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* Merge pull request #7011 from ameerj/vk-validation-0x0Gravatar bunnei2021-09-161-0/+1
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| * vulkan_debug_callback: Ignore InvalidCommandBuffer-VkDescriptorSet errorsGravatar ameerj2021-09-131-0/+1
* | vulkan_device: Reorder Float16Int8 declarationGravatar ameerj2021-09-161-1/+2
* | Revert "Merge pull request #7006 from FernandoS27/a-motherfucking-driver"Gravatar ameerj2021-09-161-13/+1
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* Merge pull request #6943 from FernandoS27/omae-wa-mou-shindeiruGravatar Morph2021-09-131-6/+20
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| * Vulkan: Disable VK_EXT_SAMPLER_FILTER_MINMAX in GCN AMD since it's broken.Gravatar Fernando Sahmkow2021-09-131-6/+20
* | Merge pull request #7006 from FernandoS27/a-motherfucking-driverGravatar Morph2021-09-131-1/+13
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| * Vulkan: Blacklist Int8Float16 Extension on AMD on driver 21.9.1Gravatar Fernando Sahmkow2021-09-131-1/+13
* | Merge pull request #6944 from FernandoS27/dear-drunk-meGravatar Morph2021-09-132-0/+11
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| * | Vulkan/Descriptors: Increase sets per pool on AMFD propietary driver.Gravatar Fernando Sahmkow2021-09-132-0/+11
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* / vulkan_device: Enable VK_KHR_swapchain_mutable_format if availableGravatar ameerj2021-08-292-0/+16
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* vulkan_device: Add a check for int8 supportGravatar ameerj2021-08-242-8/+18
* vulkan_memory_allocator: Respect bufferImageGranularityGravatar Robin Kertels2021-08-072-2/+8
* renderer_vulkan: Add setting to log pipeline statisticsGravatar ReinUsesLisp2021-07-274-0/+81
* vulkan_wrapper: Fix SetObjectName() always indicating objects as imagesGravatar Lioncash2021-07-271-1/+1
* vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptorGravatar ReinUsesLisp2021-07-221-4/+39
* maxwell_to_vk: Add R16_SNORMGravatar ReinUsesLisp2021-07-221-0/+1
* vulkan_device: Add missing include algorithmGravatar lat9nq2021-07-221-0/+1
* vulkan_device: Blacklist ampere devices from float16 mathGravatar ameerj2021-07-222-12/+23
* vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onwardGravatar ReinUsesLisp2021-07-221-4/+7
* vk_graphics_pipeline: Implement smooth linesGravatar ReinUsesLisp2021-07-222-5/+42
* vk_graphics_pipeline: Implement line widthGravatar ReinUsesLisp2021-07-223-2/+8
* shader: Rework varyings and implement passthrough geometry shadersGravatar ReinUsesLisp2021-07-222-0/+12
* vk_graphics_pipeline: Implement conservative renderingGravatar ReinUsesLisp2021-07-222-0/+12
* shader: Emulate 64-bit integers when not supportedGravatar ReinUsesLisp2021-07-221-0/+5
* vk_graphics_pipeline: Use VK_KHR_push_descriptor when availableGravatar ReinUsesLisp2021-07-224-12/+43
* shader: Add support for native 16-bit floatsGravatar ReinUsesLisp2021-07-221-2/+2
* vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on IntelGravatar ReinUsesLisp2021-07-221-0/+4
* shader: Add shader loop safety check settingsGravatar lat9nq2021-07-221-2/+2
* vulkan_device: Enable VK_EXT_vertex_input_dynamic_stateGravatar ReinUsesLisp2021-07-221-0/+28
* vulkan: Add VK_EXT_vertex_input_dynamic_state supportGravatar ReinUsesLisp2021-07-223-0/+15
* vulkan: Use VK_EXT_provoking_vertex when availableGravatar ReinUsesLisp2021-07-222-0/+34
* nsight_aftermath_tracker: Fix SPIR-V module writesGravatar ReinUsesLisp2021-07-221-1/+1
* vulkan: Conditionally use shaderInt16Gravatar ReinUsesLisp2021-07-222-1/+8
* vulkan: Enable depth bounds and use it conditionallyGravatar ReinUsesLisp2021-07-222-1/+8
* vulkan_device: Enable float64 and int64 conditionallyGravatar ReinUsesLisp2021-07-222-2/+6
* shader: Initial OpenGL implementationGravatar ReinUsesLisp2021-07-221-1/+1
* vulkan_device: Require shaderClipDistance and shaderCullDistance featuresGravatar ReinUsesLisp2021-07-221-2/+4
* shader: Fix bugs and build issues on GCCGravatar Rodrigo Locatti2021-07-221-1/+1
* shader: Require dual source blendingGravatar ReinUsesLisp2021-07-221-1/+2
* shader: Implement PIXLD.MY_INDEXGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Implement ViewportMask with NV_viewport_array2Gravatar ReinUsesLisp2021-07-222-0/+11
* shader: Implement tessellation shaders, polygon mode and invocation idGravatar ReinUsesLisp2021-07-221-1/+2
* spirv: Rework storage buffers and shader memoryGravatar ReinUsesLisp2021-07-221-1/+28
* shader: Implement ATOM/S and REDGravatar ameerj2021-07-222-0/+20
* nsight_aftermath_tracker: Report used shaders to Nsight AftermathGravatar ReinUsesLisp2021-07-224-15/+16
* shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableGravatar ReinUsesLisp2021-07-222-15/+61
* shader: Implement VOTEGravatar ameerj2021-07-222-0/+7
* shader: Add partial rasterizer integrationGravatar ReinUsesLisp2021-07-221-0/+15
* shader: Add denorm flush supportGravatar ReinUsesLisp2021-07-223-26/+35