUsesLisp/shader-cleanup-texturesGravatar bunnei2019-02-123-153/+123
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| * | shader_ir: Remove F4 prefix to texture operationsGravatar ReinUsesLisp2019-02-073-26/+25
| * | shader_ir: Clean texture management codeGravatar ReinUsesLisp2019-02-073-133/+104
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* | Merge pull request #1904 from bunnei/better-fermi-copyGravatar bunnei2019-02-087-72/+206
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| * | gl_rasterizer_cache: Mark surface copy destinations as modified.Gravatar bunnei2019-02-062-4/+18
| * | gl_rasterizer: Implement a more accurate fermi 2D copy.Gravatar bunnei2019-02-067-68/+188
* | | Implement linear textures (#2089)Gravatar Fernando Sahmkow2019-02-082-5/+39
* | | gl_rasterizer_cache: Fixup texture view parametersGravatar ReinUsesLisp2019-02-081-2/+2
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* | Merge pull request #2083 from ReinUsesLisp/shader-ir-cbuf-trackingGravatar bunnei2019-02-0630-127/+141
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| * shader/track: Search inside of conditional nodesGravatar ReinUsesLisp2019-02-031-0/+11
| * shader_ir: Rename BasicBlock to NodeBlockGravatar ReinUsesLisp2019-02-0330-122/+120
| * shader_ir: Pass decoded nodes as a whole instead of per basic blocksGravatar ReinUsesLisp2019-02-0327-57/+62
* | gl_shader_disk_cache: Check LZ4 size limitGravatar Frederic L2019-02-061-0/+4
* | gl_shader_disk_cache: Consider compressed size zero as an errorGravatar Frederic L2019-02-061-2/+2
* | gl_shader_disk_cache: Use unordered containersGravatar ReinUsesLisp2019-02-064-56/+64
* | gl_shader_cache: Fixup GLSL unique identifiersGravatar ReinUsesLisp2019-02-062-3/+3
* | gl_shader_cache: Link loading screen with disk shader cache loadGravatar ReinUsesLisp2019-02-065-9/+40
* | gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shadersGravatar ReinUsesLisp2019-02-061-0/+1
* | gl_shader_disk_cache: Pass core system as argument and guard against games wi...Gravatar ReinUsesLisp2019-02-0610-17/+57
* | gl_shader_disk_cache: Guard reads and writes against failureGravatar ReinUsesLisp2019-02-062-216/+339
* | gl_shader_disk_cache: Address miscellaneous feedbackGravatar ReinUsesLisp2019-02-065-43/+57
* | gl_shader_disk_cache: Pass return values returning instead of by parametersGravatar ReinUsesLisp2019-02-063-39/+37
* | gl_shader_disk_cache: Compress program binaries using LZ4Gravatar ReinUsesLisp2019-02-061-7/+28
* | gl_shader_disk_cache: Compress GLSL code using LZ4Gravatar ReinUsesLisp2019-02-062-6/+57
* | gl_shader_disk_cache: Save GLSL and entries into the precompiled fileGravatar ReinUsesLisp2019-02-069-135/+234
* | settings: Hide shader cache behind a settingGravatar ReinUsesLisp2019-02-061-0/+21
* | gl_shader_disk_cache: Invalidate shader cache changes with CMake hashGravatar ReinUsesLisp2019-02-061-7/+16
* | gl_shader_cache: Refactor to support disk shader cacheGravatar ReinUsesLisp2019-02-062-121/+388
* | gl_shader_disk_cache: Add transferable cache invalidationGravatar ReinUsesLisp2019-02-062-0/+8
* | gl_shader_disk_cache: Add precompiled loadGravatar ReinUsesLisp2019-02-062-0/+45
* | gl_shader_disk_cache: Add precompiled saveGravatar ReinUsesLisp2019-02-062-0/+57
* | gl_shader_disk_cache: Add transferable loadGravatar ReinUsesLisp2019-02-062-0/+56