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* Merge pull request #10142 from FernandoS27/missing-astcGravatar bunnei2023-05-038-9/+49
|\ | | | | GPU: implement missing ASTC
| * GPU: implement missing ASTCGravatar Fernando Sahmkow2023-05-038-9/+49
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* | Merge pull request #10088 from FernandoS27/100-gelato-flavor-test-builds-laterGravatar bunnei2023-05-0313-79/+285
|\ \ | |/ |/| Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
| * QueryCache: Fix write invalidation.Gravatar Fernando Sahmkow2023-04-282-6/+13
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| * MemoryManager: Fix race conditions.Gravatar Fernando Sahmkow2023-04-282-3/+11
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| * Clang format and ddress feedbackGravatar Fernando Sahmkow2023-04-243-16/+30
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| * QueryCache: rework async downloads.Gravatar Fernando Sahmkow2023-04-237-45/+118
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| * Accuracy Normal: reduce accuracy further for perf improvements in Project LimeGravatar Fernando Sahmkow2023-04-233-4/+10
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| * Fence Manager: implement async fence management in a sepparate thread.Gravatar Fernando Sahmkow2023-04-235-35/+133
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* | Merge pull request #10151 from GPUCode/no-softlocks-pleaseGravatar liamwhite2023-05-033-6/+9
|\ \ | | | | | | Fix softlocks when disabling async present
| * | vk_present_manager: Fix softlocks when disabling async presentGravatar GPUCode2023-05-033-6/+9
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* | | Merge pull request #10144 from liamwhite/dont-turboGravatar Morph2023-05-031-1/+3
|\ \ \ | | | | | | | | vulkan: disable turbo when debugging tool is attached
| * | | vulkan: disable turbo when debugging tool is attachedGravatar Liam2023-05-021-1/+3
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* | | | Merge pull request #10143 from liamwhite/fruit-company-momentGravatar Morph2023-05-033-4/+6
|\ \ \ \ | |_|/ / |/| | | video_core: fix build on Apple Clang
| * | | video_core: fix build on Apple ClangGravatar Liam2023-05-023-4/+6
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* | | vk_present_manager: Add toggle for async presentationGravatar GPUCode2023-05-012-2/+17
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* | | vk_blit_screen: Recreate FSR when frame is recreatedGravatar GPUCode2023-05-011-1/+1
| | | | | | | | | | | | * Depends on the layout dimentions and thus should be recreated as well
* | | renderer_vulkan: Fix crashing when updating descriptorsGravatar GPUCode2023-05-012-4/+17
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * During pipeline configure the function would acquire some payload space from the descriptor update queue, write the descriptor data on the GPU thread and give the scheduler a pointer to the beginning of said space to update it later. TickFrame resets the payload cursor, used to track acquires, back to the beginning of the buffer. This wasn't a problem before since WaitWorker was called at the end of the frame but now it is. If a frame writes to a cursor before the scheduler catches up, it will crash * To fix this the payload buffer has been increased to account for the in flight frames that are allowed to exist now. TickFrame will switch between the payload spaces instead of resetting
* | | renderer_vulkan: Async presentationGravatar GPUCode2023-05-0111-218/+712
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* | Merge pull request #10084 from FernandoS27/yuzu-goes-broom-broomGravatar Morph2023-05-0112-1177/+1705
|\ \ | | | | | | Y.F.C Buffer Cache Revamp
| * | BufferCache: Fixes and address feedbackGravatar Fernando Sahmkow2023-05-015-321/+240
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| * | Buffer Cache: Release stagging buffers on tick frameGravatar Fernando Sahmkow2023-04-292-12/+22
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| * | Clang: format and ficx compile errors.Gravatar Fernando Sahmkow2023-04-295-68/+78
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| * | Implement Async downloads in normal and fix a few issues.Gravatar Fernando Sahmkow2023-04-293-39/+61
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| * | Buffer Cache rework: Setup async downloads.Gravatar Fernando Sahmkow2023-04-292-140/+154
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| * | Buffer Cache: Fully rework the buffer cache.Gravatar Fernando Sahmkow2023-04-2912-1091/+1644
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* | | Merge pull request #10110 from Morph1984/intel-disable-computeGravatar bunnei2023-04-291-0/+7
|\ \ \ | | | | | | | | vk_pipeline_cache: Skip compute pipelines on Intel proprietary drivers
| * | | vk_pipeline_cache: Skip compute pipelines on Intel proprietary driversGravatar Morph2023-04-281-0/+7
| |/ / | | | | | | | | | | | | | | | | | | Intel's SPIR-V shader compiler is broken. For now, skip compiling any compute pipelines until they fix this issue. This is not a perfect workaround, as there are a small subset of non-compute pipelines that still cause it to crash, but this should cover the majority of crashes. It is unfortunate that even with a test case reported 6 months ago the issue has not been fixed in favor of fixing "the most popular games and apps". Intel, you can do better than this.
