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gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
15
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+420
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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
1
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+1
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Shader_IR: Correct typo in Consistent method.
Fernando Sahmkow
2019-10-25
2
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+2
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Shader_IR: allow lookup of texture samplers within the shader_ir for instruct...
Fernando Sahmkow
2019-10-25
9
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+363
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Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
2019-10-25
7
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+258
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Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
10
-43
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+82
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VideoCore: Unify const buffer accessing along engines and provide ConstBuffer...
Fernando Sahmkow
2019-10-25
10
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+168
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Shader_IR: Implement BRX tracking.
Fernando Sahmkow
2019-10-25
1
-0
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+113
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Merge pull request #3027 from lioncash/lookup
Rodrigo Locatti
2019-10-26
1
-53
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+67
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shader_ir: Use std::array with pair instead of unordered_map
Lioncash
2019-10-24
1
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+67
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Merge pull request #3013 from FernandoS27/tld4s-fix
Rodrigo Locatti
2019-10-25
2
-5
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+5
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Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
2019-10-22
2
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+5
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Merge pull request #3028 from lioncash/constexpr
Rodrigo Locatti
2019-10-24
1
-13
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+13
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shader_bytecode: Make Matcher constexpr capable
Lioncash
2019-10-24
1
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video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-23
6
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+12
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Merge pull request #2995 from ReinUsesLisp/ignore-gmem
Fernando Sahmkow
2019-10-22
2
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+26
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shader_ir/memory: Ignore global memory when tracking fails
ReinUsesLisp
2019-10-22
2
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+26
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Merge pull request #2983 from lioncash/fallthrough
Fernando Sahmkow
2019-10-22
2
-0
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+6
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vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCod...
Lioncash
2019-10-15
1
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+3
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gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCod...
Lioncash
2019-10-15
1
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+3
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maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace
ReinUsesLisp
2019-10-20
1
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Merge pull request #2994 from lioncash/fmt
Rodrigo Locatti
2019-10-18
2
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+51
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video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member...
Lioncash
2019-10-17
2
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+5
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video_core/shader/ast: Make ASTManager::Print a const member function
Lioncash
2019-10-17
2
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+3
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video_core/shader/ast: Make ExprPrinter members private
Lioncash
2019-10-17
1
-1
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+2
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video_core/shader/ast: Make Indent() return a string_view
Lioncash
2019-10-17
1
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+24
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video_core/shader/ast: Make Indent() private
Lioncash
2019-10-17
1
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+9
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video_core/shader/ast: Rename Ident() to Indent()
Lioncash
2019-10-17
1
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+13
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video_core/shader/ast: Make use of fmt where applicable
Lioncash
2019-10-17
1
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+14
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Merge pull request #2993 from lioncash/vulkan-expr
Rodrigo Locatti
2019-10-17
1
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+23
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vk_shader_decompiler: Mark operator() function parameters as const references
Lioncash
2019-10-17
1
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+23
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Merge pull request #2966 from FernandoS27/astc-formats
Rodrigo Locatti
2019-10-17
4
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+211
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Surfaces: Implement R4G4B4A4U format.
Fernando Sahmkow
2019-10-09
4
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+41
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Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5
Fernando Sahmkow
2019-10-09
4
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+185
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Merge pull request #2979 from lioncash/macro
Rodrigo Locatti
2019-10-17
2
-72
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+79
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video_core/macro_interpreter: Make definitions of most private enums/unions h...
Lioncash
2019-10-17
2
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+79
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Merge pull request #2980 from lioncash/warn
bunnei
2019-10-17
3
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+6
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control_flow: Silence truncation warnings
Lioncash
2019-10-15
2
-4
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+4
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maxwell_3d: Silence truncation warnings
Lioncash
2019-10-15
1
-1
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+2
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Merge pull request #2978 from lioncash/doxygen
Rodrigo Locatti
2019-10-16
1
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+78
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video_core/texture_cache: Amend Doxygen references
Lioncash
2019-10-15
1
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+78
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Merge pull request #2982 from lioncash/surface
Rodrigo Locatti
2019-10-16
1
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+2
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texture_cache: Avoid unnecessary surface copies within PickStrategy() and Try...
Lioncash
2019-10-15
1
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+2
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Merge pull request #2912 from FernandoS27/async-fixes
bunnei
2019-10-16
10
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+38
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AsyncGpu: Address Feedback
Fernando Sahmkow
2019-10-11
2
-2
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+2
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GL_Renderer: Remove lefting snippet.
Fernando Sahmkow
2019-10-04
1
-2
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+0
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Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.
Fernando Sahmkow
2019-10-04
2
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+4
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Core: Wait for GPU to be idle before shutting down.
Fernando Sahmkow
2019-10-04
6
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+17
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Nvdrv: Do framelimiting only in the CPU Thread
Fernando Sahmkow
2019-10-04
1
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+0
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GPU_Async: Correct fences, display events and more.
Fernando Sahmkow
2019-10-04
4
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+17
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