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Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...
FernandoS27
2018-09-21
1
-42
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+38
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Remove same output bpp restriction on FastSwizzle
FernandoS27
2018-09-21
1
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+5
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Improved Legacy Swizzler to be better documented and work better
FernandoS27
2018-09-21
1
-15
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+21
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Improved fast swizzle and removed restrictions to it
FernandoS27
2018-09-20
1
-7
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+12
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video_core: Add asserts for CS, TFB and alpha testing
ReinUsesLisp
2018-09-25
5
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+92
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Added glObjectLabels for renderdoc for textures and shader programs (#1384)
David
2018-09-23
4
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+48
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correct BC6H
greggameplayer
2018-09-23
1
-2
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+2
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Merge pull request #1380 from lioncash/const
bunnei
2018-09-22
1
-8
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+19
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shader_bytecode: Lay out the Ipa-related enums better
Lioncash
2018-09-21
1
-2
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+12
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shader_bytecode: Make operator== and operator!= of IpaMode const qualified
Lioncash
2018-09-21
1
-6
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+7
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Merge pull request #1382 from lioncash/inc
bunnei
2018-09-22
2
-4
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+1
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gl_state: Remove unused type alias
Lioncash
2018-09-21
2
-4
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+1
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Merge pull request #1379 from lioncash/bitwise
bunnei
2018-09-21
1
-1
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+1
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gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()
Lioncash
2018-09-21
1
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+1
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RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS...
Subv
2018-09-20
1
-1
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+1
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gl_rasterizer: Fix StartAddress handling with indexed draw calls.
Markus Wick
2018-09-19
1
-6
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+7
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Merge pull request #1342 from lioncash/trunc
bunnei
2018-09-18
1
-4
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+4
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gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code
Lioncash
2018-09-17
1
-4
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+4
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Merge pull request #1279 from FernandoS27/csetp
bunnei
2018-09-18
2
-21
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+133
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Implemented Internal Flags
FernandoS27
2018-09-17
1
-13
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+35
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Implemented I2I.CC on the NEU control code, used by SMO
FernandoS27
2018-09-17
2
-14
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+18
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Implemented CSETP
FernandoS27
2018-09-17
2
-14
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+49
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Implemented Control Codes
FernandoS27
2018-09-17
2
-0
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+51
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Merge pull request #1299 from FernandoS27/texture-sanatize
bunnei
2018-09-18
2
-3
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+192
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Added asserts for texture misc modes to texture instructions
FernandoS27
2018-09-17
1
-2
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+45
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Added texture misc modes to texture instructions
FernandoS27
2018-09-17
1
-1
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+147
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Merge pull request #1290 from FernandoS27/shader-header
bunnei
2018-09-17
3
-24
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+111
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Replace old FragmentHeader for the new Header
FernandoS27
2018-09-11
2
-31
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+18
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Implemented (Partialy) Shader Header
FernandoS27
2018-09-11
3
-2
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+102
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Merge pull request #1311 from FernandoS27/fast-swizzle
bunnei
2018-09-17
1
-2
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+49
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Optimized Texture Swizzling
FernandoS27
2018-09-14
1
-2
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+49
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Merge pull request #1316 from lioncash/shadow
bunnei
2018-09-17
1
-2
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+0
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gl_shader_decompiler: Get rid of variable shadowing within LEA instructions
Lioncash
2018-09-13
1
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+0
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Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-17
20
-133
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+138
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Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
20
-133
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+138
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Merge pull request #1329 from raven02/bgr5a1u
bunnei
2018-09-17
2
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+4
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Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
2018-09-16
2
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+4
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Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-17
3
-6
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+20
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Merge pull request #1273 from Subv/ld_sizes
bunnei
2018-09-15
2
-7
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+58
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Shaders: Implemented multiple-word loads and stores to and from attribute mem...
Subv
2018-09-15
2
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+58
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Merge pull request #1271 from Subv/kepler_engine
bunnei
2018-09-15
6
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+146
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GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
6
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+146
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Use ARB_multi_bind for uniform buffers (#1287)
ReinUsesLisp
2018-09-12
2
-3
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+23
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gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.
bunnei
2018-09-12
1
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+1
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Merge pull request #1263 from FernandoS27/tex-mode
bunnei
2018-09-12
2
-1
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+43
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Implemented Texture Processing Modes
FernandoS27
2018-09-12
2
-1
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+43
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Merge pull request #1278 from tech4me/bg-color-fix
bunnei
2018-09-11
3
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+8
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Port Citra #4047 & #4052: add change background color support
tech4me
2018-09-08
3
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+8
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Merge pull request #1295 from bunnei/accurate-copies
bunnei
2018-09-11
2
-18
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+12
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gl_rasterizer_cache: Always blit on recreate, regardless of format.
bunnei
2018-09-11
1
-6
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+10
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