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* glsl: Fixup build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Initial backendGravatar ameerj2021-07-221-2/+5
* vk_rasterizer: Exit render passes on fragment barriersGravatar ReinUsesLisp2021-07-221-0/+1
* vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateGravatar Rodrigo Locatti2021-07-221-1/+1
* buffer_cache: Invalidate fast buffers on computeGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-221-2/+2
* vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-221-0/+28
* vk_pipeline_cache: Skip cached pipelines with different dynamic stateGravatar ReinUsesLisp2021-07-221-0/+6
* vulkan: Add VK_EXT_vertex_input_dynamic_state supportGravatar ReinUsesLisp2021-07-2211-116/+291
* shader: Reorder shader cache directoriesGravatar ReinUsesLisp2021-07-222-18/+12
* vk_rasterizer: Implement first indexGravatar ReinUsesLisp2021-07-221-2/+5
* vulkan: Use VK_EXT_provoking_vertex when availableGravatar ReinUsesLisp2021-07-226-4/+52
* gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsGravatar ameerj2021-07-221-1/+24
* shader_environment: Fix local memory size calculationsGravatar ReinUsesLisp2021-07-221-3/+3
* buffer_cache: Fix copy based uniform bindings trackingGravatar ReinUsesLisp2021-07-222-9/+22
* shader_environment: Add shader_local_memory_crs_size to local memory sizeGravatar ameerj2021-07-221-1/+1
* gl_texture_cache: Create image storage viewsGravatar ReinUsesLisp2021-07-224-38/+126
* gl_shader_util: Move shader utility code to a separate fileGravatar ReinUsesLisp2021-07-227-245/+106
* gl_shader_cache: Store workers in shader cache objectGravatar ReinUsesLisp2021-07-222-58/+78
* vk_pipeline_cache,shader_notify: Add shader notificationsGravatar ReinUsesLisp2021-07-229-90/+121
* vk_pipeline_cache: Add asynchronous shadersGravatar ReinUsesLisp2021-07-223-3/+33
* vk_rasterizer: Flush work on clear and dispatchesGravatar ReinUsesLisp2021-07-221-0/+3
* DMA: Restrict optimised path for BlockToLinear further.Gravatar FernandoS272021-07-221-1/+2
* vk_swapchain: Handle outdated swapchainsGravatar ReinUsesLisp2021-07-223-17/+34
* shader: Fix VertexA Shaders.Gravatar FernandoS272021-07-221-5/+21
* vk_buffer_cache: Handle null texture buffersGravatar ReinUsesLisp2021-07-221-0/+4
* nsight_aftermath_tracker: Fix SPIR-V module writesGravatar ReinUsesLisp2021-07-221-1/+1
* vk_pipeline_cache: Set support_derivative_control to trueGravatar ReinUsesLisp2021-07-221-0/+1
* glasm: Use ARB_derivative_control conditionallyGravatar ReinUsesLisp2021-07-223-0/+7
* buffer_cache: Reduce uniform buffer size from shader usageGravatar ReinUsesLisp2021-07-229-35/+61
* transform_feedback: Read buffer stride from index instead of layoutGravatar ReinUsesLisp2021-07-221-1/+2
* fixed_pipeline_state: Use regular for loop instead of ranges for perfGravatar ReinUsesLisp2021-07-221-2/+3
* vk_swapchain: Avoid recreating the swapchain on each frameGravatar ReinUsesLisp2021-07-222-15/+9
* vulkan: Conditionally use shaderInt16Gravatar ReinUsesLisp2021-07-223-2/+9
* vulkan: Enable depth bounds and use it conditionallyGravatar ReinUsesLisp2021-07-224-2/+17
* vk_buffer_cache: Add transform feedback usage to buffersGravatar ReinUsesLisp2021-07-221-15/+22
* opengl: Declare fragment outputs even if they are not usedGravatar ReinUsesLisp2021-07-222-0/+9
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesGravatar ReinUsesLisp2021-07-225-7/+17
* vulkan_device: Enable float64 and int64 conditionallyGravatar ReinUsesLisp2021-07-222-2/+6
* texture_cache: Reduce invalid image/sampler error severityGravatar ReinUsesLisp2021-07-221-7/+7
* shader: Handle host exceptionsGravatar ReinUsesLisp2021-07-224-32/+55
* glasm: Prepare XFB from state instead of global registersGravatar ReinUsesLisp2021-07-221-4/+2
* glasm: Use storage buffers instead of global memory when possibleGravatar ReinUsesLisp2021-07-2211-67/+120
* gl_shader_cache: Add disk shader cacheGravatar ReinUsesLisp2021-07-223-11/+116
* video_core,shader: Clang-format fixesGravatar ReinUsesLisp2021-07-222-5/+10
* gl_shader_cache: Rename Program abstractions into PipelineGravatar ReinUsesLisp2021-07-2210-104/+104
* gl_shader_cache: Do not flip tessellation on OpenGLGravatar ReinUsesLisp2021-07-221-2/+1
* gl_graphics_program: Fix texture buffer bindingsGravatar ReinUsesLisp2021-07-221-24/+35
* gl_shader_cache: Conditionally use viewport maskGravatar ReinUsesLisp2021-07-221-1/+1
* gl_shader_cache,glasm: Conditionally use typeless image reads extensionGravatar ReinUsesLisp2021-07-222-37/+39