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path: root/src/video_core/textures (follow)
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* gl_rasterizer_cache: Move format conversion to its own fileGravatar ReinUsesLisp2019-02-265-34/+160
* decoders: Minor style changesGravatar ReinUsesLisp2019-02-262-14/+8
* Merge pull request #2042 from ReinUsesLisp/nouveau-texGravatar bunnei2019-02-061-1/+0
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| * maxwell_3d: Allow texture handles with TIC id zeroGravatar ReinUsesLisp2019-02-031-1/+0
* | video_core/texture: Fix BitField size for depth_minus_oneGravatar ReinUsesLisp2019-02-051-1/+1
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* Fixed uninitialized memory due to missing returns in canaryGravatar David Marcec2018-12-191-1/+1
* Implemented Tile Width SpacingGravatar FernandoS272018-11-263-12/+19
* Merge pull request #1717 from FreddyFunk/swizzle-gobGravatar bunnei2018-11-181-37/+33
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| * textures/decoders: Replace magic numbersGravatar Frederic Laing2018-11-171-37/+33
* | Merge pull request #1693 from Tinob/masterGravatar bunnei2018-11-181-1/+14
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| * | fix sampler configuration, thanks to Marcos for his investigationGravatar Rodolfo Bogado2018-11-171-1/+14
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* / Eliminated unnessessary memory allocation and copy (#1702)Gravatar Frederic L2018-11-182-4/+18
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* textures/decoders: Minor cleanupGravatar Frederic Laing2018-11-151-16/+16
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)Gravatar greggameplayer2018-11-121-0/+4
* set sampler max lod, min lod, lod bias and max anisotropyGravatar Rodolfo Bogado2018-11-111-2/+11
* Fix ASTC Decompressor to support depth parameterGravatar FernandoS272018-11-012-16/+18
* Fix ASTC formatsGravatar FernandoS272018-11-012-7/+9
* Fixed mipmap block autosizing algorithmGravatar FernandoS272018-10-281-0/+6
* Implement sRGB Support, including workarounds for nvidia driver issues and QT...Gravatar Rodolfo Bogado2018-10-281-0/+5
* Merge pull request #1524 from FernandoS27/layers-fixGravatar bunnei2018-10-251-3/+3
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| * Fixed Layered Textures Loading and CubemapsGravatar FernandoS272018-10-231-3/+3
* | decoders: Remove unused variable within SwizzledData()Gravatar Lioncash2018-10-231-1/+0
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* decoders: Introduce functions for un/swizzling subrects.Gravatar bunnei2018-10-182-0/+49
* Merge pull request #1488 from Hexagon12/astc-typesGravatar bunnei2018-10-141-0/+2
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| * Added ASTC 5x4; 8x5Gravatar Hexagon122018-10-131-0/+2
* | Shorten the implementation of 3D swizzle to only 3 functionsGravatar FernandoS272018-10-131-70/+27
* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferGravatar FernandoS272018-10-131-1/+1
* | Propagate depth and depth_block on modules using decodersGravatar FernandoS272018-10-133-28/+28
* | Remove old Swizzle algorithms and use 3d SwizzleGravatar FernandoS272018-10-131-93/+69
* | Implement Precise 3D SwizzleGravatar FernandoS272018-10-131-3/+71
* | Implement Fast 3D SwizzleGravatar FernandoS272018-10-131-2/+74
* | Implemented helper function to correctly calculate a texture's sizeGravatar FernandoS272018-10-122-0/+22
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* Fixed block height settings for RenderTargets and Depth Buffers, and added bl...Gravatar FernandoS272018-10-091-2/+15
* Implemented Depth Compare and Shadow SamplersGravatar FernandoS272018-10-061-1/+12
* gl_rasterizer_cache: Implement render to cubemap.Gravatar bunnei2018-09-301-0/+2
* Reverse stride align restriction on FastSwizzle due to lost performanceGravatar FernandoS272018-09-211-3/+2
* Join both Swizzle methods within one interface functionGravatar FernandoS272018-09-211-11/+19
* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Tabl...Gravatar FernandoS272018-09-211-42/+38
* Remove same output bpp restriction on FastSwizzleGravatar FernandoS272018-09-211-4/+5
* Improved Legacy Swizzler to be better documented and work betterGravatar FernandoS272018-09-211-15/+21
* Improved fast swizzle and removed restrictions to itGravatar FernandoS272018-09-201-7/+12
* Merge pull request #1311 from FernandoS27/fast-swizzleGravatar bunnei2018-09-171-2/+49
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| * Optimized Texture SwizzlingGravatar FernandoS272018-09-141-2/+49
* | Implement ASTC_2D_8X8 (Bayonetta 2)Gravatar raven022018-09-171-0/+2
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* gl_rasterizer_cache: Track texture depth.Gravatar bunnei2018-09-081-2/+10
* Implement BC6H_UF16 & BC6H_SF16 (#1092)Gravatar greggameplayer2018-08-311-0/+4
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.Gravatar bunnei2018-08-092-83/+6
* Implement BC5/DXN2 (#996)Gravatar Khangaroo2018-08-091-0/+3
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)Gravatar greggameplayer2018-08-021-0/+4
* Implement R16_G16Gravatar Unknown2018-07-261-0/+3