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Merge pull request #2984 from lioncash/fallthrough2
Rodrigo Locatti
2019-10-15
1
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video_core/surface: Add missing break in PixelFormatFromTextureFormat()
Lioncash
2019-10-15
1
-0
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+1
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Merge pull request #2981 from lioncash/copy
Rodrigo Locatti
2019-10-15
2
-34
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+32
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gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function
Lioncash
2019-10-15
1
-1
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+1
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gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()
Lioncash
2019-10-15
1
-1
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+1
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gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()
Lioncash
2019-10-15
1
-3
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+1
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gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const r...
Lioncash
2019-10-15
1
-21
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+21
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gl_shader_decompiler: Pass by reference to GenerateTextureArgument()
Lioncash
2019-10-15
1
-2
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+2
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gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()
Lioncash
2019-10-15
1
-1
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shader/node: std::move Meta instance within OperationNode constructor
Lioncash
2019-10-15
1
-1
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+1
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gl_shader_decompiler: Avoid unnecessary copies of MetaImage
Lioncash
2019-10-15
1
-4
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Merge pull request #2972 from lioncash/system
bunnei
2019-10-15
1
-1
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video_core/gpu: Remove use of the global system accessor
Lioncash
2019-10-15
1
-1
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common: Rename binary_find.h to algorithm.h
Lioncash
2019-10-15
2
-3
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+3
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Merge pull request #2928 from ReinUsesLisp/dirty-depth-bounds
bunnei
2019-10-09
2
-1
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+10
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maxwell_3d: Add dirty flags for depth bounds values
ReinUsesLisp
2019-10-05
2
-1
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+10
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Merge pull request #2927 from ReinUsesLisp/polygon-offset-units
bunnei
2019-10-09
1
-1
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gl_rasterizer: Fix polygon offset units
ReinUsesLisp
2019-10-01
1
-1
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+3
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shader/half_set_predicate: Fix HSETP2 for constant buffers
ReinUsesLisp
2019-10-07
1
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+2
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shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG
ReinUsesLisp
2019-10-07
1
-1
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+2
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gl_shader_disk_cache: Properly ignore existing cache
ReinUsesLisp
2019-10-06
2
-16
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+17
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video_core/control_flow: Eliminate variable shadowing warnings
Lioncash
2019-10-05
1
-6
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+6
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video_core/control_flow: Eliminate pessimizing moves
Lioncash
2019-10-05
1
-5
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+8
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video_core/ast: Unindent most of IsFullyDecompiled() by one level
Lioncash
2019-10-05
1
-12
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+12
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video_core/ast: Make ShowCurrentState() take a string_view instead of std::st...
Lioncash
2019-10-05
2
-2
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+2
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video_core/ast: Eliminate variable shadowing warnings
Lioncash
2019-10-05
1
-3
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+3
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video_core/ast: Replace std::string with a constexpr std::string_view
Lioncash
2019-10-05
1
-3
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+1
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video_core/ast: Default the move constructor and assignment operator
Lioncash
2019-10-05
2
-26
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+2
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video_core/{ast, expr}: Organize forward declaration
Lioncash
2019-10-05
2
-10
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+10
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video_core/expr: Supply operator!= along with operator==
Lioncash
2019-10-05
2
-1
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+32
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video_core/{ast, expr}: Use std::move where applicable
Lioncash
2019-10-05
4
-45
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+47
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video_core/ast: Supply const accessors for data where applicable
Lioncash
2019-10-05
2
-37
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+41
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Merge pull request #2888 from FernandoS27/decompiler2
David
2019-10-05
15
-160
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+2287
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Shader_ir: Address feedback
Fernando Sahmkow
2019-10-04
6
-65
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+24
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Shader_Ir: Address Feedback and clang format.
Fernando Sahmkow
2019-10-04
4
-68
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+68
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vk_shader_decompiler: Correct Branches inside conditionals.
Fernando Sahmkow
2019-10-04
1
-1
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+11
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vk_shader_decompiler: Clean code and be const correct.
Fernando Sahmkow
2019-10-04
2
-8
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+6
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Shader_IR: clean up AST handling and add documentation.
Fernando Sahmkow
2019-10-04
1
-2
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+6
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Shader_IR: Correct OutwardMoves for Ifs
Fernando Sahmkow
2019-10-04
1
-22
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+11
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vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD
Fernando Sahmkow
2019-10-04
1
-16
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+33
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gl_shader_decompiler: Refactor and address feedback.
Fernando Sahmkow
2019-10-04
1
-17
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+18
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Shader_IR: corrections and clang-format
Fernando Sahmkow
2019-10-04
2
-70
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+64
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vk_shader_compiler: Correct SPIR-V AST Decompiling
Fernando Sahmkow
2019-10-04
1
-4
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+11
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Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
2019-10-04
7
-10
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+18
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vk_shader_compiler: Implement the decompiler in SPIR-V
Fernando Sahmkow
2019-10-04
3
-23
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+301
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Shader_IR: mark labels as unused for partial decompile.
Fernando Sahmkow
2019-10-04
2
-3
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+9
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Shader_Ir: Refactor Decompilation process and allow multiple decompilation mo...
Fernando Sahmkow
2019-10-04
13
-82
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+334
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gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
2019-10-04
11
-63
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+358
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shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
2019-10-04
7
-104
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+214
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shader_ir: Corrections to outward movements and misc stuffs
Fernando Sahmkow
2019-10-04
6
-58
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+306
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