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Author
Age
Files
Lines
*
glsl: Fixup build issues
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
glsl: Initial backend
ameerj
2021-07-22
1
-2
/
+5
*
vk_rasterizer: Exit render passes on fragment barriers
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state
Rodrigo Locatti
2021-07-22
1
-1
/
+1
*
buffer_cache: Invalidate fast buffers on compute
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
shader: Add shader loop safety check settings
lat9nq
2021-07-22
1
-2
/
+2
*
vulkan_device: Enable VK_EXT_vertex_input_dynamic_state
ReinUsesLisp
2021-07-22
1
-0
/
+28
*
vk_pipeline_cache: Skip cached pipelines with different dynamic state
ReinUsesLisp
2021-07-22
1
-0
/
+6
*
vulkan: Add VK_EXT_vertex_input_dynamic_state support
ReinUsesLisp
2021-07-22
11
-116
/
+291
*
shader: Reorder shader cache directories
ReinUsesLisp
2021-07-22
2
-18
/
+12
*
vk_rasterizer: Implement first index
ReinUsesLisp
2021-07-22
1
-2
/
+5
*
vulkan: Use VK_EXT_provoking_vertex when available
ReinUsesLisp
2021-07-22
6
-4
/
+52
*
gl_buffer_cache: Use unorm internal formats for snorm texture buffer views
ameerj
2021-07-22
1
-1
/
+24
*
shader_environment: Fix local memory size calculations
ReinUsesLisp
2021-07-22
1
-3
/
+3
*
buffer_cache: Fix copy based uniform bindings tracking
ReinUsesLisp
2021-07-22
2
-9
/
+22
*
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
2021-07-22
1
-1
/
+1
*
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-22
4
-38
/
+126
*
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-22
7
-245
/
+106
*
gl_shader_cache: Store workers in shader cache object
ReinUsesLisp
2021-07-22
2
-58
/
+78
*
vk_pipeline_cache,shader_notify: Add shader notifications
ReinUsesLisp
2021-07-22
9
-90
/
+121
*
vk_pipeline_cache: Add asynchronous shaders
ReinUsesLisp
2021-07-22
3
-3
/
+33
*
vk_rasterizer: Flush work on clear and dispatches
ReinUsesLisp
2021-07-22
1
-0
/
+3
*
DMA: Restrict optimised path for BlockToLinear further.
FernandoS27
2021-07-22
1
-1
/
+2
*
vk_swapchain: Handle outdated swapchains
ReinUsesLisp
2021-07-22
3
-17
/
+34
*
shader: Fix VertexA Shaders.
FernandoS27
2021-07-22
1
-5
/
+21
*
vk_buffer_cache: Handle null texture buffers
ReinUsesLisp
2021-07-22
1
-0
/
+4
*
nsight_aftermath_tracker: Fix SPIR-V module writes
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
vk_pipeline_cache: Set support_derivative_control to true
ReinUsesLisp
2021-07-22
1
-0
/
+1
*
glasm: Use ARB_derivative_control conditionally
ReinUsesLisp
2021-07-22
3
-0
/
+7
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-22
9
-35
/
+61
*
transform_feedback: Read buffer stride from index instead of layout
ReinUsesLisp
2021-07-22
1
-1
/
+2
*
fixed_pipeline_state: Use regular for loop instead of ranges for perf
ReinUsesLisp
2021-07-22
1
-2
/
+3
*
vk_swapchain: Avoid recreating the swapchain on each frame
ReinUsesLisp
2021-07-22
2
-15
/
+9
*
vulkan: Conditionally use shaderInt16
ReinUsesLisp
2021-07-22
3
-2
/
+9
*
vulkan: Enable depth bounds and use it conditionally
ReinUsesLisp
2021-07-22
4
-2
/
+17
*
vk_buffer_cache: Add transform feedback usage to buffers
ReinUsesLisp
2021-07-22
1
-15
/
+22
*
opengl: Declare fragment outputs even if they are not used
ReinUsesLisp
2021-07-22
2
-0
/
+9
*
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-22
5
-7
/
+17
*
vulkan_device: Enable float64 and int64 conditionally
ReinUsesLisp
2021-07-22
2
-2
/
+6
*
texture_cache: Reduce invalid image/sampler error severity
ReinUsesLisp
2021-07-22
1
-7
/
+7
*
shader: Handle host exceptions
ReinUsesLisp
2021-07-22
4
-32
/
+55
*
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-22
1
-4
/
+2
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-22
11
-67
/
+120
*
gl_shader_cache: Add disk shader cache
ReinUsesLisp
2021-07-22
3
-11
/
+116
*
video_core,shader: Clang-format fixes
ReinUsesLisp
2021-07-22
2
-5
/
+10
*
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-22
10
-104
/
+104
*
gl_shader_cache: Do not flip tessellation on OpenGL
ReinUsesLisp
2021-07-22
1
-2
/
+1
*
gl_graphics_program: Fix texture buffer bindings
ReinUsesLisp
2021-07-22
1
-24
/
+35
*
gl_shader_cache: Conditionally use viewport mask
ReinUsesLisp
2021-07-22
1
-1
/
+1
*
gl_shader_cache,glasm: Conditionally use typeless image reads extension
ReinUsesLisp
2021-07-22
2
-37
/
+39
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