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*
Merge pull request #367 from lioncash/clamp
bunnei
2018-04-20
2
-16
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+17
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math_util: Remove the Clamp() function
Lioncash
2018-04-20
2
-16
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+17
*
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Merge pull request #363 from lioncash/array-size
bunnei
2018-04-20
1
-2
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+2
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*
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common_funcs: Remove ARRAY_SIZE macro
Lioncash
2018-04-19
1
-2
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+2
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*
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renderer_opengl: Add missing header guards
Lioncash
2018-04-19
2
-0
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+4
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Merge pull request #356 from lioncash/shader
bunnei
2018-04-19
1
-12
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+30
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glsl_shader_decompiler: Use std::string_view instead of std::string for AddLi...
Lioncash
2018-04-19
1
-1
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+2
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glsl_shader_decompiler: Add AddNewLine() function to ShaderWriter
Lioncash
2018-04-19
1
-6
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+12
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glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()
Lioncash
2018-04-19
1
-4
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+11
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glsl_shader_decompiler: Append indentation without constructing a separate st...
Lioncash
2018-04-19
1
-1
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+5
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ShaderGen: Implemented the fmul32i shader instruction.
Subv
2018-04-19
2
-9
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+30
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ShaderGen: Fixed a case where the TEXS instruction would use the same registe...
Subv
2018-04-19
1
-2
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+9
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-18
3
-28
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+35
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Merge pull request #351 from Subv/tex_formats
bunnei
2018-04-18
4
-8
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+28
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GPU: Implemented the B5G6R5 format.
Subv
2018-04-18
4
-8
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+28
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gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
4
-5
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+29
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GLCache: Added boilerplate code to make supporting configurable texture compo...
Subv
2018-04-18
3
-9
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+69
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GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
2
-26
/
+13
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GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
2
-10
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+10
*
GPU: Pitch textures are now supported, don't assert when encountering them.
Subv
2018-04-18
1
-2
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+3
*
GLCache: Take into account the texture's block height when caching and unswiz...
Subv
2018-04-18
3
-43
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+43
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GLCache: Added a function to convert cached PixelFormats back to texture form...
Subv
2018-04-18
1
-0
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+12
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GPU: Allow using a configurable block height when unswizzling textures.
Subv
2018-04-18
4
-7
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+23
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GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
2018-04-18
1
-1
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+16
*
Merge pull request #346 from bunnei/misc-gpu-improvements
bunnei
2018-04-17
4
-2
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+11
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gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-17
1
-0
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+3
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texture: Add missing formats.
bunnei
2018-04-17
1
-1
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+3
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gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
2018-04-17
1
-0
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+3
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maxwell3d: Allow Texture2DNoMipmap as Texture2D.
bunnei
2018-04-17
1
-1
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+2
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Merge pull request #344 from bunnei/shader-decompiler-p2
bunnei
2018-04-17
3
-67
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+179
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shader_bytecode: Make ctor's constexpr and explicit.
bunnei
2018-04-17
1
-7
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+7
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*
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gl_shader_decompiler: Fix warnings with MarkAsUsed.
bunnei
2018-04-17
1
-1
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+2
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*
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gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.
bunnei
2018-04-17
1
-24
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+22
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*
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gl_shader_decompiler: Implement several MUFU subops and abs_d.
bunnei
2018-04-17
1
-7
/
+21
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*
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gl_shader_decompiler: Fix swizzle in GetRegister.
bunnei
2018-04-17
1
-1
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+1
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*
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gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.
bunnei
2018-04-17
2
-12
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+53
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*
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gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
2
-16
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+18
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*
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gl_shader_decompiler: Implement IPA instruction.
bunnei
2018-04-17
1
-0
/
+11
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*
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gl_shader_decompiler: Add support for TEXS instruction.
bunnei
2018-04-17
2
-12
/
+43
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*
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gl_shader_decompiler: Use fragment output color for GPR 0-3.
bunnei
2018-04-17
1
-0
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+5
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*
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gl_shader_decompiler: Partially implement MUFU.
bunnei
2018-04-17
1
-2
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+11
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renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-17
6
-7
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+140
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Merge pull request #343 from Subv/tex_wrap_4
bunnei
2018-04-17
1
-0
/
+7
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MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).
Subv
2018-04-17
1
-0
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+2
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MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (...
Subv
2018-04-17
1
-0
/
+5
*
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gl_rendering: Use NGLOG* for changed code.
bunnei
2018-04-16
2
-10
/
+11
*
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gl_rasterizer: Implement indexed vertex mode.
bunnei
2018-04-16
5
-23
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+92
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*
GPU: Use the same buffer names in the generated GLSL and the buffer uploading...
Subv
2018-04-15
4
-17
/
+24
*
GPU: Don't use explicit binding points when uploading the constbuffers to ope...
Subv
2018-04-15
3
-7
/
+47
*
GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.
Subv
2018-04-15
1
-3
/
+4
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