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* Revert "renderers: Disable async shader compilation"Gravatar ReinUsesLisp2021-07-222-5/+3
* opengl: Fix asynchronous shadersGravatar ReinUsesLisp2021-07-222-4/+33
* shader_environment: Receive cache version from outsideGravatar ReinUsesLisp2021-07-224-16/+23
* shader: Fix disabled attribute default valuesGravatar ameerj2021-07-221-1/+1
* gl_device: Simplify GLASM setting logicGravatar ameerj2021-07-221-15/+8
* renderer_opengl: Use ARB_separate_shader_objectsGravatar ReinUsesLisp2021-07-229-116/+154
* glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZEGravatar ameerj2021-07-221-0/+1
* gl_shader_cache: Properly implement asynchronous shadersGravatar ReinUsesLisp2021-07-221-1/+1
* shader_recompiler, video_core: Resolve clang errorsGravatar lat9nq2021-07-221-3/+1
* renderers: Fix clang formattingGravatar ameerj2021-07-224-9/+13
* renderers: Disable async shader compilationGravatar ameerj2021-07-222-3/+5
* maxwell_to_vk: Add R16_SNORMGravatar ReinUsesLisp2021-07-222-1/+2
* shader: Ignore global memory ops on devices lacking int64 supportGravatar ameerj2021-07-222-0/+2
* vulkan_device: Add missing include algorithmGravatar lat9nq2021-07-221-0/+1
* vulkan_device: Blacklist ampere devices from float16 mathGravatar ameerj2021-07-222-12/+23
* gl_shader_cache: Fixes for async shadersGravatar ameerj2021-07-222-2/+25
* vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardGravatar ReinUsesLisp2021-07-221-4/+7
* emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 NvidiaGravatar ReinUsesLisp2021-07-222-0/+2
* vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-224-19/+20
* shader: Fix disabled and unwritten attributes and varyingsGravatar ReinUsesLisp2021-07-221-15/+20
* vk_graphics_pipeline: Implement smooth linesGravatar ReinUsesLisp2021-07-225-5/+65
* vk_graphics_pipeline: Implement line widthGravatar ReinUsesLisp2021-07-228-8/+36
* video_core: Enable GL SPIR-V shadersGravatar lat9nq2021-07-227-38/+105
* general: Add setting shader_backendGravatar lat9nq2021-07-221-4/+6
* glasm: Add passthrough geometry shader supportGravatar ReinUsesLisp2021-07-223-1/+7
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-227-15/+43
* vk_graphics_pipeline: Implement conservative renderingGravatar ReinUsesLisp2021-07-226-10/+44
* shader: Unify shader stage typesGravatar ReinUsesLisp2021-07-2214-53/+28
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-225-2/+13
* gl_graphics_pipeline: Fix assembly shaders check for transform feedbacksGravatar ReinUsesLisp2021-07-221-1/+1
* gl_graphics_pipeline: Inline hash and operator== key functionsGravatar ReinUsesLisp2021-07-222-12/+8
* gl_shader_cache: Check previous pipeline before checking hash mapGravatar ReinUsesLisp2021-07-225-29/+41
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesGravatar ReinUsesLisp2021-07-222-57/+141
* buffer_cache: Fix debugging leftoverGravatar ReinUsesLisp2021-07-221-1/+1
* buffer_cache: Fix size reductions not having in mind bind sizesGravatar ReinUsesLisp2021-07-221-7/+23
* shaders: Allow shader notify when async shaders is disabledGravatar ameerj2021-07-222-11/+9
* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableGravatar ReinUsesLisp2021-07-228-36/+88
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-222-5/+22
* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-222-1/+2
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-225-10/+24
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-222-2/+2
* vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelGravatar ReinUsesLisp2021-07-221-0/+4
* glsl: Address rest of feedbackGravatar ameerj2021-07-224-17/+22
* glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-221-0/+1
* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-221-0/+2
* gl_shader_cache: Implement async shadersGravatar ameerj2021-07-227-107/+154
* glsl: Add stubs for sparse queries and variable aoffi when not supportedGravatar ameerj2021-07-223-0/+8
* gl_shader_cache: Remove const from pipeline source argumentsGravatar ameerj2021-07-224-6/+6
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...Gravatar ameerj2021-07-225-76/+79
* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-221-3/+3