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Merge pull request #1160 from bunnei/surface-reserve
bunnei
2018-08-23
2
-17
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+91
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gl_rasterizer_cache: Blit when possible on RecreateSurface.
bunnei
2018-08-23
1
-5
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+12
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gl_rasterizer_cache: Reserve surfaces that have already been created for late...
bunnei
2018-08-23
2
-3
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+61
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gl_rasterizer_cache: Remove assert for RecreateSurface type.
bunnei
2018-08-23
1
-1
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+0
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gl_rasterizer_cache: Implement compressed texture copies.
bunnei
2018-08-23
1
-8
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+18
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gl_rasterizer: Implement stencil test.
bunnei
2018-08-23
3
-4
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+58
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gl_rasterizer: Implement partial color clear and stencil clear.
bunnei
2018-08-23
1
-12
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+42
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maxwell_3d: Update to include additional stencil registers.
bunnei
2018-08-23
1
-20
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+50
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gl_state: Update to handle stencil front/back face separately.
bunnei
2018-08-23
2
-33
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+38
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Merge pull request #1157 from lioncash/vec
bunnei
2018-08-23
2
-11
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+16
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gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
2018-08-22
1
-1
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+1
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gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-22
2
-11
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+16
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Merge pull request #1156 from Lakumakkara/lop3
bunnei
2018-08-23
2
-0
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+60
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more fixes
Laku
2018-08-23
1
-6
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+7
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fixes
Laku
2018-08-22
1
-6
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+12
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remove debug logging
Laku
2018-08-22
1
-2
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+0
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implement lop3
Laku
2018-08-22
2
-0
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+55
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renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
21
-23
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+70
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Merge pull request #840 from FearlessTobi/port-3353
bunnei
2018-08-22
1
-1
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+1
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Port #3353 from Citra
fearlessTobi
2018-08-21
1
-1
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+1
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Merge pull request #1154 from OatmealDome/topology-lines
bunnei
2018-08-22
1
-0
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+2
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maxwell_to_gl: Implement PrimitiveTopology::Lines
OatmealDome
2018-08-22
1
-0
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+2
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Merge pull request #1124 from Subv/logic_ops
bunnei
2018-08-22
6
-7
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+108
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GPU: Implemented the logic op functionality of the GPU.
Subv
2018-08-20
3
-0
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+61
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GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
2018-08-20
2
-6
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+19
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GPU: Added registers for the logicop functionality.
Subv
2018-08-20
1
-1
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+28
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Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instruct...
bunnei
2018-08-21
2
-153
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+31
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shader_bytecode: Parenthesize conditional expression within GetTextureType()
Lioncash
2018-08-21
1
-1
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+1
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Merge pull request #1123 from lioncash/screen
bunnei
2018-08-21
7
-30
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+25
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rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
2018-08-20
5
-17
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+14
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renderer_base: Make creation of the rasterizer, the responsibility of the ren...
Lioncash
2018-08-20
4
-14
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+12
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Merge pull request #1132 from Subv/gl_FragDepth
bunnei
2018-08-21
1
-1
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+6
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Shaders: Implement depth writing in fragment shaders.
Subv
2018-08-20
1
-1
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+6
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Merge pull request #1134 from lioncash/log
bunnei
2018-08-21
1
-1
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+1
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renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBU...
Lioncash
2018-08-21
1
-1
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+1
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Merge pull request #1121 from Subv/tex_reinterpret
bunnei
2018-08-21
4
-16
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+70
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Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus d...
Subv
2018-08-20
1
-3
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+49
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Rasterizer: Don't attempt to copy over the old texture's data when doing a fo...
Subv
2018-08-20
4
-13
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+21
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Merge pull request #1133 from lioncash/guard
bunnei
2018-08-20
1
-0
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+2
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gl_stream_buffer: Add missing header guard
Lioncash
2018-08-20
1
-0
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+2
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Merge pull request #1131 from bunnei/impl-tex3d-texcube
bunnei
2018-08-20
2
-2
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+21
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shader_bytecode: Replace some UNIMPLEMENTED logs.
bunnei
2018-08-20
1
-2
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+6
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gl_shader_decompiler: Implement Texture3D for TEXS.
bunnei
2018-08-20
1
-0
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+7
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gl_shader_decompiler: Implement TextureCube for TEX.
bunnei
2018-08-20
1
-0
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+8
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Merge pull request #1106 from Subv/multiple_rendertargets
bunnei
2018-08-20
2
-6
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+45
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Shaders: Write all the enabled color outputs when a fragment shader exits.
Subv
2018-08-20
2
-6
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+45
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Shaders: Fixed the coords in TEX with Texture2D.
Subv
2018-08-20
1
-1
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+1
*
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Shaders: Log and crash when using an unimplemented texture type in a texture ...
Subv
2018-08-20
1
-5
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+14
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Merge pull request #1104 from Subv/instanced_arrays
bunnei
2018-08-20
2
-4
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+30
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GLRasterizer: Implemented instanced vertex arrays.
Subv
2018-08-18
2
-4
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+30
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