* | | Texture Cache: Release stagging buffers on tick frameGravatar Fernando Sahmkow2023-04-296-19/+46
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* | | Address Feedback & Clang FormatGravatar Fernando Sahmkow2023-04-292-17/+14
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* | | Maxwell3D: only update parameters on HighGravatar Fernando Sahmkow2023-04-291-0/+3
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* | | Accelerate DMA: Use texture cache async downloads to perform the copiesGravatar Fernando Sahmkow2023-04-296-53/+123
| | | | | | | | | | | | | | | | | | to host. WIP
* | | TextureCache: refactor DMA downloads to allow multiple buffers.Gravatar Fernando Sahmkow2023-04-298-41/+75
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* | Merge pull request #10051 from liamwhite/surface-capabilitiesGravatar Fernando S2023-04-241-1/+14
|\ \ | | | | | | vulkan: pick alpha composite flags based on available values
| * | vulkan: pick alpha composite flags based on available valuesGravatar Liam2023-04-131-1/+14
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* | | Merge pull request #10069 from liamwhite/logGravatar Fernando S2023-04-241-4/+6
|\ \ \ | |_|/ |/| | maxwell_3d: fix out of bounds array access in size estimation
| * | maxwell_3d: fix out of bounds array access in size estimationGravatar Liam2023-04-221-4/+6
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* | | Account for a pre-added offset when using Corner sample mode for 2D blitsGravatar Kelebek12023-04-211-4/+12
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* | vulkan: use plain fences when timeline semaphores are not availableGravatar Liam2023-04-144-68/+161
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* | Merge pull request #10030 from Wollnashorn/botw-amd-fixGravatar bunnei2023-04-143-0/+10
|\ \ | |/ |/| shader_recompiler: Fix ImageGather rounding on AMD/Intel
| * video_core: Enable ImageGather rounding fix on AMD open source driversGravatar Wollnashorn2023-04-121-0/+2
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| * video_core: Enable ImageGather with subpixel offset on IntelGravatar Wollnashorn2023-04-086-14/+8
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| * shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Gravatar Wollnashorn2023-04-086-0/+14
| | | | | | | | | | | | | | On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures. See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary. This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
* | Merge pull request #10008 from vonchenplus/texture_cacheGravatar liamwhite2023-04-114-50/+57
|\ \ | |/ |/| video_core: update imageinfo implement
| * video_core: Keep the definition of DimensionControl consistent with nvidia ↵Gravatar Feng Chen2023-03-312-19/+22
| | | | | | | | open doc
| * video_core: Better defined ImageInfo parametersGravatar FengChen2023-03-143-39/+43
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* | Merge pull request #10004 from Kelebek1/cubemapGravatar liamwhite2023-04-031-15/+15
|\ \ | | | | | | [texture_cache] Only upload GPU-modified overlaps
| * | Only upload GPU-modified overlapsGravatar Kelebek12023-03-281-15/+15
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* | | externals: update Vulkan-Headers to v1.3.246Gravatar Jan Beich2023-04-011-0/+2
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* | | Fixes 'Continous' typoGravatar Max Dunbar2023-03-294-25/+25
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