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Author
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2018-08-22
renderer_opengl: Namespace OpenGL code
Lioncash
21
-23
/
+70
2018-08-22
maxwell_to_gl: Implement PrimitiveTopology::Lines
OatmealDome
1
-0
/
+2
2018-08-21
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instruct...
bunnei
2
-153
/
+31
2018-08-21
shader_bytecode: Parenthesize conditional expression within GetTextureType()
Lioncash
1
-1
/
+1
2018-08-21
renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBU...
Lioncash
1
-1
/
+1
2018-08-20
gl_stream_buffer: Add missing header guard
Lioncash
1
-0
/
+2
2018-08-20
Shaders: Implement depth writing in fragment shaders.
Subv
1
-1
/
+6
2018-08-20
shader_bytecode: Replace some UNIMPLEMENTED logs.
bunnei
1
-2
/
+6
2018-08-20
gl_shader_decompiler: Implement Texture3D for TEXS.
bunnei
1
-0
/
+7
2018-08-20
gl_shader_decompiler: Implement TextureCube for TEX.
bunnei
1
-0
/
+8
2018-08-20
Shaders: Fixed the coords in TEX with Texture2D.
Subv
1
-1
/
+1
2018-08-20
Shaders: Log and crash when using an unimplemented texture type in a texture ...
Subv
1
-5
/
+14
2018-08-20
GPU: Implemented the logic op functionality of the GPU.
Subv
3
-0
/
+61
2018-08-20
GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.
Subv
2
-6
/
+19
2018-08-20
rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature
Lioncash
5
-17
/
+14
2018-08-20
GPU: Added registers for the logicop functionality.
Subv
1
-1
/
+28
2018-08-20
renderer_base: Make creation of the rasterizer, the responsibility of the ren...
Lioncash
4
-14
/
+12
2018-08-21
Port #3353 from Citra
fearlessTobi
1
-1
/
+1
2018-08-20
Shaders: Write all the enabled color outputs when a fragment shader exits.
Subv
2
-6
/
+45
2018-08-20
Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus d...
Subv
1
-3
/
+49
2018-08-20
Rasterizer: Don't attempt to copy over the old texture's data when doing a fo...
Subv
4
-13
/
+21
2018-08-20
Implemented RGBA8_UINT
David Marcec
4
-45
/
+58
2018-08-19
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Subv
1
-18
/
+18
2018-08-19
Shaders/TEXS: Fixed the component mask in the TEXS instruction.
Subv
1
-6
/
+11
2018-08-19
Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.
Subv
1
-0
/
+51
2018-08-19
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Subv
2
-29
/
+127
2018-08-19
Shader: Added bitfields for the texture type of the various sampling instruct...
Subv
1
-1
/
+65
2018-08-19
Shaders: Added decodings for TLD4 and TLD4S
Subv
1
-3
/
+7
2018-08-19
Shaders: Added decodings for the LDG and STG instructions.
Subv
1
-0
/
+4
2018-08-19
Shaders: Implemented the gl_FrontFacing input attribute (attr 63).
Subv
2
-0
/
+7
2018-08-18
Shader: Remove an unneeded assert, the negate bit is implemented for conversi...
Subv
1
-2
/
+0
2018-08-18
GLRasterizer: Implemented instanced vertex arrays.
Subv
2
-4
/
+30
2018-08-18
Shader: Implemented the predicate and mode arguments of LOP.
Subv
2
-11
/
+39
2018-08-19
Added WrapMode MirrorOnceClampToEdge
David Marcec
1
-0
/
+2
2018-08-18
Shaders: Implemented a stack for the SSY/SYNC instructions.
Subv
1
-3
/
+36
2018-08-18
Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic inst...
Subv
2
-16
/
+38
2018-08-18
Added predcondition GreaterThanWithNan
David Marcec
2
-5
/
+8
2018-08-17
gl_rasterizer_cache: Remove asserts for supported blits.
bunnei
1
-2
/
+0
2018-08-17
renderer_opengl: Treat OpenGL errors as critical.
bunnei
1
-1
/
+1
2018-08-15
gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
bunnei
2
-16
/
+26
2018-08-15
Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.
Subv
1
-4
/
+12
2018-08-15
Shader/I2F: Implemented the negate I2F_C instruction variant.
Subv
1
-7
/
+23
2018-08-15
Shader/F2I: Implemented the negate bit in the I2F instruction
Subv
1
-0
/
+4
2018-08-15
Shader/F2I: Implemented the F2I_C instruction variant.
Subv
1
-2
/
+10
2018-08-15
Shader/F2I: Implemented the negate bit in the F2I instruction.
Subv
1
-0
/
+4
2018-08-14
gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
bunnei
2
-41
/
+71
2018-08-14
Rasterizer: Implemented instanced rendering.
Subv
7
-5
/
+28
2018-08-14
gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
bunnei
1
-1
/
+9
2018-08-15
Implement Z16_UNORM in PixelFormatFromTextureFormat function
greggameplayer
1
-0
/
+2
2018-08-14
gl_shader_decompiler: Several fixes for indirect constant buffer loads.
bunnei
1
-13
/
+22
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