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* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesGravatar ReinUsesLisp2021-07-222-57/+141
* buffer_cache: Fix debugging leftoverGravatar ReinUsesLisp2021-07-221-1/+1
* buffer_cache: Fix size reductions not having in mind bind sizesGravatar ReinUsesLisp2021-07-221-7/+23
* shaders: Allow shader notify when async shaders is disabledGravatar ameerj2021-07-222-11/+9
* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableGravatar ReinUsesLisp2021-07-228-36/+88
* shader: Properly manage attributes not written from previous stagesGravatar ReinUsesLisp2021-07-222-5/+22
* shader: Split profile and runtime info headersGravatar ReinUsesLisp2021-07-222-1/+2
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-225-10/+24
* shader: Rename maxwell/program.h to translate_program.hGravatar ReinUsesLisp2021-07-222-2/+2
* vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelGravatar ReinUsesLisp2021-07-221-0/+4
* glsl: Address rest of feedbackGravatar ameerj2021-07-224-17/+22
* glsl: Conditionally use fine/coarse derivatives based on device supportGravatar ameerj2021-07-221-0/+1
* glsl: Cleanup/Address feedbackGravatar ameerj2021-07-221-0/+2
* gl_shader_cache: Implement async shadersGravatar ameerj2021-07-227-107/+154
* glsl: Add stubs for sparse queries and variable aoffi when not supportedGravatar ameerj2021-07-223-0/+8
* gl_shader_cache: Remove const from pipeline source argumentsGravatar ameerj2021-07-224-6/+6
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline const...Gravatar ameerj2021-07-225-76/+79
* glsl: Address more feedback. Implement indexed texture readsGravatar ameerj2021-07-221-3/+3
* gl_rasterizer: Add texture fetch barrier for fragmentsGravatar ameerj2021-07-221-1/+1
* glsl: Implement fswzaddGravatar ameerj2021-07-221-0/+1
* glsl: Rebase fixesGravatar ameerj2021-07-222-3/+5
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedGravatar ameerj2021-07-221-0/+1
* glsl: skip gl_ViewportIndex write if device does not support itGravatar ameerj2021-07-221-0/+1
* glsl: Implement transform feedbackGravatar ameerj2021-07-221-5/+13
* glsl: Implement VOTE for subgroup size potentially largerGravatar ameerj2021-07-223-1/+7
* glsl: Implement some attribute getters and settersGravatar ameerj2021-07-221-1/+0
* glsl: Query GL Device for FP16 extension supportGravatar ameerj2021-07-223-0/+14
* glsl: Fixup build issuesGravatar ReinUsesLisp2021-07-221-1/+1
* glsl: Initial backendGravatar ameerj2021-07-221-2/+5
* vk_rasterizer: Exit render passes on fragment barriersGravatar ReinUsesLisp2021-07-221-0/+1
* vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_stateGravatar Rodrigo Locatti2021-07-221-1/+1
* buffer_cache: Invalidate fast buffers on computeGravatar ReinUsesLisp2021-07-221-0/+1
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-221-2/+2
* vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-221-0/+28
* vk_pipeline_cache: Skip cached pipelines with different dynamic stateGravatar ReinUsesLisp2021-07-221-0/+6
* vulkan: Add VK_EXT_vertex_input_dynamic_state supportGravatar ReinUsesLisp2021-07-2211-116/+291
* shader: Reorder shader cache directoriesGravatar ReinUsesLisp2021-07-222-18/+12
* vk_rasterizer: Implement first indexGravatar ReinUsesLisp2021-07-221-2/+5
* vulkan: Use VK_EXT_provoking_vertex when availableGravatar ReinUsesLisp2021-07-226-4/+52
* gl_buffer_cache: Use unorm internal formats for snorm texture buffer viewsGravatar ameerj2021-07-221-1/+24
* shader_environment: Fix local memory size calculationsGravatar ReinUsesLisp2021-07-221-3/+3
* buffer_cache: Fix copy based uniform bindings trackingGravatar ReinUsesLisp2021-07-222-9/+22
* shader_environment: Add shader_local_memory_crs_size to local memory sizeGravatar ameerj2021-07-221-1/+1
* gl_texture_cache: Create image storage viewsGravatar ReinUsesLisp2021-07-224-38/+126
* gl_shader_util: Move shader utility code to a separate fileGravatar ReinUsesLisp2021-07-227-245/+106
* gl_shader_cache: Store workers in shader cache objectGravatar ReinUsesLisp2021-07-222-58/+78
* vk_pipeline_cache,shader_notify: Add shader notificationsGravatar ReinUsesLisp2021-07-229-90/+121
* vk_pipeline_cache: Add asynchronous shadersGravatar ReinUsesLisp2021-07-223-3/+33
* vk_rasterizer: Flush work on clear and dispatchesGravatar ReinUsesLisp2021-07-221-0/+3
* DMA: Restrict optimised path for BlockToLinear further.Gravatar FernandoS272021-07-221-1/+2